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Update 0.4.4!
[ 2016-07-19 09:47:32 CET ] [ Original post ]
It's time for our first Early Access update, just shy of a week after launch! 0.4.4 focuses on improving the new player experience, with numerous tweaks to the lower AI difficulties and significant additions to the tutorial. Here are the full patch notes:
General
- Slightly reduce vehicle collision radius (by ~14%)
- Add description screen for each game mode (show on first play, with menu access for later viewing)
- Fix intermittent erratic transitions between menu screens
- Add mid-round hint system, to remind players to aim and use Hunker (more hints to come)
- Fix mouse cursor flashing when not in use
- Add game mode preview videos (part of the roadmap for this month)
- Add input prompt to results intermission screen ('The War is Won')
AI
- Change default AI difficulty from Moderate to Easy
- Improve AI unpredictability, especially in movement
- Reduce AI 'efficiency' (ability to perform perfectly depending on the situation) for each difficulty beneath Insane
- Fix AI getting stuck behind vehicle wreckage
- Fix most pathfinding inaccuracies (with one exception, where the Hovercraft can get stuck turning in circles)
- Fix Humvee AI attempting to charge through low walls
Tutorial
- Add tutorial stages for 'cooldowns' and 'drone sprint'
- Remove tutorial stage that required the player to die
- Fix Artillery not immediately skipping 'line of sight' tutorial stage
- Fix tutorial instruction popup sometimes fading incorrectly
[ 2016-07-19 09:47:32 CET ] [ Original post ]
Update 0.4.4!
[ 2016-07-19 09:47:32 CET ] [ Original post ]
It's time for our first Early Access update, just shy of a week after launch! 0.4.4 focuses on improving the new player experience, with numerous tweaks to the lower AI difficulties and significant additions to the tutorial. Here are the full patch notes:
General
- Slightly reduce vehicle collision radius (by ~14%)
- Add description screen for each game mode (show on first play, with menu access for later viewing)
- Fix intermittent erratic transitions between menu screens
- Add mid-round hint system, to remind players to aim and use Hunker (more hints to come)
- Fix mouse cursor flashing when not in use
- Add game mode preview videos (part of the roadmap for this month)
- Add input prompt to results intermission screen ('The War is Won')
AI
- Change default AI difficulty from Moderate to Easy
- Improve AI unpredictability, especially in movement
- Reduce AI 'efficiency' (ability to perform perfectly depending on the situation) for each difficulty beneath Insane
- Fix AI getting stuck behind vehicle wreckage
- Fix most pathfinding inaccuracies (with one exception, where the Hovercraft can get stuck turning in circles)
- Fix Humvee AI attempting to charge through low walls
Tutorial
- Add tutorial stages for 'cooldowns' and 'drone sprint'
- Remove tutorial stage that required the player to die
- Fix Artillery not immediately skipping 'line of sight' tutorial stage
- Fix tutorial instruction popup sometimes fading incorrectly
[ 2016-07-19 09:47:32 CET ] [ Original post ]
Toys of War
2Bit Studios
Developer
2Bit Studios
Publisher
2019-02-27
Release
Game News Posts:
16
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
2 user reviews
(2 reviews)
The Game includes VR Support
Public Linux Depots:
- Toys of War Linux 32-Bit [157.22 M]
In an effort to turn the tide of war, the greatest military minds gather to plan their next great move. In a bunker deep underground, miniatures come alive on the war table, battling again and again until the best strategy has been discovered.
Toys of War is a competitive action game where players take control of a variety of military vehicles and battle for supremacy. Whether you pick the stalwart Tank or the speedy Humvee, it will take cunning strategy and a keen eye to blast your enemies into submission.
*A controller is highly recommended to play Toys of War, multiple controllers are required for local multiplayer.
Toys of War is a competitive action game where players take control of a variety of military vehicles and battle for supremacy. Whether you pick the stalwart Tank or the speedy Humvee, it will take cunning strategy and a keen eye to blast your enemies into submission.
*A controller is highly recommended to play Toys of War, multiple controllers are required for local multiplayer.
Key Features
- 4 Player competitive multiplayer on one system
- 11 unique game modes
- 6 unique playable vehicles
- AI opponents with various difficulty settings
- A variety of maps and map visuals
- Full controller support
- Tutorial to learn and try out each vehicle
MINIMAL SETUP
- OS: Ubuntu 12.04+
- Processor: Core 2 Duo 2.40Ghz Intel i5 or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Nvidia GT 520 or better
- Storage: 200 MB available space
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