Hello all! A number of you have probably noticed that we've adjusted our Early Acces Roadmap. Previously, a preview for Online Multiplayer was slated for the end of August. Unfortunately we've had to delay it until October. I'd like to apologise for not updating the roadmap sooner; it's been hectic here and communication with our playerbase was regretfully sidelined. So where is online multiplayer at? It's actually mostly complete. The internal networked build of Toys of Way plays well in a LAN environment, but needs more online-related polish before we're happy to release it publicly. Specifically, we're working to make connections more consistently achievable, as well as to integrate Steam/PS4/XB1 platform features such as friend-joining and lobby servers. For the time being, we've also removed the 'community game mode' feature from the roadmap until we've fully delivered online multiplayer. We'll revisit it when we have time to devote it our full attention. We hope you look forward to October when you can finally play Toys of War with your friends online!
[ 2016-09-13 05:26:28 CET ] [ Original post ]
🎮 Full Controller Support
- Toys of War Linux 32-Bit [157.22 M]
Toys of War is a competitive action game where players take control of a variety of military vehicles and battle for supremacy. Whether you pick the stalwart Tank or the speedy Humvee, it will take cunning strategy and a keen eye to blast your enemies into submission.
*A controller is highly recommended to play Toys of War, multiple controllers are required for local multiplayer.
Key Features
- 4 Player competitive multiplayer on one system
- 11 unique game modes
- 6 unique playable vehicles
- AI opponents with various difficulty settings
- A variety of maps and map visuals
- Full controller support
- Tutorial to learn and try out each vehicle
- OS: Ubuntu 12.04+
- Processor: Core 2 Duo 2.40Ghz Intel i5 or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: Nvidia GT 520 or better
- Storage: 200 MB available space
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