A blast from the past - Patch 1.0.2.7
Base
Island
Mecklenburg
https://discord.gg/0TitkvlFlYoBak0V
[ 2019-05-21 20:11:36 CET ] [ Original post ]
Server owners please update your servers! Make sure to update your keybinds, so that the new inventory and quest changes will work for you!
Code
Base
- Major lag compensation update, the correct gun trajectory is now being properly lag compensated, and for every pellet. Previously only the first pellet was lag compensated, which was awful for shotguns! Also improved melee hit detection to use better bounds checking.
- Steam Workshop will now work properly for dedicated servers, you can now put workshop addons in the root/brainbread2/workshop/content/346330 folder directly. Previously you had to install the addon(s) through the dedicated server. The dedicated server will also set the correct download ID for clients now.
- Increased max skill points to 125! LvL 100 will award 2 points, and then every 100 level will award 5 points until you reach LvL 500, which in turn will award 10 points! WRITE bb2_reset_skills INTO THE CONSOLE IN ORDER TO GET THE RIGHT AMOUNT OF POINTS WITH THIS NEW SYSTEM, THIS WILL NOT RESET YOUR LVL OR XP
- Added new randomization maths for the skill percentage perks and such, so that they activate more fairly. For example Life Leech, Blazing Ammo, Empowered Bullets, etc...
- server_workshop.cfg will be executed when workshop has been fully loaded on a dedicated server.
- Minor performance improvements related to loading the game data.
- Hashed all the VPKs so that dedicated servers will load faster.
- Updated position and angle precision for gibs and ragdolls.
- Gib sounds should no longer play globally.
- logic_quest objectives can be progressed through hammer inputs. Input
, type can be 0 or 1. Type 0 = boolean, Type 1 = entity counting. (entity counting, set kill entity to custom) This will allow the mapper to make quests like 'Fetch X jugs of milk'. - logic_objective can be progressed through hammer inputs. (entity counting, set kill entity to custom)
- RPG rockets can now be detonated by firing at them, including the M1A1 tank rocket projectiles.
- RPG rockets now use proper gravity.
- You can no longer stand on Fred's head.
- When Fred enters his rage mode he'll knock nearby enemies back and deal damage equal to 50% of the afflicted targets health.
- Player zombies can no longer potentially activate Fred's rage mode.
- Added HP regen for Fred, when Fred has not taken damage within 10 sec he'll start to slowly regenerate his health.
- Added sk_npc_boss_fred_navmesh for Fred, set this to 0 if you need Fred to jump onto tall obstacles.
- Military npcs and custom actors will now collide with each another.
- Added bb2_zombie_lifetime_advanced for regular zombies, when this is set to 1 it will make sure that old zombies die faster so that new zombies can spawn more rapidly.
- Runners should no longer attack as frequently through walls.
- Fixed broken health scaling for npc_custom_actor.
- All NPCs will now fade in on the client.
- NPCs using aiscripted_schedule or the integrated scheduling in the npc_auto_spawner or zombie_volume entities will now set stricter requirements for finishing the desired schedule. Previously the schedule would be interrupted very easily.
- Fixed a minor bug which could result in the body and arms using the wrong skin.
- Fixed a minor spectating bug, if you spectated in-eye and the target became a spectator the body would still be rendered.
- Made sure to always clamp the skill tree values between 0-10.
- Fixed a bug which would prevent a player from respawning if buttons were held down. This could also have been the cause for other bugs in the arena mode, and issues in arena hard mode.
- If you leave the game in objective mode, then rejoin right away you'll spawn as a zombie even if late joining is enabled. This will reset when the round restart. This will prevent people from simply rejoining the game in order to skip playing as a zombie.
- Firstperson body will update faster for the local player.
- Applied poseparameters crash fix.
- Fixed a potential crash in the movement sound code.
- You can no longer kill teammates with grenades by priming them and disconnecting before it detonates.
- Fixed client-side playermodel T-pose issues, especially when switching weapons. Reverts to default idle anims.
- Fixed a bug which prevented the flamethrower particles from being rendered when bb2_render_client_mirror was set to 0.
- Spawn Protection will now be disabled when attacking, jumping, kicking or sliding in every gamemode but Arena.
- Fixed decimal precision loss for skills, such as health and armor.
- Dormant players will not play their voice over lines.
- Removed the old quest and inventory GUI. The inventory can now be accessed through some new keybinds, be sure to update your keybinds through the options menu. One button is used to select the active inventory item, while two other buttons are used to either drop or use the item. The active item will be highlighted in a greenish color, the new inventory system is similar to how ZP:S handles ammo selection and dropping. The quest system however has its own new GUI!
- Added a new quest system GUI, when a quest starts or fails you'll be notified through the chat and the HUD. Press and hold C by default to display the quest menu, the menu will not swallow mouse or keyboard input, except for the invnext and invprev keys. Use the weapon selection keys to browse through the quest list.
- Notes can now be translated by simply copying the note with a '_
' postfix. For example 'data/notes/cemeterytrouble_1_russian.txt'. - FMOD will be restarted when sound option changes are being applied.
- Capture Zone HUD will be properly reset if the capturing fails due to too few players in the volume.
