▶
Online is now available!
The short answer is a lot. The long answer: Party Panic was (almost) completely rewritten from the ground up over the last three months. Online isn't something that can be added on after the fact, so most everything needed to be changed to work online. It was hard, but I'm 100% positive it's what Party Panic needed to make the game the best it could be. Lots of things have been reworked, balanced, and streamlined. A few things did have to be removed due to some technical challenges, but for the most part the game plays the same.
1) Online option from the main menu takes you to a room browser. Once here it prompts you to enter how many players will be playing on your computer locally. Once that's entered you can create a room, or join a friends room so long as there is space for your players. This is cool because it means you can mix the number of players local and online. If you have one friend that can't make it to your games night IRL, you can play with three players locally, and have your one friend join online. (or you can do 2-2, 1-1-2, 1-1-1-1, etc...) 2) Once in a room (when playing locally or online) you're just about ready to party. You're now prompted to decide _what_ kind of party you'll be playing. There's a handy popup that asks you which game mode (Minigame Party, Single Minigame, or The Gauntlet), along with how long to play the game, and configuration options for Bots (OFF, Easy, Normal, Hard) and the drinking game 3) Next you set up your players and you're ready to go, the rest works 99% the same as it used to. 4) Because of some complications with networking physics interactions (it's stupid hard to get working really nicely), a few games (Sumoballs, Ball Bangers, Bumpercars, Skeeball, Faceball) work a bit differently than the other games. They send inputs to the "host" computer, and applies them and sends back the players their positions, as this was the only reasonable way I could have physics interactions (players pushing/bumping eachother) Because of this the higher ping you have the more delayed controls will be in these games. (related to this issue is why the "ball" sections of the gauntlet have been removed) When I started working on the online mode I nearly scrapped these games entirely because of this, but I got them working well enough for me to decide to keep them in. Just be warned, if these games feel sluggish it is 99% because of your connection speed. This goes into what I discussed in the last update and on the forums, and the reason why there is no public matchmaking in Party Panic - If you're just playing against random people on the internet you might as well just play against the bots. That way you'll have a 100% lag free experience, rather than being at the mercy of your/your opponents connection speeds. I will continue to work to make it as fast and as lag free as possible. 5) The Gauntlet had some changes; The ball sections were removed and replaced with similar sections that you navigate as a normal character, along with counters to the UI to count how many times each player has died.
1) The Deathmatch - This was shown to be the least favorite game mode, and was difficult to maintain (as all the logic and controllers were separate from the rest of the game code). This may return in the future. 2) Minigame - Midnight Snack. There were complications with networking with this game, and due to the fast paced nature of this game (lots of punching, grabbing, and fighting over the same objects) it's been removed. This will be replaced with a new minigame over the next week. (regarding the online launch goes relatively problem free)
I'm going to continue to refine things a bit, but for the most part it's just bugfixes. I'm hoping to start creating some new minigames starting next week as I continue to work up towards the target minigame count of 25 (there are currently 16) After that there is an idea I've been playing around with on paper for a while - something akin to the "board game" part of Mario party. It's something like a longer form game, with minigames thrown in every few minutes, with a hint of RPG elements ;) Anyways, that's all for now. I hope you guys have a blast with the new online mode. Let me know what you think!!! //Dylan September Update - http://steamcommunity.com/app/506500/discussions/0/343785574519325884/
[ 2016-10-15 09:10:51 CET ] [ Original post ]
THE BIGGEST REQUEST FROM PLAYERS IS HERE - ONLINE MULTIPLAYER IS DONE! If you own Party Panic already you should be seeing an update now! https://www.youtube.com/watch?v=XAA0KsvouZ0 After three long months it's finally here, go get it, grab some friends and punch them in the face! (In the game of course). Like always throw feedback my way, or if you have any issues. I've tested it pretty thoroughly, but bugs do tend to slip through
So what exactly changed?
The short answer is a lot. The long answer: Party Panic was (almost) completely rewritten from the ground up over the last three months. Online isn't something that can be added on after the fact, so most everything needed to be changed to work online. It was hard, but I'm 100% positive it's what Party Panic needed to make the game the best it could be. Lots of things have been reworked, balanced, and streamlined. A few things did have to be removed due to some technical challenges, but for the most part the game plays the same.
So what's new:
1) Online option from the main menu takes you to a room browser. Once here it prompts you to enter how many players will be playing on your computer locally. Once that's entered you can create a room, or join a friends room so long as there is space for your players. This is cool because it means you can mix the number of players local and online. If you have one friend that can't make it to your games night IRL, you can play with three players locally, and have your one friend join online. (or you can do 2-2, 1-1-2, 1-1-1-1, etc...) 2) Once in a room (when playing locally or online) you're just about ready to party. You're now prompted to decide _what_ kind of party you'll be playing. There's a handy popup that asks you which game mode (Minigame Party, Single Minigame, or The Gauntlet), along with how long to play the game, and configuration options for Bots (OFF, Easy, Normal, Hard) and the drinking game 3) Next you set up your players and you're ready to go, the rest works 99% the same as it used to. 4) Because of some complications with networking physics interactions (it's stupid hard to get working really nicely), a few games (Sumoballs, Ball Bangers, Bumpercars, Skeeball, Faceball) work a bit differently than the other games. They send inputs to the "host" computer, and applies them and sends back the players their positions, as this was the only reasonable way I could have physics interactions (players pushing/bumping eachother) Because of this the higher ping you have the more delayed controls will be in these games. (related to this issue is why the "ball" sections of the gauntlet have been removed) When I started working on the online mode I nearly scrapped these games entirely because of this, but I got them working well enough for me to decide to keep them in. Just be warned, if these games feel sluggish it is 99% because of your connection speed. This goes into what I discussed in the last update and on the forums, and the reason why there is no public matchmaking in Party Panic - If you're just playing against random people on the internet you might as well just play against the bots. That way you'll have a 100% lag free experience, rather than being at the mercy of your/your opponents connection speeds. I will continue to work to make it as fast and as lag free as possible. 5) The Gauntlet had some changes; The ball sections were removed and replaced with similar sections that you navigate as a normal character, along with counters to the UI to count how many times each player has died.
What was removed?
1) The Deathmatch - This was shown to be the least favorite game mode, and was difficult to maintain (as all the logic and controllers were separate from the rest of the game code). This may return in the future. 2) Minigame - Midnight Snack. There were complications with networking with this game, and due to the fast paced nature of this game (lots of punching, grabbing, and fighting over the same objects) it's been removed. This will be replaced with a new minigame over the next week. (regarding the online launch goes relatively problem free)
Where do we go from here?
I'm going to continue to refine things a bit, but for the most part it's just bugfixes. I'm hoping to start creating some new minigames starting next week as I continue to work up towards the target minigame count of 25 (there are currently 16) After that there is an idea I've been playing around with on paper for a while - something akin to the "board game" part of Mario party. It's something like a longer form game, with minigames thrown in every few minutes, with a hint of RPG elements ;) Anyways, that's all for now. I hope you guys have a blast with the new online mode. Let me know what you think!!! //Dylan September Update - http://steamcommunity.com/app/506500/discussions/0/343785574519325884/
[ 2016-10-15 09:10:51 CET ] [ Original post ]
Party Panic
Everglow Interactive Inc.
Developer
Everglow Interactive Inc.
Publisher
2017-08-07
Release
Game News Posts:
31
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(2778 reviews)
The Game includes VR Support
Public Linux Depots:
- Party Panic Linux [522.01 M]
Available DLCs:
- Party Panic - Soundtrack
Party Panic is a crazy local-multiplayer party game for 1-4 players. Compete against your friends in 15+ rapid fire minigames, go head-to-head in the Deathmatch, or race through the brutal Gauntlet. You'll laugh, you'll cry, it's stupid. Grab your friends, pick your characters and get partying in this exciting and panic filled game!
Are you ready to punch your friends in the face?
Are you ready to chase exploding chickens?
Are you ready to run away from stupid (and hungry) whales?
Are you ready to play football with your face?
If you answered yes to any of these questions you might be ready for the stupidest party game ever!
Are you ready to punch your friends in the face?
Are you ready to chase exploding chickens?
Are you ready to run away from stupid (and hungry) whales?
Are you ready to play football with your face?
If you answered yes to any of these questions you might be ready for the stupidest party game ever!
- 15+ crazy minigames!
Over 15 unique minigames! Run, jump, and punch your way to first place! Feed zombies, chase exploding chickens, play football with your face! More minigames coming in future updates (total of 25 planned)
- Deathmatch
Battle to the death in this classic split-screen game mode. Pick up weapons like bombs, snowballs, and giant hammers and K.O. your friends! Will you be the last one standing when the time runs out?
- The Gauntlet
Race your friends through the deadly and brutal obstacle course that is the Gauntlet. Can you be the first to make it through the giant swinging axes, spike traps and more?
- CPU Players
Party Panic is a hoot when playing with your friends on the couch, but sometimes this isn't an option. CPU Players are available to guarantee it's always a party, even when your friends are not around!
- Silly hats!
Everyone knows all great games let you wear hats. Silly hats only. Wear a pot on your head, become a fierce viking, or an ancient pharaoh. Or just stick your head in a piece of bread. Whatever works. ᕕ( ᐛ )ᕗ
- Lovable (but slightly deranged) characters
In Party Panic you play as a Goober. You're a goofy goober. I'm a goofy goober. We're all goofy goobers. They're a little bit crazy though (probably from all the blunt force trauma to the head.) They like to scream randomly. Like a lot.
- Built-in drinking game!
Enable it on the options screen to turn the party into a party. Or don't, I'm not the boss of you!
- Original (awesome) soundtrack
Party Panic sounds like a party. Literally.
- Can I play the game alone?
Yes. The game can be played with one player against AI, although the more human players you have the more fun the game is! All the party minigames are built around 4 players, any unused player slots will be filled with AI so you're always playing with 4 players. Deathmatch requires two players to play as there is currently no AI to play against, and while you can play the Gauntlet alone, it's still needs AI as well. Deathmatch and Gauntlet AI is the first thing on my to-do list, and will be added with the first update ASAP.
- Will the game have online multiplayer?
No. Party Panic is best played with your friends in person, and is built around that idea. While online would be really cool, it's a huge technical challenge for a single-developer.
- Do I have to use a controller?
Yes. Being built around the couch-multiplayer idea, most minigames require an analog stick + 4 buttons, and the Deathmatch and Gauntlet modes require two analog sticks + 4 buttons. Trying to use dual-stick styled controls on a keyboard just doesn't work. Any usb or wireless controller should work.
- What languages?
Party Panic already has support for English, Spanish, German, French, and Japanese. More languages will be added slowly over the course of development. If you want to see a specific language leave a message on the forums!
- Achievements?
Soon!
MINIMAL SETUP
- OS: Ubuntu 14.04Memory: 4 GB RAMGraphics: Dedicated GPU RecommendedStorage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Dedicated GPU Recommended
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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