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Anniversary Update - Patch 1.0.3.6

Server owners please update your servers!

Code


Core
  • All surfaceprops, propdata, soundscapes, etc. are now recursively loaded through the data folder, this allows modders to simply add their stuff here without the need to update a manifest file, or override existing files.
  • Improved workshop logic for dedicated servers, improved the verboseness.
  • Removed all AI node crap, from now on only NAV is used. Update your custom maps if you have not yet added NAV!
Players & Skills
  • Coldsnap will reduce enemy movement speed by 45% and force the enemy to walk, if running.
  • All default soundsets are now available for each character.
  • You can now view quests + progress while spectating.
  • Firstperson body will not render if your view is rendered through a camera.
  • Disabled bloom effects when view is rendered through a camera.
  • Fixed armor damage pain sound, it was overriden by the default pain sound.
  • Improved player animation state blending, especially for the local player, less glitchy leg movement, proper YAW, etc.
  • Added a lost survivor soundset made by Seoras back in the day.
  • Added an option to enable automatic reload of weapons.
HUD & VGUI
  • Updated credits logic, you can now increase/decrease the scroll speed by using mouse scroll, also fixed the layout.
  • Excluded maps can now show proper loading screens.
AI & NPCs
  • Added npc_bandit_leader, npc_police, npc_riot and npc_swat (plus static versions).
  • npc_fred now has a disable jump option.
  • Added allow jump, and force static option to npc_custom_actor.
  • Fixed NPC auto-fire shotgun OPness.
  • Overhauled npc_custom_actor AI.
  • Fixed zombie NPCs wall hacking issues.
  • Improved overall zombie attack logic, they can reach you in trickier areas.
  • Fred can no longer walk thru military or bandit NPCs.
  • Fixed ai schedule route stuff if interruptability is set to Death, any interruptions will not cause the AI to break.
  • Added support for soundset override in the model override, defined in the maps script. Useful if you want the npc to use an entirely new soundset.
  • Crawling zombies are now non solid for all NPCs and players.
  • Improved zombie door breaking AI a bit, they will no longer randomly attack doors, only if the door obstructs their NAV path.
  • Fixed npc_custom_actor fire rate with certain weapons.
  • Disabled jumping for Johnson in Salvage.
Entities
  • Added SetBreakable, SetUnBreakable, and breakable default state to prop_door_breakable.
  • Added filter_inventory_item which can be used to filter based on whether or not a player has a certain inventory item.
  • Added filter_damage_type, this can be used to filter entities based on classification.
  • Fixed messy smart_trigger outputs.
  • It is now possible to disabled the inventory item rotation effect by setting DisableRotationFX to 1 in the script for the item. Disabling the effect will also set the item to spawn using the orientation in hammer, and will revert to the ang_off_* ones when dropped.
  • Radius glow color can now be changed through LocalGlow R G B A.
  • Fixed +use hierarchy, sometimes if an inventory item was dropped into an ammo box or some other larger non solid entity you would not be able to pickup the item.
  • Improved zombie volume tracing.
  • Fixed item_ammo_box +use trolling.
  • A thrown propane tank will have a red'ish glow outline rather than blue'ish, implying it can be detonated!
  • logic_objective no longer needs an index value.

Balancing


  • Updated Coldsnap to reduce speed by 45% instead of 15%.

Achievements


  • Complete Nightclub with at least 4 players.
  • Bandit Massacre.
  • Psychopatic Tendencies.
  • Healing Addiction.
  • Kung Flu Fighting.
  • Mazel Tov.
  • Prescripted with Pain.
  • Sweeper.
  • Head Traumer.

Maps


  • Added Nightclub, Objective.
  • Added Fever, Elimination.
  • Added Rooftop, Elimination.
  • Remastered Cargo, Arena.
  • Remastered Swamp Trouble, Arena.
  • Remastered Rooftop, Arena.
Laststand - Objective
  • Fixed NAV issues.
Termoil - Objective
  • Added clips to prevent Fred from falling down and into the sewers.
Mecklenburg - Objective
  • Added a new quest, find the keycard and open the armory.
  • Rastamon and George Wayne will no longer get stuck if obstructed.

Misc


  • Added the latest SDK 2013 engine binaries.
  • Fixed various duped output issues in the FGDs.
  • Removed tons of unused bloat, legacy HL2 and TF2 code, logic, fgd, etc...
  • Added missing detail textures from L4D content, also removed some duped files.
  • Updated Russian translation.
  • Updated credits, added some missing people!
  • Removed unused achievements, for now.
  • Credits to The deadly Cutsman for the remastered maps, and to Razorkiller for the new achievement ideas plus icons!

Community Discord


https://discord.gg/0TitkvlFlYoBak0V

Sethen's Level Design Blog


https://nicholasnugent.weebly.com/blog



[ 2021-07-24 18:38:16 CET ] [ Original post ]



BrainBread 2
Reperio Studios
  • Developer

  • Reperio Studios
  • Publisher

  • 2016-07-20
  • Release

  • Action Indie Adventure F2P Coop EA
  • Tags

  • Game News Posts 68  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (5134 reviews)


  • Review Score

  • https://developer.valvesoftware.com/wiki/BrainBread_2
  • Website

  • https://store.steampowered.com/app/346330 
  • Steam Store

  • The Game includes VR Support



    Linux Content [183.06 M]

  • Public Linux depots

  • CyberCon, the notorious global corporation, aspired to deliver to the world something that would change the fate of humanity. What the world wasn't ready for however... Was CyberCon's true intentions. Their schemes had been controversial to most before, but their newest idea seemed almost too perfect.
    A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.

    CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
    The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.

    It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
    However, good things must always come to an end.

    And CyberCon's true colors are yet to be revealed.

    Features

    • 5 Unique gamemodes.
    • Over 20 unique weapons, including akimbo weapons!
    • Extreme amounts of gore & gibbing, this is your lovely grindhouse-gore movie!
    • Over 100 unique skill combinations.
    • A global profile system/leveling system.
    • Play as a zombie, evolve as a zombie using your special zombie skill tree to your advantage!
    • Modding friendly, customize your own soundsets for any of the npcs, make your own player survivor models, make custom maps, share your creations via Workshop!
    • Character customization.
    • No pay to win!
    • Simple UI and HUD.
    • AI Soldiers, Tanks and Bandits/Mercenaries.
    • A powerful quest, objective & inventory system.
    • Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
    • Dedicated Server Support for PC and Linux.

    Gamemodes

    • Story
      Focuses on story based gameplay, progress by doing specific quests or side-quests to increase your chance of survival!

    • Objective
      Focuses on small & simple objectives, this is a casual/chill gamemode based on the original BrainBread, if you want a pure BrainBread experience you can enable a server command to force it to vanilla BrainBread mode. In this mode you can also play as a zombie and as a human you can get infected. The zombie's objective is to prevent the humans from progressing, when you get a certain amount of kills you will be able to respawn as a human again, or if you die too many times. All of this can be regulated by the server owner.

    • Arena
      This is a wave based gamemode, similar to 'Survival'. You have limited respawns and when you die you'll respawn after X amount of seconds. Everyone respawns at the same time, certain maps may allow certain amount of retries for a wave, if you fail too many times you have to do everything over again. This mode is very action-packed, you better be flexible.

    • Elimination
      A Humans VS Zombies gamemode, first team to reach the fraglimit wins! In this mode you respawn individually, however if everyone on your team is dead your team will be 'Exterminated', which means the round is over. The opposite team gains a certain amount of points by exterminating the other team, this is an effective way to gain points but it is hard to achieve if there's many players. In this mode you'll also trigger a team perk if your team gets a certain amount of kills, your team will be blessed with some helpful skill for a certain amount of seconds.

    • Deathmatch
      A PvP gamemode, solely for humans. Featuring classic old-school powerups, increased speed and flexibility! As well as an announcer which will try to salute you or make fun of you if you fail too much!
    MINIMAL SETUP
    • OS: Ubuntu 14.x. CentOS 7.x
    • Processor: 1.7 GHz processor or equivalentMemory: 512 MB RAM
    • Memory: 512 MB RAM
    • Graphics: ATI Radeon 9600 or Nvidia GeForce 500 seriesNetwork: Broadband Internet connection
    • Storage: 6 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 14.x. CentOS 7.x
    • Processor: Pentium 4 3.0 GHz or equivalentMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: AMD. Nvidia Geforce 600 series or higherNetwork: Broadband Internet connection
    • Storage: 6 GB available space
    GAMEBILLET

    [ 5951 ]

    14.27$ (16%)
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    8.47$ (15%)
    1.64$ (18%)
    1.67$ (16%)
    39.99$ (20%)
    1.69$ (15%)
    15.99$ (20%)
    16.94$ (15%)
    33.96$ (15%)
    2.00$ (80%)
    17.99$ (28%)
    1.00$ (80%)
    6.12$ (66%)
    11.34$ (62%)
    3.78$ (78%)
    42.45$ (15%)
    16.52$ (17%)
    4.12$ (17%)
    27.79$ (31%)
    12.48$ (58%)
    21.49$ (14%)
    25.47$ (15%)
    6.79$ (15%)
    12.89$ (14%)
    12.42$ (17%)
    16.00$ (73%)
    16.79$ (16%)
    25.19$ (16%)
    16.88$ (16%)
    GAMERSGATE

    [ 3198 ]

    1.5$ (85%)
    0.56$ (81%)
    0.75$ (92%)
    3.6$ (80%)
    1.13$ (77%)
    0.64$ (87%)
    2.25$ (92%)
    8.0$ (60%)
    15.75$ (55%)
    11.52$ (62%)
    2.55$ (87%)
    0.38$ (92%)
    14.29$ (43%)
    3.75$ (85%)
    0.75$ (85%)
    0.66$ (92%)
    1.5$ (81%)
    1.05$ (92%)
    0.94$ (81%)
    0.68$ (83%)
    9.0$ (70%)
    17.49$ (30%)
    8.44$ (66%)
    2.0$ (80%)
    8.0$ (60%)
    3.4$ (57%)
    17.99$ (40%)
    5.0$ (75%)
    3.19$ (79%)
    4.4$ (78%)

    FANATICAL BUNDLES

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