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CyberCorona Gibness Update - Patch 1.0.3.3

Server owners please update your servers!

Code


Players & Skills
  • Cheetah Powerup will now ignore weapon weight.
  • Predator Powerup will ignore all falldamage.
  • When you reach LvL 500 you will be a god to everyone else.
  • Sliding into an escape trigger will no longer glitch out your view.
  • Fixed a minor bug which would not reset your kill or death counter when you respawned as a human while being a zombie.
  • Reality Phase will now make you properly non solid to all Players & NPCs.
  • Added bb2_end_game & bb2_end_round for testing purposes, which allows you to skip rounds in Arena mode.
  • Steam Stats will now be fetched properly for clients, even when Steam Overlay is disabled.
  • Max spawn protection cvar value has been lowered from 10 to 5 sec.
HUD & VGUI
  • Scoreboard will be closed when the end map vote panel is displayed, to prevent panel rendering issues.
  • Fixed HUD ammo mag counter displaying faulty values for akimbo weapons.
  • Fixed HUD ammo bullets sometimes displaying 0 bullets when you actually had at least one bullet in the clip.
  • Updated scheme files to fix a faulty font name for Noto Sans, this should fix font rendering issues for some Linux distros.
AI & NPCs
  • Optimized netcode for NPCs.
  • Humanoid NPCs will now fire their weapons more frequently.
  • Zombies & Fred will no longer wiggle back and forth sometimes when they try to attack someone facing a wall.
  • Zombies will no longer attack air because they think they can reach you, even when you're a story above them.
  • Improved Fred's AI, he is no longer fully brain dead.
  • Updated NPC collide rules, Fred will no longer get blocked by spawning NPCs or weapons.
  • Fred will no longer collide with Military or Bandit NPCs.
Entities
  • func_precipitation is now preserved on level restart.
  • Cleaned up and removed a lot of unnecessary entities.
  • Improved trigger_player_blocker, it now blocks/unblocks smoothly and also supports a disabled state which can either block or unblock by default.
Weapons
  • Fixed akimbo ammo inconsistency bug, if you had uneven amount of ammo. It would prevent you from firing/reloading properly.
  • Frag Grenades can no longer kill friendlies when you throw them before becoming infected, becoming a zombie or escaping/spectating.
  • Melee & Firearms will no longer trace against items, armor, ammo, and other weapons.
  • Melee & Firearms will now trace through friendlies, meaning you can for example shoot through your friends. No more blocking!
  • You can no longer consume propane tanks (ammo) when you already own propane.
  • Flamethrower sound is no longer global. It should be distance based, clear your sound cache if it still is global!
  • Added the Desert Eagle, plus its respective achievement! Credits to Lord B & Boss Negro!

Misc


  • Updated VPKs to include more game folders.
  • Added NAV related FGD entries.
  • Moved FGD files into the root/bin folder.

Balancing


  • Increased the effect from Weightless from 4% to 6.5% per point.
  • Increased the effect from Lightweight from 2% to 4% per point.

Maps


Shared
  • Fixed akimbo weapon positions in the objective maps.
  • Added the Deagle to all objective maps and Salvage.
Mecklenburg - Objective
  • Nerfed zombie spawners in the apartments, alley, prison and keycode area.
  • Rastamon and Wayne will get some extra time to flee before the other prison door opens, and will position themselves behind the military.
Compound - Objective
  • Nerfed zombie spawners in the zone capture area and alley transit area.
  • Fixed player blocker being obsolete sometimes.
Laststand - Objective
  • Increased zombie count.
Salvage - Arena
  • Added a nav blocker in Johnson's container, to prevent the bandits from trying to go through it.

Community Discord



https://discord.gg/0TitkvlFlYoBak0V


[ 2020-03-30 15:00:41 CET ] [ Original post ]



BrainBread 2
Reperio Studios
  • Developer

  • Reperio Studios
  • Publisher

  • 2016-07-20
  • Release

  • Action Indie Adventure F2P Coop EA
  • Tags

  • Game News Posts 68  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (5134 reviews)


  • Review Score

  • https://developer.valvesoftware.com/wiki/BrainBread_2
  • Website

  • https://store.steampowered.com/app/346330 
  • Steam Store

  • The Game includes VR Support



    Linux Content [183.06 M]

  • Public Linux depots

  • CyberCon, the notorious global corporation, aspired to deliver to the world something that would change the fate of humanity. What the world wasn't ready for however... Was CyberCon's true intentions. Their schemes had been controversial to most before, but their newest idea seemed almost too perfect.
    A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.

    CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
    The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.

    It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
    However, good things must always come to an end.

