Hello miners, it's patch day! This version adds new procedural mobs, a scalable viewport option, new potions, new spear and bow mechanics, treasures drop rate tweaks and many more features and fixes. The new spear weapons mechanic is experimental and the whole spear graphical approach will be tweaked in the future, we're thinking about increasing their length to make them able to reach more distant positions while making them less effective for short range combat. The new procedural mob generation is experimental too, we tested it with slimes to understand the potentiality of generating different flavour of mobs by composing parts, we'll extend this feature whenever possible to other creatures if it satisfies us and especially you! The Linux version is under heavy development and we're in a good state so hopefully we'll soon release it! Have fun playing! ENHANCEMENTS
- Added an option to scale the whole game viewport
- Added a Treasure collection to track your rare treasures
- Added 4 Equip collections to track your fancy equips
- Health bars of creatures are now visible also on clients
- Added Ninja Potion which alters throw speed and power
- Added Wrestler Potion which enhances damage but slows your attack
- Some weapons had their strength tweaked
- Cave systems can now be found in the surface of every planet
- New procedural flowers added underground on all planets
- More than 40 new slimes different for each planet
- New king slime mobs!
- New engine which adds different parts to mobs has been added!
- Slimes can now have different features on their body according to the planet
- New craftable orange torch
- New craftable slingshot which throws tiny rocks
- Changed ranged weapon mechanics, now each weapon has a different delay between successive throw
- Changed spear weapon mechanics, now they follow the mouse and their attack points in the direction of the weapon instead that just swinging
- Added custom throw animation for arrows
- Each slime type has its own unique behavior
- Tweaked treasures drop rates on all planets
- Tweaked chest treasures drop rate
- Tweaked portal chests spawn rate
- Tweaked crates seeds drop rate
- Some caves now contain vines which you can use to hang on
- Small graphical fixes to equip pieces
- Skeleton bomber will now throw bombs less often
- Added back skeleton bomber to spawn groups
- Fixed a bug which cause abrupt interruption of sound or weather effects when many sounds were playing at the same time
- Fixed a bug which could cause crashes when using Potion of Invisibility with shooter mob
- Fixed missing blocks from mini map
- Fixed incorrect iron armor chest speed tooltip
[ 2016-06-02 15:45:18 CET ] [ Original post ]
Hello miners, it's patch day! This version adds new procedural mobs, a scalable viewport option, new potions, new spear and bow mechanics, treasures drop rate tweaks and many more features and fixes. The new spear weapons mechanic is experimental and the whole spear graphical approach will be tweaked in the future, we're thinking about increasing their length to make them able to reach more distant positions while making them less effective for short range combat. The new procedural mob generation is experimental too, we tested it with slimes to understand the potentiality of generating different flavour of mobs by composing parts, we'll extend this feature whenever possible to other creatures if it satisfies us and especially you! The Linux version is under heavy development and we're in a good state so hopefully we'll soon release it! Have fun playing! ENHANCEMENTS
- Added an option to scale the whole game viewport
- Added a Treasure collection to track your rare treasures
- Added 4 Equip collections to track your fancy equips
- Health bars of creatures are now visible also on clients
- Added Ninja Potion which alters throw speed and power
- Added Wrestler Potion which enhances damage but slows your attack
- Some weapons had their strength tweaked
- Cave systems can now be found in the surface of every planet
- New procedural flowers added underground on all planets
- More than 40 new slimes different for each planet
- New king slime mobs!
- New engine which adds different parts to mobs has been added!
- Slimes can now have different features on their body according to the planet
- New craftable orange torch
- New craftable slingshot which throws tiny rocks
- Changed ranged weapon mechanics, now each weapon has a different delay between successive throw
- Changed spear weapon mechanics, now they follow the mouse and their attack points in the direction of the weapon instead that just swinging
- Added custom throw animation for arrows
- Each slime type has its own unique behavior
- Tweaked treasures drop rates on all planets
- Tweaked chest treasures drop rate
- Tweaked portal chests spawn rate
- Tweaked crates seeds drop rate
- Some caves now contain vines which you can use to hang on
- Small graphical fixes to equip pieces
- Skeleton bomber will now throw bombs less often
- Added back skeleton bomber to spawn groups
- Fixed a bug which cause abrupt interruption of sound or weather effects when many sounds were playing at the same time
- Fixed a bug which could cause crashes when using Potion of Invisibility with shooter mob
- Fixed missing blocks from mini map
- Fixed incorrect iron armor chest speed tooltip
[ 2016-06-02 15:45:18 CET ] [ Original post ]
- Linux Executabes + SO [6.11 M]
Travel in procedural planets full of content to discover, monsters to combat, crafts to learn and loot to equip or simply proudly display in your home.
All of this is possible in Junk Jack, and much more will be possible in the future. We have much more fun stuff to do planned forthcoming!
- Use portals to travel between 11 planets with unique hand crafted environments
- All worlds are procedurally generated and different every time you create a new one
- Play online with your friends
- Fully featured equip system with hundreds of different wearables with unique stats
- Beautiful retro styled pixel art graphics
- Deep Electronics system to create intricate contraptions, even complete CPUs!
- Creative mode to unleash your creativity and build everything you can imagine
- More than one thousand different crafts
- Two styles of crafting: a crafting grid or simple mode which allows crafting items with a single click
- Lots of loot to collect!
- Hundreds of placeable objects, blocks and decorations
- Fully dynamic day-night system, with weather effects
- A vibrant coloured lighting engine that will make you enjoy every minute spent in Junk Jack worlds
- Fish and display your captured animals in fish tanks!
- Place your rare treasures on shelves, display your equip pieces on mannequins!
- Collect tameable pets which will follow you around
- Capture and breed cows, sheeps, pigs and many more animals!
- Farm and grow unique plants and use them to cook delicious recipes
- A thorough ingame tutorial will help you learn the basics of the game
- Beautiful music tracks by Bright Primate
- Craft hundreds of potions with che chemistry bench
- Mix flower seeds to grow thousands of unique flower combinations
- Decorate your home with many craftable and customizable furniture sets
- Combat hordes of mobs with many different weapon types
- Explosives, signs, paintable objects and many more features awaits you!
- OS: Ubuntu x64
- Processor: Intel x64 CPUMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Opengl 2.1+ GPU (256MB VRAM)
- OS: Ubuntu x64
- Processor: Intel x64 CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Opengl 3.0+ GPU (1GB VRAM)
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