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Major Patch - 1.0.0.8
Base
Surgery - Deathmatch
[ 2016-07-07 20:31:33 CET ] [ Original post ]
Shared
Base
- Fixed some issues related to the glow logic.
- Fixed some issues related to libcurl html parsing.
- Servers can no longer disable libcurl.
- Decreased elimination default respawn time and increased the default fraglimit.
- Improved the climb code, added func_npc_obstacle which can be used to mark small obstacles which will allow npcs to climb over them.
- If some npc drops a grenade the grenade will now have the no respawn flag.
- NPCs should no longer try to flinch.
- NPCs should no longer go for observers.
- Updated all the .fgds, optimized the definitions, added missing stuff.
- Added ShouldRefresh for item_weapon_randomizer, you can now decide if the weapon spawner should auto refresh its selection every X sec.
- Removed IsSoundScript from ambient_Generic, as it didn't work as intended.
- You can now alter the capture point message, failed, halted and not enough player tooltips.
- OnGameOver is now fired in game_manager when the game ends.
- You can now set retries to 0 in game_manager.
- You can now set if an npc should drop his weapons on death in the auto spawner entity.
- You can now use the ForceSpawn input on any spawnable entity.
- Added a null pointer exception if non players pressed use on func_buttons.
- Added model override logic, mappers can now easily override any npc's model for their map.
- Fixed a bug in the player soundset logic, you would only play a soundset for your local character, or default. Not other characters special soundsets if they were used.
- Gunships Level up and Perk particle will now finally play.
- Fixed a bad bug which allowed low levels to pickup the propane prop.
- Player ragdolls should no longer t-pose.
- Fixed some issues in the zombie flesh icons which would make them render for disconnected users.
- Added demo_allow_vgui which allows vgui to be shown during demo playback.
- Increased the skill tree tool tip height.
- You will now longer display the objective HUD in arena mode if the motd is visible.
- Fixed a bug in the end score menu which wouldn't display info about the 1st player.
- Added Combat Text HUD, this can be enabled/disabled in the options.
- Added the new AKMS and Sawed-Off animations!
- Fixed up the FOV for all the melee weapons.
- You can now use the flashlight while using melee weapons.
Maps
Surgery - Deathmatch
- Added new props.
- Adjusted Textures.
- Adjusted Ambient Light.
- Remodelled reception back room and hospital main entrance floor.
- Fixed a bug where the bandits would sometimes not want to target the player.
- Fixed a bug which prevented the Bandits from targeting the players.
- Fixed the height of the door frames.
- Fixed Fred spawn locations.
- Fixed a strange bug where the containers wouldn't render.
- Fixed 3D Skybox.
- Removed an exploit where the humans could easily camp the bandit spawn
[ 2016-07-07 20:31:33 CET ] [ Original post ]
BrainBread 2
Reperio Studios
Developer
Reperio Studios
Publisher
2016-07-20
Release
Game News Posts:
69
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(5144 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Content [183.06 M]
CyberCon, the notorious global corporation, aspired to deliver to the world something that would change the fate of humanity. What the world wasn't ready for however... Was CyberCon's true intentions. Their schemes had been controversial to most before, but their newest idea seemed almost too perfect.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.
CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.
It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.
And CyberCon's true colors are yet to be revealed.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.
CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.
It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.
And CyberCon's true colors are yet to be revealed.
Features
- 5 Unique gamemodes.
- Over 20 unique weapons, including akimbo weapons!
- Extreme amounts of gore & gibbing, this is your lovely grindhouse-gore movie!
- Over 100 unique skill combinations.
- A global profile system/leveling system.
- Play as a zombie, evolve as a zombie using your special zombie skill tree to your advantage!
- Modding friendly, customize your own soundsets for any of the npcs, make your own player survivor models, make custom maps, share your creations via Workshop!
- Character customization.
- No pay to win!
- Simple UI and HUD.
- AI Soldiers, Tanks and Bandits/Mercenaries.
- A powerful quest, objective & inventory system.
- Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
- Dedicated Server Support for PC and Linux.
Gamemodes
- Story
Focuses on story based gameplay, progress by doing specific quests or side-quests to increase your chance of survival!
- Objective
Focuses on small & simple objectives, this is a casual/chill gamemode based on the original BrainBread, if you want a pure BrainBread experience you can enable a server command to force it to vanilla BrainBread mode. In this mode you can also play as a zombie and as a human you can get infected. The zombie's objective is to prevent the humans from progressing, when you get a certain amount of kills you will be able to respawn as a human again, or if you die too many times. All of this can be regulated by the server owner.
- Arena
This is a wave based gamemode, similar to 'Survival'. You have limited respawns and when you die you'll respawn after X amount of seconds. Everyone respawns at the same time, certain maps may allow certain amount of retries for a wave, if you fail too many times you have to do everything over again. This mode is very action-packed, you better be flexible.
- Elimination
A Humans VS Zombies gamemode, first team to reach the fraglimit wins! In this mode you respawn individually, however if everyone on your team is dead your team will be 'Exterminated', which means the round is over. The opposite team gains a certain amount of points by exterminating the other team, this is an effective way to gain points but it is hard to achieve if there's many players. In this mode you'll also trigger a team perk if your team gets a certain amount of kills, your team will be blessed with some helpful skill for a certain amount of seconds.
- Deathmatch
A PvP gamemode, solely for humans. Featuring classic old-school powerups, increased speed and flexibility! As well as an announcer which will try to salute you or make fun of you if you fail too much!
MINIMAL SETUP
- OS: Ubuntu 14.x. CentOS 7.x
- Processor: 1.7 GHz processor or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: ATI Radeon 9600 or Nvidia GeForce 500 seriesNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 14.x. CentOS 7.x
- Processor: Pentium 4 3.0 GHz or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD. Nvidia Geforce 600 series or higherNetwork: Broadband Internet connection
- Storage: 6 GB available space
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