    And CyberCon's true colors are yet to be revealed.

    Features

    • 5 Unique gamemodes.
    • Over 20 unique weapons, including akimbo weapons!
    • Extreme amounts of gore & gibbing, this is your lovely grindhouse-gore movie!
    • Over 100 unique skill combinations.
    • A global profile system/leveling system.
    • Play as a zombie, evolve as a zombie using your special zombie skill tree to your advantage!
    • Modding friendly, customize your own soundsets for any of the npcs, make your own player survivor models, make custom maps, share your creations via Workshop!
    • Character customization.
    • No pay to win!
    • Simple UI and HUD.
    • AI Soldiers, Tanks and Bandits/Mercenaries.
    • A powerful quest, objective & inventory system.
    • Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
    • Dedicated Server Support for PC and Linux.

    Gamemodes

    • Story
      Focuses on story based gameplay, progress by doing specific quests or side-quests to increase your chance of survival!

    • Objective
      Focuses on small & simple objectives, this is a casual/chill gamemode based on the original BrainBread, if you want a pure BrainBread experience you can enable a server command to force it to vanilla BrainBread mode. In this mode you can also play as a zombie and as a human you can get infected. The zombie's objective is to prevent the humans from progressing, when you get a certain amount of kills you will be able to respawn as a human again, or if you die too many times. All of this can be regulated by the server owner.

    • Arena
      This is a wave based gamemode, similar to 'Survival'. You have limited respawns and when you die you'll respawn after X amount of seconds. Everyone respawns at the same time, certain maps may allow certain amount of retries for a wave, if you fail too many times you have to do everything over again. This mode is very action-packed, you better be flexible.

    • Elimination
      A Humans VS Zombies gamemode, first team to reach the fraglimit wins! In this mode you respawn individually, however if everyone on your team is dead your team will be 'Exterminated', which means the round is over. The opposite team gains a certain amount of points by exterminating the other team, this is an effective way to gain points but it is hard to achieve if there's many players. In this mode you'll also trigger a team perk if your team gets a certain amount of kills, your team will be blessed with some helpful skill for a certain amount of seconds.

    • Deathmatch
      A PvP gamemode, solely for humans. Featuring classic old-school powerups, increased speed and flexibility! As well as an announcer which will try to salute you or make fun of you if you fail too much!
    MINIMAL SETUP
    • OS: Ubuntu 14.x. CentOS 7.x
    • Processor: 1.7 GHz processor or equivalentMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: ATI Radeon 9600 or Nvidia GeForce 500 seriesNetwork: Broadband Internet connection
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.x. CentOS 7.x
    • Processor: Pentium 4 3.0 GHz or equivalentMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: AMD. Nvidia Geforce 600 series or higherNetwork: Broadband Internet connection
    • Storage: 6 GB available space
    GAMEBILLET

    [ 5951 ]

    20.00$ (50%)
    13.27$ (17%)
    8.79$ (20%)
    16.97$ (15%)
    7.95$ (20%)
    16.99$ (15%)
    1.77$ (65%)
    13.79$ (8%)
    10.22$ (49%)
    8.91$ (55%)
    11.04$ (15%)
    8.49$ (15%)
    14.99$ (40%)
    25.46$ (15%)
    2.91$ (81%)
    4.18$ (16%)
    24.89$ (17%)
    12.59$ (37%)
    2.00$ (80%)
    12.74$ (15%)
    8.25$ (17%)
    7.95$ (80%)
    3.33$ (78%)
    22.75$ (43%)
    11.04$ (15%)
    8.49$ (15%)
    4.24$ (15%)
    2.72$ (73%)
    5.10$ (66%)
    12.59$ (16%)
    GAMERSGATE

    [ 3198 ]

    7.7$ (78%)
    0.56$ (81%)
    1.8$ (88%)
    7.5$ (70%)
    3.33$ (76%)
    5.63$ (62%)
    0.56$ (81%)
    5.25$ (65%)
    0.8$ (60%)
    10.13$ (22%)
    12.0$ (70%)
    6.8$ (66%)
    4.73$ (68%)
    0.9$ (70%)
    3.14$ (55%)
    3.26$ (78%)
    12.99$ (48%)
    8.0$ (60%)
    7.69$ (57%)
    2.55$ (87%)
    6.56$ (74%)
    9.99$ (50%)
    0.23$ (77%)
    6.37$ (63%)
    8.0$ (60%)
    18.75$ (62%)
    16.2$ (73%)
    18.0$ (55%)
    7.5$ (75%)
    9.0$ (77%)

    FANATICAL BUNDLES

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