Name | Toys of War | ||
Developer | 2Bit Studios | ||
Publisher | 2Bit Studios | ||
Tags | |||
Release | 2019-02-27 | ||
Steam | 0,81€ 0,71£ 0,99$ / 90 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Toys of War Linux 32-Bit [157.22 M] |
Hello all! |
Hello all! |
Hello all! |
Hello all! |
Hello all! |
Hello all! |
Hello! Today we're launching a quick update to patch a bug so obscure we hope that no-one even knew it existed!
|
Hello! Today we're launching a quick update to patch a bug so obscure we hope that no-one even knew it existed!
|
Today's update completes the first stage of our Feature Roadmap! 0.4.6 replaces all placeholder content with beautiful new art and videos, as well as further improving the new player experience. Bring on the patch notes!
|
Today's update completes the first stage of our Feature Roadmap! 0.4.6 replaces all placeholder content with beautiful new art and videos, as well as further improving the new player experience. Bring on the patch notes!
|
Here's a quick update to land some fixes to yesterdays 0.4.4 update.
|
Here's a quick update to land some fixes to yesterdays 0.4.4 update.
|
It's time for our first Early Access update, just shy of a week after launch! 0.4.4 focuses on improving the new player experience, with numerous tweaks to the lower AI difficulties and significant additions to the tutorial. Here are the full patch notes:
AI
Tutorial
You can check the progress on our buglist here, and any feedback or problems with this patch should be posted in our Bugs and Feedback forum. |
It's time for our first Early Access update, just shy of a week after launch! 0.4.4 focuses on improving the new player experience, with numerous tweaks to the lower AI difficulties and significant additions to the tutorial. Here are the full patch notes:
AI
Tutorial
You can check the progress on our buglist here, and any feedback or problems with this patch should be posted in our Bugs and Feedback forum. |
It's time to launch Toys of War on Steam Early Access! It's going to be a long couple of nights, but the team here at 2Bit is excited people will finally be able to enjoy the game we've sunk over a year of blood, sweat, and often tears into.
That last point of feedback is particularly important. We want the game to be engaging and challenging for experienced users, but new players have to be able to pick it up without feeling out of their depth. AI difficulty for new players and the intuitiveness of the controls are key points of focus in making that a reality. If you find a bug or have feedback to discuss, head over to our Bugs and Feedback forum. Be sure to read the pinned guidelines before posting. The Battle Plan The estimated delivery dates for all of our planned features can be found in the previously mentioned Feature Roadmap forum post, but we want to elaborate a little on those dates and features here. Note again that these are rough estimates, and may change as we approach them. The first milestone on the list is to replace the placeholder art assets - something that should be done by the end of this month. The game mode previews and tutorial instructions will all be videos, so this will inflate the download size of the game but not to an unreasonable level. The second milestone is the long awaited Online Multiplayer. This will be rolled out slowly, but should be available for testing some time in August. We mean to make online multiplayer as similar to local multiplayer as possible, meaning that players can leave and join flexibly (as well as control) any screen of the game (including mid-play). We don't want Toys of War to be 'just another online lobby game', but instead focus more on a friendly couch feel even when you play with strangers. It's a lofty goal, but we hope to meet it and then some. The final planned milestone is a community-driven game mode. We'll announce details of this once Online Multiplayer lands, but we aim to involve the community as much as possible when making our 12th game mode! That's about all we have for you now. Thanks for all of your support so far, and we look forward to seeing you on the forums! |
It's time to launch Toys of War on Steam Early Access! It's going to be a long couple of nights, but the team here at 2Bit is excited people will finally be able to enjoy the game we've sunk over a year of blood, sweat, and often tears into.
That last point of feedback is particularly important. We want the game to be engaging and challenging for experienced users, but new players have to be able to pick it up without feeling out of their depth. AI difficulty for new players and the intuitiveness of the controls are key points of focus in making that a reality. If you find a bug or have feedback to discuss, head over to our Bugs and Feedback forum. Be sure to read the pinned guidelines before posting. The Battle Plan The estimated delivery dates for all of our planned features can be found in the previously mentioned Feature Roadmap forum post, but we want to elaborate a little on those dates and features here. Note again that these are rough estimates, and may change as we approach them. The first milestone on the list is to replace the placeholder art assets - something that should be done by the end of this month. The game mode previews and tutorial instructions will all be videos, so this will inflate the download size of the game but not to an unreasonable level. The second milestone is the long awaited Online Multiplayer. This will be rolled out slowly, but should be available for testing some time in August. We mean to make online multiplayer as similar to local multiplayer as possible, meaning that players can leave and join flexibly (as well as control) any screen of the game (including mid-play). We don't want Toys of War to be 'just another online lobby game', but instead focus more on a friendly couch feel even when you play with strangers. It's a lofty goal, but we hope to meet it and then some. The final planned milestone is a community-driven game mode. We'll announce details of this once Online Multiplayer lands, but we aim to involve the community as much as possible when making our 12th game mode! That's about all we have for you now. Thanks for all of your support so far, and we look forward to seeing you on the forums! |