Major Update - Early Access is close!
Base
Shared
We need translators! To get started navigate into the brainbread2 directory under steamapps/common/brainbread2/brainbread2/! In the resource folder you will find a file named brainbread2_english.txt, this file contains all the localized tokens, copy the file and name it brainbread2_.txt and get started! When you're done you could send it to us, we'll credit you!
[ 2016-04-03 15:44:08 CET ] [ Original post ]
Version: 1.0.0.3
Shared
Base
- Major networking improvements, memory leak fixes, crash fixes, lag compensation and stability improvements!
- Improved workshop support, we read the workshop folder directly. This will solve issues related to unsubscribing to an item.
- Decals will be removed on round restart.
- Added new achievements.
- Added full localization support!
- You can now customize your survivor! (player model) Under Profile->Characters! We've also remade the old BB survivors!
- Your stats and skills will no longer fail to load randomly in servers which allow profile saving/loading.
- Removed Spray & Download Filter Options, allow download and equivalent commands is disabled for now.
- Removed unused files, re-added some hl2 base content, removed duplicated files.
- Added deathmatch mode.
- Fixed some issues related to team balancing in Elimination mode.
- Fixed a bug in Arena mode where the last wave of reinforcements would be spawned even if there were more reinforcements waiting for spawn than the reinforcements remaining.
- You can now walk around during round countdown in Arena mode.
- The round start music will no longer play in Elimination or Deathmatch mode.
- You can no longer spawn as an escaped survivor if you're a spectator but you haven't escaped.
- Your spawn protection will wear off in deathmatch and elimination when you click primary or secondary fire.
- Added new animations and models!
- You can now gib the soldiers, bandits and Fred!
- Fred can now run/walk and enter a rage mode! (no more uselessness!)
- env_microphone can now register explosion sounds from grenades, propane tanks and so on.
- Added logic_player_monitor, this can be used to notify the mapper when there's a certain amount of players in the map or when it is lower than the desired amount.
- You can now set the scale method to time only in logic_objective.
- Renamed ammo_ak47 to ammo_rifle and ammo_beretta to ammo_pistol, these are shared ammo entities for all rifle/pistol weapons.
- Added a new unique music system which utilizes fmod further! This system parses any script under data/music, it can be used to override the default loading music and ambient music, you can also add unique sound events which can be played using game_music! (you can still use raw/abs paths)
- Added new animations!
- You can now gib other players! Or write explode in the console to enjoy yourself!
- Fixed some bugs on the firearm weapons which would cause issues if you died while reloading/firing.
- Fixed a bug which prevented your leaderboard entry from being updated.
- Remade the melee system, you can now hit multiple targets, do headshots and so on! This also affects bashing/shoving!
- Bash will now push enemies back a little.
- Updated the blood overlay on the hands to be more precise, you will also render blood on your thirdperson model.
- In classic mode zombie players will be able to see where the humans are at. (the old flesh icon from BB!)
- Added weapon fast switch + option to turn this on / off in Options->Other.
- The Melee Mastery Skill will no longer increase your melee range.
- Added max and min limits for the spawn protection convar.
- Added cooldown value for secondary attacks on melee weapons.
- Ammo refill, gunslinger and team perks will now refill ammo clip 2 as well.
- Added material overlays for the players to indicate if they're perking or have spawn protection active.
- When you affect npcs with bleed, crippling blow, blazing ammo, coldsnap, etc... Different overlays will be rendered on the npc to indicate these effects!
- You will now be notified when capturing a point fails.
- When you take damage from npc zombies you'll finally spawn blood.
- Fixed a bug which prevented the zombie players from turning the zombie vision on or off.
- Fixed an issue related to the hands being drawn in spec mode.
- You now spawn in the start cameras properly when entering a map!
- You will no longer play random pain sounds when spawning for the first time.
- Increased the effect of team bonus.
- The client attachments (weapons on the back, etc..) will no longer render for the spectator target when you're spectating in eye.
- Added Crippling Blow skill.
- Added Empowered Bullets skill.
- Added Bleed skill.
- Added Coldsnap skill.
- Blazing Ammo no longer starts an actual fire on the entity struck, but a 'flame' look-alike material overlay.
- Added motd menu which pops up when you enter the game.
- Major updates to the server browser GUI, you no longer need to wait for it to fully refresh before you can execute another query, added a player list window.
- The server browser will now sort items depending on the highest player count!
- Added Apply button for all the option menus which require this.
- Decreased the fade in / out time of the main menu.
- You can now see game tips while dead / when the round has ended.
- Decreased the fade time of the note panel.
- You can now change your skills while you're dead / spectating.
- You will now see the correct team size in for each team in the team menu.
- Fixed issues related to the scoreboard not updating/syncing score/values properly.
- You will no longer add npcs with no 'friendly' name to the health bar HUD, nor npcs who are dormant.
- You can no longer glow dormant entities.
- Remade the scoreboard!
- Dead players on the scoreboard will have a skull icon above their steam avatar.
- Fixed a bug where you could suicide and show off a headshot icon..
- Added subtitles for the voice commands.
- Generic HUD will now be hidden when the scoreboard is visible.
- You can now mute/unmute players in the scoreboard.
- Objectives will be visible for spectators / dead players in Arena mode.
- Fixed an issue which would prevent the leaderboard from updating properly.
- Added headshot icons for different npcs @death notices.
- You can no longer open the zombie skill tree in Arena or Story mode.
- Tweaked the base panel to only display inventory info and quests.
- You can now chat / show the scoreboards / skills and so on during round end screens!
- The round end window will now display some simple personal stats.
- Fixed some issues in the history pickup and weapon view HUD where the image of the weapon would be clipped.
- The capture status HUD should now hide when you become a zombie when capturing.
- Changed the magazine ammo HUD to scale to the weapon (rifle, pistol, shotgun) types.
- The loading menu will now display disconnection strings properly, when you've been kicked, lost connection, etc...
- Removed the map description from the loading panel.
- You can now scroll properly in the note panel, fixed the size of the text control, increased text limit.
- Added the frag grenade.
- Added the propane tank.
- Added the Famas.
- Added the Sledgehammer.
- Added the Machete.
- Added the Hatchet.
- Added the Baseballbat.
- Added the Brick.
- Added the Minigun.
Maps
Shared
- Added bba_cargo.
- Added bba_rooftop.
- Added bbd_district.
- Added bba_barracks & bbe_barracks.
- Added bbd_surgery.
- The Bandits will respawn, and their AI state has been improved!
- Fixed map exploits.
- Updated bookstore node path for AI zombies.
- Fixed some lighting issues.
- Added a new hut with an armory.
- Fixed some camping spots.
- Melee weapons will spawn randomly across the map.
- Added the minigun.
- Decreased the max time and time increase per player for round 2 and 4.
- Bandits will jump from the podium on round 2 and 4.
- Bandits will spawn more frequently.
Do you want to translate BrainBread 2?
We need translators! To get started navigate into the brainbread2 directory under steamapps/common/brainbread2/brainbread2/! In the resource folder you will find a file named brainbread2_english.txt, this file contains all the localized tokens, copy the file and name it brainbread2_
BrainBread 2
Reperio Studios
Reperio Studios
2016-07-20
Action Indie Adventure F2P Coop EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(5134 reviews)
https://developer.valvesoftware.com/wiki/BrainBread_2
https://store.steampowered.com/app/346330 
The Game includes VR Support
Linux Content [183.06 M]
CyberCon, the notorious global corporation, aspired to deliver to the world something that would change the fate of humanity. What the world wasn't ready for however... Was CyberCon's true intentions. Their schemes had been controversial to most before, but their newest idea seemed almost too perfect.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.
CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.
It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.
And CyberCon's true colors are yet to be revealed.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.
CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.
It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.
And CyberCon's true colors are yet to be revealed.
Features
- 5 Unique gamemodes.
- Over 20 unique weapons, including akimbo weapons!
- Extreme amounts of gore & gibbing, this is your lovely grindhouse-gore movie!
- Over 100 unique skill combinations.
- A global profile system/leveling system.
- Play as a zombie, evolve as a zombie using your special zombie skill tree to your advantage!
- Modding friendly, customize your own soundsets for any of the npcs, make your own player survivor models, make custom maps, share your creations via Workshop!
- Character customization.
- No pay to win!
- Simple UI and HUD.
- AI Soldiers, Tanks and Bandits/Mercenaries.
- A powerful quest, objective & inventory system.
- Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
- Dedicated Server Support for PC and Linux.
Gamemodes
- Story
Focuses on story based gameplay, progress by doing specific quests or side-quests to increase your chance of survival!
- Objective
Focuses on small & simple objectives, this is a casual/chill gamemode based on the original BrainBread, if you want a pure BrainBread experience you can enable a server command to force it to vanilla BrainBread mode. In this mode you can also play as a zombie and as a human you can get infected. The zombie's objective is to prevent the humans from progressing, when you get a certain amount of kills you will be able to respawn as a human again, or if you die too many times. All of this can be regulated by the server owner.
- Arena
This is a wave based gamemode, similar to 'Survival'. You have limited respawns and when you die you'll respawn after X amount of seconds. Everyone respawns at the same time, certain maps may allow certain amount of retries for a wave, if you fail too many times you have to do everything over again. This mode is very action-packed, you better be flexible.
- Elimination
A Humans VS Zombies gamemode, first team to reach the fraglimit wins! In this mode you respawn individually, however if everyone on your team is dead your team will be 'Exterminated', which means the round is over. The opposite team gains a certain amount of points by exterminating the other team, this is an effective way to gain points but it is hard to achieve if there's many players. In this mode you'll also trigger a team perk if your team gets a certain amount of kills, your team will be blessed with some helpful skill for a certain amount of seconds.
- Deathmatch
A PvP gamemode, solely for humans. Featuring classic old-school powerups, increased speed and flexibility! As well as an announcer which will try to salute you or make fun of you if you fail too much!
MINIMAL SETUP
- OS: Ubuntu 14.x. CentOS 7.x
- Processor: 1.7 GHz processor or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: ATI Radeon 9600 or Nvidia GeForce 500 seriesNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 14.x. CentOS 7.x
- Processor: Pentium 4 3.0 GHz or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD. Nvidia Geforce 600 series or higherNetwork: Broadband Internet connection
- Storage: 6 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB