Major Update - Patch 1.0.0.4, May 1, 2016!
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Termoil
[ 2016-05-01 19:05:17 CET ] [ Original post ]
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- Major performance and networking improvements!
- You can now set high friction values for surfaceproperties in scripts/surfaceproperties.txt, this will reduce the players movement speed, jump height and leap length proportionally! (friction must be higher than 1 to enable this effect)
- Optimized the sound folder, removed duplicated sounds and unused sounds.
- Added powerups for Deathmatch mode!
- Added the announcer for Deathmatch mode!
- You now respawn at checkpoints and you need to wait until you respawn in story mode!
- Fixed an issue which broke custom soundsets.
- You can now set how many tries are allowed for a round in game_manager @Arena mode. OnRoundFail will be fired when the survivors fail.
- trigger_changelevel should now fade out your screen when you enter it successfully.
- Added ammo_revolver, which can be used to replenish ammo for any 'Revolver' based handgun.
- Added the glow effect for the ammo crate.
- You can now set the min and max respawn delay for auto respawnable entities. (input)
- Fixed some issues related to the item glow logic, sometimes items would stop glowing / refresh.
- Tweaked the radius glow.
- You no longer need to wait forever until you can use your gun when you've deployed it.
- Fixed a crash related to the bullet penetration logic, if you fired penetrative bullets + died you would crash.
- Fixed ladder issues, you will no longer get stuck in ladders / crippled.
- Added missing infection anim for the frag grenade, this would result in t-pose.
- Added firstperson body.
- You can now kick! Even while in-air!
- You can now slide, allowing you to escape from your enemies faster! You can also shoot while sliding.
- Added the last human skills! (Kick, Slide and Health Regeneration)
- Thirdperson animations for melee anims will now scale their playback rate to the viewmodel speed.
- Fixed some strange clamping issues related to setting certain int based vars like the health + health skill would be 199 at max instead of 200.
- You will no longer t-pose when 'swimming' in water.
- We now read more data from data/maps/info! We show off other important info about the selected map. Like recommended level, player count, gamemode, etc.
- Changed the motd text title color to white.
- You will no longer pop up the console if you start the game with the +map cmd line. (if -console is passed in the cmd line)
- You can no longer open the base panel as a non-human. (displays quests & inventory info)
- Added an option to change between custom soundsets for the announcer @Options->Other.
- Fixed most of the font issues related to translation support.
- Added the MP412 REX Revolver.
- Added new Sawed-Off reload anim, Famas anims and Revolver anims!
Maps
Termoil
- Added the REX.
- You will no longer get stuck in sandbags in the spawn.
- Added the REX.
- Added the REX.
- Added the REX.
- Fred will spawn on the last wave.
- Added 'Can't access' brushes at the zombie closets.
- Fixed time scaling.
- The first round will now scale properly.
- Changed spawn time for zombies & bandits.
- Fixed the left door not wanting to open when using the +USE key.
- Bandits now spawn faster with 6+ more people.
- Decreased zombie spawn time on the last wave.
- Fixed decal clipping.
- Fixed faces that didn't have any textures.
- Bandits now spawn on the 'balcony'!
- Added powerup spawns.
- Added a sewer system.
- Removed car clips.
- Added powerup spawns & armor/health spawns.
BrainBread 2
Reperio Studios
Reperio Studios
2016-07-20
Action Indie Adventure F2P Coop EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(5134 reviews)
https://developer.valvesoftware.com/wiki/BrainBread_2
https://store.steampowered.com/app/346330 
The Game includes VR Support
Linux Content [183.06 M]
CyberCon, the notorious global corporation, aspired to deliver to the world something that would change the fate of humanity. What the world wasn't ready for however... Was CyberCon's true intentions. Their schemes had been controversial to most before, but their newest idea seemed almost too perfect.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.
CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.
It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.
And CyberCon's true colors are yet to be revealed.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.
CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.
It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.
And CyberCon's true colors are yet to be revealed.
Features
- 5 Unique gamemodes.
- Over 20 unique weapons, including akimbo weapons!
- Extreme amounts of gore & gibbing, this is your lovely grindhouse-gore movie!
- Over 100 unique skill combinations.
- A global profile system/leveling system.
- Play as a zombie, evolve as a zombie using your special zombie skill tree to your advantage!
- Modding friendly, customize your own soundsets for any of the npcs, make your own player survivor models, make custom maps, share your creations via Workshop!
- Character customization.
- No pay to win!
- Simple UI and HUD.
- AI Soldiers, Tanks and Bandits/Mercenaries.
- A powerful quest, objective & inventory system.
- Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
- Dedicated Server Support for PC and Linux.
Gamemodes
- Story
Focuses on story based gameplay, progress by doing specific quests or side-quests to increase your chance of survival!
- Objective
Focuses on small & simple objectives, this is a casual/chill gamemode based on the original BrainBread, if you want a pure BrainBread experience you can enable a server command to force it to vanilla BrainBread mode. In this mode you can also play as a zombie and as a human you can get infected. The zombie's objective is to prevent the humans from progressing, when you get a certain amount of kills you will be able to respawn as a human again, or if you die too many times. All of this can be regulated by the server owner.
- Arena
This is a wave based gamemode, similar to 'Survival'. You have limited respawns and when you die you'll respawn after X amount of seconds. Everyone respawns at the same time, certain maps may allow certain amount of retries for a wave, if you fail too many times you have to do everything over again. This mode is very action-packed, you better be flexible.
- Elimination
A Humans VS Zombies gamemode, first team to reach the fraglimit wins! In this mode you respawn individually, however if everyone on your team is dead your team will be 'Exterminated', which means the round is over. The opposite team gains a certain amount of points by exterminating the other team, this is an effective way to gain points but it is hard to achieve if there's many players. In this mode you'll also trigger a team perk if your team gets a certain amount of kills, your team will be blessed with some helpful skill for a certain amount of seconds.
- Deathmatch
A PvP gamemode, solely for humans. Featuring classic old-school powerups, increased speed and flexibility! As well as an announcer which will try to salute you or make fun of you if you fail too much!
MINIMAL SETUP
- OS: Ubuntu 14.x. CentOS 7.x
- Processor: 1.7 GHz processor or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: ATI Radeon 9600 or Nvidia GeForce 500 seriesNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 14.x. CentOS 7.x
- Processor: Pentium 4 3.0 GHz or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD. Nvidia Geforce 600 series or higherNetwork: Broadband Internet connection
- Storage: 6 GB available space
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