Easter Patch - 1.0.1.8
Base
[ 2017-04-10 20:31:57 CET ] [ Original post ]
Server owners please update your servers!
Code
Base
- FMOD can now be used to play sounds outside of the base sound folder, you can now for example use FMOD to play sounds under custom/
/sound/ . - The server will now exec : cfg/maps/
.cfg when a map spawns. - Added some missing Workshop map tag checks which prevented Custom and Story Mode maps from appearing in
. - Increased the max value for bb2_roundstart_freezetime to 30 sec.
- The hammer editor will now read from common/brainbread2/hammer/*, the editor will no longer load workshop addons, fixed the model chooser colors.
- Updated the gameinfo to prioritize the common/brainbread2/brainbread2 folder over loaded .vpk files. Files under brainbread2 would be overriden by the loaded .vpk content.
- The server will now exec : cfg/maps/
- The item_weapon_randomizer entities will no longer spawn starter weapons in Elimination mode.
- Dropped weapons will no longer despawn after 15 sec in Deathmatch and Elimination mode, they will despawn after 80 sec instead.
- Non-Stationary Military & Bandit NPCs will now have their AI State set to ALERT by default, this should increase their responsiveness.
- Military & Bandit NPCs can now fire more rapidly with Rifle weapons.
- VGUI Screens have been added: Available screens: KeyPad and PDA, the PDA is used to display the KeyPad code. The KeyPad screen could be useful for fancy door locks / sci-fi door locks.
- Tweaked & simplified the bb2_prop_button entity, it had some unnecessary hammer values.
- Fixed up the 2D keypad which is used by the bb2_prop_button, the PDA Screen can be used to display the keypad code for the bb2_prop_button as well.
- item_weapon_randomizer can now spawn certain weapons or exclude certain weapons from being spawned.
- Fixed a rare issue with the item_weapon_randomizer which would prevent it from even spawning new weapons at times.
- Sliding is now much more smooth, you can now slide into/out of vents, you can slide through tinier areas.
- Fixed slide bounding box, you no longer tend to get stuck.
- Fixed animations while sliding.
- Inventory items, powerups and ammo will now spawn at the proper height, no more clipping inside the world.
- You can now pick up / use properly when a player is blocking you, for example when trying to pick up weapons.
- The crosshair will now always render in front of everything.
- Added the G36C!
- Added a new cock sound for the Remington 870.
- Added a new slide sound for the Beretta.
- Added new textures for the Winchester.
Maps
- Added the G36C to Salvage.
- Added a randomized weapon spawner to Salvage.
- Nerfed Johnson a little, the boss in Salvage.
- Updated District to use an all new weapon spawning logic, powerful weapons will now spawn at certain areas in the map, you'll have to fight for the big bad guns now!
Balancing
- Increased Fred's rage mode movement speed.
- Decreased Fred's rage mode attack speed.
- Fred will now rage for 60 sec instead of 30 sec.
- Increased Fred's total HP to 5500. (was 3500)
- Increased Fred's reach from 63 to 66.
- Human Leap skill decreased from 5 to 2 per level.
- Human Jump skill decreased from 2.5 to 1.5 per level.
- Human Speed skill decreased from 3 to 2.5 per level.
- M9 Bayonet Knife damage decreased in Deathmatch mode from 1.3 to 0.8. (50% decrease)
- Beretta damage increased from 18 to 19.
- Beretta bash damage reduced from 45 to 18.
- AK-47 Bash damage reduced from 40 to 35.
- Increased damage drop off on the Remington 870.
- Reduced the damage for Remington 870 in Deathmatch.
- Reduced the damage for Sawed-Off in Deathmatch & Elimination.
- Walker HP Scaling has been increased from 2 to 5.
- Walker Damage Scaling has been increased from 2 to 3.
- Bandit HP increased from 70 to 80.
- Bandit HP Scaling has been increased from 2 to 3.
- Nerfed Zombie Rage Mode in Objective & Elimination mode.
BrainBread 2
Reperio Studios
Reperio Studios
2016-07-20
Action Indie Adventure F2P Coop EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(5134 reviews)
https://developer.valvesoftware.com/wiki/BrainBread_2
https://store.steampowered.com/app/346330 
The Game includes VR Support
Linux Content [183.06 M]
CyberCon, the notorious global corporation, aspired to deliver to the world something that would change the fate of humanity. What the world wasn't ready for however... Was CyberCon's true intentions. Their schemes had been controversial to most before, but their newest idea seemed almost too perfect.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.
CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.
It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.
And CyberCon's true colors are yet to be revealed.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.
CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.
It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.
And CyberCon's true colors are yet to be revealed.
Features
- 5 Unique gamemodes.
- Over 20 unique weapons, including akimbo weapons!
- Extreme amounts of gore & gibbing, this is your lovely grindhouse-gore movie!
- Over 100 unique skill combinations.
- A global profile system/leveling system.
- Play as a zombie, evolve as a zombie using your special zombie skill tree to your advantage!
- Modding friendly, customize your own soundsets for any of the npcs, make your own player survivor models, make custom maps, share your creations via Workshop!
- Character customization.
- No pay to win!
- Simple UI and HUD.
- AI Soldiers, Tanks and Bandits/Mercenaries.
- A powerful quest, objective & inventory system.
- Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
- Dedicated Server Support for PC and Linux.
Gamemodes
- Story
Focuses on story based gameplay, progress by doing specific quests or side-quests to increase your chance of survival!
- Objective
Focuses on small & simple objectives, this is a casual/chill gamemode based on the original BrainBread, if you want a pure BrainBread experience you can enable a server command to force it to vanilla BrainBread mode. In this mode you can also play as a zombie and as a human you can get infected. The zombie's objective is to prevent the humans from progressing, when you get a certain amount of kills you will be able to respawn as a human again, or if you die too many times. All of this can be regulated by the server owner.
- Arena
This is a wave based gamemode, similar to 'Survival'. You have limited respawns and when you die you'll respawn after X amount of seconds. Everyone respawns at the same time, certain maps may allow certain amount of retries for a wave, if you fail too many times you have to do everything over again. This mode is very action-packed, you better be flexible.
- Elimination
A Humans VS Zombies gamemode, first team to reach the fraglimit wins! In this mode you respawn individually, however if everyone on your team is dead your team will be 'Exterminated', which means the round is over. The opposite team gains a certain amount of points by exterminating the other team, this is an effective way to gain points but it is hard to achieve if there's many players. In this mode you'll also trigger a team perk if your team gets a certain amount of kills, your team will be blessed with some helpful skill for a certain amount of seconds.
- Deathmatch
A PvP gamemode, solely for humans. Featuring classic old-school powerups, increased speed and flexibility! As well as an announcer which will try to salute you or make fun of you if you fail too much!
MINIMAL SETUP
- OS: Ubuntu 14.x. CentOS 7.x
- Processor: 1.7 GHz processor or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: ATI Radeon 9600 or Nvidia GeForce 500 seriesNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 14.x. CentOS 7.x
- Processor: Pentium 4 3.0 GHz or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD. Nvidia Geforce 600 series or higherNetwork: Broadband Internet connection
- Storage: 6 GB available space
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