A Swampy Adventure - Patch 1.0.3.8
Core
https://discord.gg/0TitkvlFlYoBak0V
[ 2021-12-05 18:59:27 CET ] [ Original post ]
Server owners please update your servers!
Code
Core
- Added PvP leaderboards!
- Added support for custom map based loading music again.
- Moved admins.txt from server to settings.
- Admin system works in local games again.
- Increased default objective / story timelimit by 30 min.
- Extended the admin system, you can now set which 'permissions' each admin has.
- Fixed firstperson body being disabled when rendering the view in a point_viewcontrol.
- Fixed a bug which would prematurely end the game when a player joined an empty game, especially in arena hard mode.
- Activating perks will give you full hp.
- Elimination Team Perks will no longer reset/re-activate while a perk is already active.
- Changed the ammo sharing system, you no longer drop ammo, you share ammo for the gun you are currently holding with players who request ammo through the voice wheel, as long as your guns have matching ammo type, you can share.
- Simplified the capture zone HUD, also fixed cases where it would run off the screen.
- Added more loading tips.
- Fixed a bug in the end map vote menu, the layout should be properly flexible now.
- Refreshing the end map vote menu will now always give new options, rather than just doing another random selection, this will go on until all options have been presented, at that point it will reset and do a new random selection.
- Fixed 2D keypad menu, used through bb2_prop_button.
- Bosses no longer have to reload their weapons.
- Zombies will no longer try to hit you if you are way above them, fixes some NAV issues.
- Crawling zombies / gibbed zombies will no longer go through displacements in some rare cases.
- Updated NAV cost function to increase cost for ladder routes, and to decrease cost for crouch routes. Zombies should now only try to climb if there are no other viable alternatives.
- NPCs fading in or out will no longer cast shadows.
- Inventory items can now be enabled/disabled, this will disable glow, +use input, etc.
- Weapons will have a red glow if they have no ammo.
- You will now get more ammo when you replenish ammo for the Sawed Off.
- item_note can now use different models.
- Added revert option to the trigger_player_block brush entity, this is useful if you want anything else but X to pass through it.
- Added spawnflag support to npc_auto_spawner.
- Improved color_correction and color_correction_volume, both are now fully client simulated, and multiple of the same correction type can be put around the map.
- Added min and max zombie count to zombie_volume, the value is determined by the amount of players in the game (scaling).
- Removed spawn frequency from zombie_volume, replaced spawn frequency convar with bb2_zombie_spawn_freq_min and bb2_zombie_spawn_freq_max.
- Fixed zombie_volume spawn wave timer, for each spawned zombie, the timer should be pushed forward by X sec.
- Improved zombie_volume visibility checks, the traces will now ignore static props, only brushes block their line of sight.
- smart_trigger and character type filter entity can now filter by non-infected players.
- Improved trigger_capturepoint, it now supports filters properly, for example you can have an inventory item filter, when the filter is valid it activates, and when it becomes invalid it will reset the capture process.
- trigger_capturepoint can now fire the OnTouch output at a given interval.
- trigger_soundscapes will now activate their target soundscape even if you cannot see it, and it can be set to not disable this soundscape when you leave the trigger bounds.
- Increased respawn time for ammo entities.
- inventory_item and bb2_prop_button will no longer catch +use when disabled.
- smart_trigger & trigger_player_block will have client & npc flags set by default.
- Improved glow functionality for bb2_prop_button.
- bb2_prop_button will now use VPhysics by default if possible.
- Added 'Affect Once' to logic_inventory_check, only one inventory item will be used/dropped/deleted when found if true.
- Added 'Exchange ID' to logic_inventory_check, if the initial item is found, it will exchange it with the item ID given.
- Removed Kill and Time scale factors from logic_objective, the time and kill count is automatically scaled between min and max, the scale factor is determined by the amount of players in the game.
Balancing - Elimination
- Zombie Players get 5 points per kill instead of 4.
- Zombie Players need 2 human kills to trigger a team perk.
- Human Players need 4 zombie player kills to trigger a team perk.
- Human Players can no longer trigger team perks by killing NPCs.
- Zombie Player team perk will make them absorb all firearm damage, humans will have to go melee from now on!
Achievements
- Complete Swamp Trouble - Objective with at least 4 players.
Maps
- Added Swamp Trouble, Objective.
- Adjusted areaportal window translucency values across multiple maps.
- Adjusted NAV in Termoil, Compound, Surgery, Barracks.
- Fixed broken entities in elimination maps.
- Added more details.
- Disabled collision on light props.
- Bandits will spawn a bit more frequent in the Larry boss sequence.
- Larry and the Director is slightly stronger.
- Fixed god spots.
- Fixed issues with the welding objective, when you use a blowtorch on the gate, if players who had no blowtorch went into the trigger it would reset.
- You no longer get stuck when you all get teleported into the gunshop.
- Added more details to the factory part.
- Fixed trigger_player_block entities.
- Adjusted textures and decals.
- Added changes from bbe_rooftop.
Community Discord
https://discord.gg/0TitkvlFlYoBak0V
BrainBread 2
Reperio Studios
Reperio Studios
2016-07-20
Action Indie Adventure F2P Coop EA
Game News Posts 68
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(5134 reviews)
https://developer.valvesoftware.com/wiki/BrainBread_2
https://store.steampowered.com/app/346330 
The Game includes VR Support
Linux Content [183.06 M]
CyberCon, the notorious global corporation, aspired to deliver to the world something that would change the fate of humanity. What the world wasn't ready for however... Was CyberCon's true intentions. Their schemes had been controversial to most before, but their newest idea seemed almost too perfect.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.
CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.
It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.
And CyberCon's true colors are yet to be revealed.
A much sinister secret was about to be exposed. CyberCon's project involved the development of neuro-hub chips. They succeeded and became a phenomenon, later becoming a mandatory law to have them implanted at birth using state of the art surgery and cutting edge technology.
CyberCon were granted this permission from the government. The controversy was covered up and very little was known how it was done.
The technology was seen by many around the world as a major breakthrough that could cure blindness, deafness, disease, and a huge boost in performance for modern day life.
It was further aiding as a gateway to easier communication and enhanced capabilities. This was the next milestone in human history.
However, good things must always come to an end.
And CyberCon's true colors are yet to be revealed.
Features
- 5 Unique gamemodes.
- Over 20 unique weapons, including akimbo weapons!
- Extreme amounts of gore & gibbing, this is your lovely grindhouse-gore movie!
- Over 100 unique skill combinations.
- A global profile system/leveling system.
- Play as a zombie, evolve as a zombie using your special zombie skill tree to your advantage!
- Modding friendly, customize your own soundsets for any of the npcs, make your own player survivor models, make custom maps, share your creations via Workshop!
- Character customization.
- No pay to win!
- Simple UI and HUD.
- AI Soldiers, Tanks and Bandits/Mercenaries.
- A powerful quest, objective & inventory system.
- Playable on PC, Mac OSX, and Linux with multiplayer cross-compatibility.
- Dedicated Server Support for PC and Linux.
Gamemodes
- Story
Focuses on story based gameplay, progress by doing specific quests or side-quests to increase your chance of survival!
- Objective
Focuses on small & simple objectives, this is a casual/chill gamemode based on the original BrainBread, if you want a pure BrainBread experience you can enable a server command to force it to vanilla BrainBread mode. In this mode you can also play as a zombie and as a human you can get infected. The zombie's objective is to prevent the humans from progressing, when you get a certain amount of kills you will be able to respawn as a human again, or if you die too many times. All of this can be regulated by the server owner.
- Arena
This is a wave based gamemode, similar to 'Survival'. You have limited respawns and when you die you'll respawn after X amount of seconds. Everyone respawns at the same time, certain maps may allow certain amount of retries for a wave, if you fail too many times you have to do everything over again. This mode is very action-packed, you better be flexible.
- Elimination
A Humans VS Zombies gamemode, first team to reach the fraglimit wins! In this mode you respawn individually, however if everyone on your team is dead your team will be 'Exterminated', which means the round is over. The opposite team gains a certain amount of points by exterminating the other team, this is an effective way to gain points but it is hard to achieve if there's many players. In this mode you'll also trigger a team perk if your team gets a certain amount of kills, your team will be blessed with some helpful skill for a certain amount of seconds.
- Deathmatch
A PvP gamemode, solely for humans. Featuring classic old-school powerups, increased speed and flexibility! As well as an announcer which will try to salute you or make fun of you if you fail too much!
MINIMAL SETUP
- OS: Ubuntu 14.x. CentOS 7.x
- Processor: 1.7 GHz processor or equivalentMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: ATI Radeon 9600 or Nvidia GeForce 500 seriesNetwork: Broadband Internet connection
- Storage: 6 GB available space
- OS: Ubuntu 14.x. CentOS 7.x
- Processor: Pentium 4 3.0 GHz or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD. Nvidia Geforce 600 series or higherNetwork: Broadband Internet connection
- Storage: 6 GB available space
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