Giblicious Summer Update - Patch 1.0.3.1
Players & Skills
Mecklenburg
https://discord.gg/0TitkvlFlYoBak0V
[ 2019-08-04 19:09:08 CET ] [ Original post ]
Server owners please update your servers!
Code
Players & Skills
- Blazing Ammo sound cue will no longer play when you damage NPCs with the flamethrower.
- Skill Sound Cues should no longer be interrupted by other player sounds.
- Added skill sound cue for Crippling Blow and Life Leech.
- In Deathmatch mode you'll now pickup armor and health on touch rather than only on +use. If you walk over armor, it'll only be picked up if the armor type is greater or equal to your current armor type.
- Removed armor weight in Deathmatch mode.
- Human FLESH overlays will now render properly for clients that haven't entered your PVS at all.
- Fixed map selection GUI pagination.
- Opening the chat window will now properly position the mouse cursor so that you can easily scroll in the chat panel.
- NPC based killfeeds can now be hidden by setting hud_deathnotice_npcs to 0.
- Fred should no longer get paralyzed sometimes when someone triggers his rage mode.
- Zombies and zombie bosses can now attack targets when you stand on them / under them, improved their reach.
- Improved climbing, crawling and jumping when using NAV.
- Walkers & Runners will no longer randomly die as frequently, if they have an active player enemy within sight they'll not be flagged for death.
- Improved AI responsiveness, finally! Bandits are no longer super lazy in big objective maps...
- Improved crawler hull slightly.
- Fixed YAW speed for crawlers.
Weapons
- Fixed akimbo weapons fully, from now on they will work more like CS:S dualies. You only have to click one button. (LMB by default)
- Fixed akimbo world models, sometimes the weapon would disappear entirely when dropped.
- Fixed faulty attachment names on the akimbo Glock-17 and akimbo Beretta.
- Melee weapons can now set how likely they are to stun an enemy, in addition to the default stun rate.
- Workshop will now load info for more than 50 addons on the client. If you had more than 50 addons previously, there could have been a chance that the map selection panel wouldn't list all of your subscribed workshop maps.
- Gameservers can now load more than 50 workshop maps.
Maps
Mecklenburg
- The gunshop will no longer block players from entering if you fail to complete the map. The gunshop door block brush was not reset on round/game restart.
- Added a few more clips to prevent camping on vehicles.
- Fixed some NAV connection issues.
- Fixed NAV issues.
- Fixed invisible texture bug in the sewers.
- Fred will no longer get stuck in the subway area, near the ticket booth.
- Zombie Players can no longer +use and abuse the turtles.
- Updated some props to be prop_static rather than prop_dynamic, plus disabled collision on a few of these props.
- The main door leading to the facility will now be killed when the first objective is completed.
- Fixed an exploit which allowed the player to jump on top of some fences.
- Nerfed zombie spawners near the spawn area and secure facility area.
- Added more details to the map, thanks to Sethen!
- Fixed an exploit which would allow the player to jump+crouch onto the clothing drape on the second floor.
- Clipped palm trees.
- Fixed AI nodes.
- Fixed player spawn entities using PITCH spawn angles.
- Added navmesh to Rooftops, Barracks, Surgery and Devilscrypt.
Balancing
- Boosted Remington 700 by 15% in Arena and Objective, against NPCs.
- Nerfed Rex and Akimbo Rex by 13% in Deathmatch.
- Nerfed Benelli M4 23% in Deathmatch.
- Boosted Remington 870 by 5% in Deathmatch.
- Boosted Sledgehammer by 10% in Arena and Objective, against NPCs.
- Boosted Fireaxe by 8% in all modes.
- Nerfed Hatchet by 5% in Deathmatch.
- Sledgehammer is now 100% more likely to stun a target, if Crippling Blow > 0.
- Baseballbat is now 25% more likely to stun a target, if Crippling Blow > 0.
- Machete is now 50% less likely to stun a target, if Crippling Blow > 0.
- Brick is now 75% less likely to stun a target, if Crippling Blow > 0.
- M9 Bayonet is now 50% less likely to stun a target, if Crippling Blow > 0.
- Hatchet is now 50% less likely to stun a target, if Crippling Blow > 0.
Community Discord
https://discord.gg/0TitkvlFlYoBak0V
BrainBread 2
Reperio Studios
Reperio Studios
2016-07-20
Action Indie Adventure F2P Coop EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(5134 reviews)
https://developer.valvesoftware.com/wiki/BrainBread_2
https://store.steampowered.com/app/346330 
The Game includes VR Support
Linux Content [183.06 M]
CyberCon, the notorious global corporation, aspired to deliver to the world something that would change the fate of humanity. What the world wasn't ready for however... Was CyberCon's true intentions. Their schemes had been controversial to most before, but their newest idea seemed almost too perfect.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.
CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.
It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.
And CyberCon's true colors are yet to be revealed.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.
CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.
It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.
And CyberCon's true colors are yet to be revealed.
Features
- 5 Unique gamemodes.
- Over 20 unique weapons, including akimbo weapons!
- Extreme amounts of gore & gibbing, this is your lovely grindhouse-gore movie!
- Over 100 unique skill combinations.
- A global profile system/leveling system.
- Play as a zombie, evolve as a zombie using your special zombie skill tree to your advantage!
- Modding friendly, customize your own soundsets for any of the npcs, make your own player survivor models, make custom maps, share your creations via Workshop!
- Character customization.
- No pay to win!
- Simple UI and HUD.
- AI Soldiers, Tanks and Bandits/Mercenaries.
- A powerful quest, objective & inventory system.
- Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
- Dedicated Server Support for PC and Linux.
Gamemodes
- Story
Focuses on story based gameplay, progress by doing specific quests or side-quests to increase your chance of survival!
- Objective
Focuses on small & simple objectives, this is a casual/chill gamemode based on the original BrainBread, if you want a pure BrainBread experience you can enable a server command to force it to vanilla BrainBread mode. In this mode you can also play as a zombie and as a human you can get infected. The zombie's objective is to prevent the humans from progressing, when you get a certain amount of kills you will be able to respawn as a human again, or if you die too many times. All of this can be regulated by the server owner.
- Arena
This is a wave based gamemode, similar to 'Survival'. You have limited respawns and when you die you'll respawn after X amount of seconds. Everyone respawns at the same time, certain maps may allow certain amount of retries for a wave, if you fail too many times you have to do everything over again. This mode is very action-packed, you better be flexible.
- Elimination
A Humans VS Zombies gamemode, first team to reach the fraglimit wins! In this mode you respawn individually, however if everyone on your team is dead your team will be 'Exterminated', which means the round is over. The opposite team gains a certain amount of points by exterminating the other team, this is an effective way to gain points but it is hard to achieve if there's many players. In this mode you'll also trigger a team perk if your team gets a certain amount of kills, your team will be blessed with some helpful skill for a certain amount of seconds.
- Deathmatch
A PvP gamemode, solely for humans. Featuring classic old-school powerups, increased speed and flexibility! As well as an announcer which will try to salute you or make fun of you if you fail too much!
MINIMAL SETUP
- OS: Ubuntu 14.x. CentOS 7.x
- Processor: 1.7 GHz processor or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: ATI Radeon 9600 or Nvidia GeForce 500 seriesNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 14.x. CentOS 7.x
- Processor: Pentium 4 3.0 GHz or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD. Nvidia Geforce 600 series or higherNetwork: Broadband Internet connection
- Storage: 6 GB available space
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