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Hello all! We're very happy to announce that 0.5.0 is finally available to play! This update is our biggest yet and, among a plethora of new features and small improvements, includes Online Multiplayer. Enjoy!
Hello all! We're very happy to announce that 0.5.0 is finally available to play! This update is our biggest yet and, among a plethora of new features and small improvements, includes Online Multiplayer. Enjoy!
Hello all! We've been working hard on getting online multiplayer out, and it's my pleasure to announce that we'll be making it publicly available next week! Expect a proper announcement for that and the 0.5.0 update around the middle of next week.
Hello all! We've been working hard on getting online multiplayer out, and it's my pleasure to announce that we'll be making it publicly available next week! Expect a proper announcement for that and the 0.5.0 update around the middle of next week.
Hello all! A number of you have probably noticed that we've adjusted our Early Acces Roadmap. Previously, a preview for Online Multiplayer was slated for the end of August. Unfortunately we've had to delay it until October. I'd like to apologise for not updating the roadmap sooner; it's been hectic here and communication with our playerbase was regretfully sidelined. So where is online multiplayer at? It's actually mostly complete. The internal networked build of Toys of Way plays well in a LAN environment, but needs more online-related polish before we're happy to release it publicly. Specifically, we're working to make connections more consistently achievable, as well as to integrate Steam/PS4/XB1 platform features such as friend-joining and lobby servers. For the time being, we've also removed the 'community game mode' feature from the roadmap until we've fully delivered online multiplayer. We'll revisit it when we have time to devote it our full attention. We hope you look forward to October when you can finally play Toys of War with your friends online!
Hello all! A number of you have probably noticed that we've adjusted our Early Acces Roadmap. Previously, a preview for Online Multiplayer was slated for the end of August. Unfortunately we've had to delay it until October. I'd like to apologise for not updating the roadmap sooner; it's been hectic here and communication with our playerbase was regretfully sidelined. So where is online multiplayer at? It's actually mostly complete. The internal networked build of Toys of Way plays well in a LAN environment, but needs more online-related polish before we're happy to release it publicly. Specifically, we're working to make connections more consistently achievable, as well as to integrate Steam/PS4/XB1 platform features such as friend-joining and lobby servers. For the time being, we've also removed the 'community game mode' feature from the roadmap until we've fully delivered online multiplayer. We'll revisit it when we have time to devote it our full attention. We hope you look forward to October when you can finally play Toys of War with your friends online!
Hello! Today we're launching a quick update to patch a bug so obscure we hope that no-one even knew it existed!
Hello! Today we're launching a quick update to patch a bug so obscure we hope that no-one even knew it existed!
Today's update completes the first stage of our Feature Roadmap! 0.4.6 replaces all placeholder content with beautiful new art and videos, as well as further improving the new player experience. Bring on the patch notes!
Today's update completes the first stage of our Feature Roadmap! 0.4.6 replaces all placeholder content with beautiful new art and videos, as well as further improving the new player experience. Bring on the patch notes!
Here's a quick update to land some fixes to yesterdays 0.4.4 update.
Here's a quick update to land some fixes to yesterdays 0.4.4 update.
It's time for our first Early Access update, just shy of a week after launch! 0.4.4 focuses on improving the new player experience, with numerous tweaks to the lower AI difficulties and significant additions to the tutorial. Here are the full patch notes:
It's time for our first Early Access update, just shy of a week after launch! 0.4.4 focuses on improving the new player experience, with numerous tweaks to the lower AI difficulties and significant additions to the tutorial. Here are the full patch notes:
It's time to launch Toys of War on Steam Early Access! It's going to be a long couple of nights, but the team here at 2Bit is excited people will finally be able to enjoy the game we've sunk over a year of blood, sweat, and often tears into. Let's start with the current state of the game, including known bugs and areas of feedback-interest for us, as well as how to contribute to each of these. Once that's laid out, we'll go over our roadmap for the Early Access all the way to launch, including what you can expect over the next three-or-so months.
It's time to launch Toys of War on Steam Early Access! It's going to be a long couple of nights, but the team here at 2Bit is excited people will finally be able to enjoy the game we've sunk over a year of blood, sweat, and often tears into. Let's start with the current state of the game, including known bugs and areas of feedback-interest for us, as well as how to contribute to each of these. Once that's laid out, we'll go over our roadmap for the Early Access all the way to launch, including what you can expect over the next three-or-so months.
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