- Special weapons will no longer render ammo icons on the HUD when replenishing ammo.
- When the end game map voting menu is displayed, all other panels will be closed first.
- Muted the voice menu.
- Updated the 'arrow' textures to be more visible.
Weapons
- Added HK-MP5.
- Added Akimbo Beretta.
- Added Akimbo Glock-17.
- Added Akimbo Sawed-Off.
- Improved hit detection for the Flamethrower.
- Fixed the Sawed-Off to act more like the old badass Sawed-Off, firerate has also been improved.
- Fixed Minigun holstering issue, it will no longer try to holster. Fixed timing issues.
Achievements
- HK-MP5 achievement is now available.
- Added achievements for completing a certain amount of quests, also known as extra objectives. Press and hold C by default to see if the map has any active quests, make sure to update your keyboard bindings if the menu doesn't show.
Maps
- Added Compound, Objective.
- Added Island, Arena.
- Applied map exploit & godspot fixes, provided by Taco.
Island
Mecklenburg
- Added the new guns.
- Zombies in apartment four (upstairs) will now move to the capture zone properly.
- Added the new guns.
- Fixed minor exploits.
- Added the new guns.
- Fixed minor exploits.
- Optimized the map some more.
- Fixed broken music.
- Added the new guns.
- Fixed minor exploits.
- Added the new guns.
- Fixed minor exploits.
- Fixed broken music.
Balancing
- Upped Fred's movement speed slightly, by roughly 10%.
- Increased health range for Walkers & Runners by 5 HP.
- Completing quests will now award 1.5% of your total XP rather than 4%.
Localization
- Updated Russian localization, provided by EvilApple.
Misc
- The VPKs have been updated and optimized. The game and dedicated server uses different VPKs now, so that the game can ship everything in the VPKs. This will make it easier for modders to extract what they want from the VPKs.
Community Discord
https://discord.gg/0TitkvlFlYoBak0V
BrainBread 2
Reperio Studios
Reperio Studios
2016-07-20
Action Indie Adventure F2P Coop EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(5134 reviews)
https://developer.valvesoftware.com/wiki/BrainBread_2
https://store.steampowered.com/app/346330 
The Game includes VR Support
Linux Content [183.06 M]
CyberCon, the notorious global corporation, aspired to deliver to the world something that would change the fate of humanity. What the world wasn't ready for however... Was CyberCon's true intentions. Their schemes had been controversial to most before, but their newest idea seemed almost too perfect.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.
CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.
It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.
And CyberCon's true colors are yet to be revealed.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.
CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.
It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.
And CyberCon's true colors are yet to be revealed.
Features
- 5 Unique gamemodes.
- Over 20 unique weapons, including akimbo weapons!
- Extreme amounts of gore & gibbing, this is your lovely grindhouse-gore movie!
- Over 100 unique skill combinations.
- A global profile system/leveling system.
- Play as a zombie, evolve as a zombie using your special zombie skill tree to your advantage!
- Modding friendly, customize your own soundsets for any of the npcs, make your own player survivor models, make custom maps, share your creations via Workshop!
- Character customization.
- No pay to win!
- Simple UI and HUD.
- AI Soldiers, Tanks and Bandits/Mercenaries.
- A powerful quest, objective & inventory system.
- Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
- Dedicated Server Support for PC and Linux.
Gamemodes
- Story
Focuses on story based gameplay, progress by doing specific quests or side-quests to increase your chance of survival!
- Objective
Focuses on small & simple objectives, this is a casual/chill gamemode based on the original BrainBread, if you want a pure BrainBread experience you can enable a server command to force it to vanilla BrainBread mode. In this mode you can also play as a zombie and as a human you can get infected. The zombie's objective is to prevent the humans from progressing, when you get a certain amount of kills you will be able to respawn as a human again, or if you die too many times. All of this can be regulated by the server owner.
- Arena
This is a wave based gamemode, similar to 'Survival'. You have limited respawns and when you die you'll respawn after X amount of seconds. Everyone respawns at the same time, certain maps may allow certain amount of retries for a wave, if you fail too many times you have to do everything over again. This mode is very action-packed, you better be flexible.
- Elimination
A Humans VS Zombies gamemode, first team to reach the fraglimit wins! In this mode you respawn individually, however if everyone on your team is dead your team will be 'Exterminated', which means the round is over. The opposite team gains a certain amount of points by exterminating the other team, this is an effective way to gain points but it is hard to achieve if there's many players. In this mode you'll also trigger a team perk if your team gets a certain amount of kills, your team will be blessed with some helpful skill for a certain amount of seconds.
- Deathmatch
A PvP gamemode, solely for humans. Featuring classic old-school powerups, increased speed and flexibility! As well as an announcer which will try to salute you or make fun of you if you fail too much!
MINIMAL SETUP
- OS: Ubuntu 14.x. CentOS 7.x
- Processor: 1.7 GHz processor or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: ATI Radeon 9600 or Nvidia GeForce 500 seriesNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 14.x. CentOS 7.x
- Processor: Pentium 4 3.0 GHz or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD. Nvidia Geforce 600 series or higherNetwork: Broadband Internet connection
- Storage: 6 GB available space
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