Goretastic Update - Patch 1.0.0.6!
Base
Laststand
We hope to have BrainBread 2 released as Early Access within this month or mid July, stay tuned and spread the word!
[ 2016-06-11 21:04:26 CET ] [ Original post ]
Shared
Base
- Performance and networking improvements!
- Servers which runs plugins will have global saving disabled by default.
- Added in new blood/gore particles! Exploding npcs or players will now create a yummy mist of blood.
- Blood will finally follow the entities properly on death.
- You can now shuffle the ambient music by enabling bb2_music_system_shuffle.
- We now display proper death notice icons for blazing ammo, kick and bleed.
- Implemented NavMesh, all non-boss zombies will use NavMesh. However these npcs will fall-back to AI Nodes if nav is not present in the map.
- Fixed a bug which caused the menu music to play twice on game startup.
- Limited the blood impact dispatch to prevent too many from spawning when you blast entities with shotguns.
- Added new zombie anims + models.
- Tweaked all the NPCs viewcone distances and their max chase ranges. (fixes major lag issues in objective mode)
- All non-boss zombies can now climb and crawl so they can get you no matter where you try to hide!
- When you gib a zombie's leg it will go into crawl mode.
- Added item_explosive_randomizer which randomly spawns explosive weapon types.
- Added in the proper vbsp.exe file.
- Updated the base and hl2 fgd files with some new fixes from the new SDK 2013 update.
- Remade the quest system, everything is now parsed through script files which is loaded depending on the active map.
- You can no longer choose how much XP a quest or objective will give you, quests give 50 xp while objectives give 25.
- Added full localization support for the quest system.
- Improved the npc_custom_actor, you can now use this entity for custom objectives like 'Defend the VIP'. The NPC will auto follow you if you +use it.
- Fixed some annoying issues related to bashing which would prevent you from re-bashing if you interrupted the bash by shooting or reloading.
- Added proper lighting when zombie vision is active!
- When sliding you'll be able to continue moving when you're transiting from slide to stand/crouch.
- Player ragdolls will finally spawn bleedouts on death.
- Fixed a bug which would prevent players from climbing ladders if they crouch jumped onto them.
- We no longer print the 'Player has joined/left the cause...' if you're in Deathmatch or Elimination mode.
- The vote menu's map vote feature now properly reads the strings from the server's mapcycle list.
- Added the favourite button for the server browser GUI.
- Made the leaderboard items wider. (some names would be cropped badly)
- Unfinished achievements have been hidden.
- In Objective & Story mode survivors who have escaped will no longer have a skull icon over their avatar in the scoreboard.
- Fixed some animation issues on the Beretta.
Maps
Laststand
- From now on you have to complete the first objective in order to be able to pickup weapons from the armory hut.
- Fixed invisible walls.
Release News
We hope to have BrainBread 2 released as Early Access within this month or mid July, stay tuned and spread the word!
BrainBread 2
Reperio Studios
Reperio Studios
2016-07-20
Action Indie Adventure F2P Coop EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(5134 reviews)
https://developer.valvesoftware.com/wiki/BrainBread_2
https://store.steampowered.com/app/346330 
The Game includes VR Support
Linux Content [183.06 M]
CyberCon, the notorious global corporation, aspired to deliver to the world something that would change the fate of humanity. What the world wasn't ready for however... Was CyberCon's true intentions. Their schemes had been controversial to most before, but their newest idea seemed almost too perfect.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.
CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.
It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.
And CyberCon's true colors are yet to be revealed.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.
CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.
It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.
And CyberCon's true colors are yet to be revealed.
Features
- 5 Unique gamemodes.
- Over 20 unique weapons, including akimbo weapons!
- Extreme amounts of gore & gibbing, this is your lovely grindhouse-gore movie!
- Over 100 unique skill combinations.
- A global profile system/leveling system.
- Play as a zombie, evolve as a zombie using your special zombie skill tree to your advantage!
- Modding friendly, customize your own soundsets for any of the npcs, make your own player survivor models, make custom maps, share your creations via Workshop!
- Character customization.
- No pay to win!
- Simple UI and HUD.
- AI Soldiers, Tanks and Bandits/Mercenaries.
- A powerful quest, objective & inventory system.
- Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
- Dedicated Server Support for PC and Linux.
Gamemodes
- Story
Focuses on story based gameplay, progress by doing specific quests or side-quests to increase your chance of survival!
- Objective
Focuses on small & simple objectives, this is a casual/chill gamemode based on the original BrainBread, if you want a pure BrainBread experience you can enable a server command to force it to vanilla BrainBread mode. In this mode you can also play as a zombie and as a human you can get infected. The zombie's objective is to prevent the humans from progressing, when you get a certain amount of kills you will be able to respawn as a human again, or if you die too many times. All of this can be regulated by the server owner.
- Arena
This is a wave based gamemode, similar to 'Survival'. You have limited respawns and when you die you'll respawn after X amount of seconds. Everyone respawns at the same time, certain maps may allow certain amount of retries for a wave, if you fail too many times you have to do everything over again. This mode is very action-packed, you better be flexible.
- Elimination
A Humans VS Zombies gamemode, first team to reach the fraglimit wins! In this mode you respawn individually, however if everyone on your team is dead your team will be 'Exterminated', which means the round is over. The opposite team gains a certain amount of points by exterminating the other team, this is an effective way to gain points but it is hard to achieve if there's many players. In this mode you'll also trigger a team perk if your team gets a certain amount of kills, your team will be blessed with some helpful skill for a certain amount of seconds.
- Deathmatch
A PvP gamemode, solely for humans. Featuring classic old-school powerups, increased speed and flexibility! As well as an announcer which will try to salute you or make fun of you if you fail too much!
MINIMAL SETUP
- OS: Ubuntu 14.x. CentOS 7.x
- Processor: 1.7 GHz processor or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: ATI Radeon 9600 or Nvidia GeForce 500 seriesNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 14.x. CentOS 7.x
- Processor: Pentium 4 3.0 GHz or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD. Nvidia Geforce 600 series or higherNetwork: Broadband Internet connection
- Storage: 6 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB