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We just submitted a new version of Party Panic with some small content updates! Mainly, there are two additional board games to play now with a few new features!!!
Frogbert's Farm
On Frogberts farm, there's a new "?" space! Landing on the space opens and closes access to certain parts of the map! You also buy trophies from one of three frogs, but only one or two will be active at any time. Buying a trophy makes the next trophy appear at at different frog!
Spooky's Spook Yard
Spooky's Spook Yard is a race to the ghosts! There's four ghosts who sell you trophies, but only ONE ghost will be active. Race to this ghost, as when someone buys his trophy a he'll disappear and a new ghost will appear elsewhereo n the map!
This new content is available on Steam RIGHT NOW (as well as on Xbox One and PS4!)
Happy fall, y'all!
// Dylan Meville
It's been a long time coming and you all have been so patient after all the ups and downs and delays, but I'm so so so happy to announce that console versions are done, and will be available worldwide on XBOX ONE and PS4 in A FEW HOURS! (4 hours from the time of this post). I don't know how many Steam users are interested in this but it's finally happening!
Things go live on both platforms at Midnight UTC 0, on August 21st. That's so soon!!!
New trailer: https://www.youtube.com/watch?v=MSP5ueIvbok
Xbox One: http://partypanicgame.com/xbox
PS4: (link coming as soon as the store page is public!)
If you do grab the game on consoles, be sure to leave a review! It would help me a lot, trying to stand out on consoles is going to be tough as an indie developer with no marketing team or anything...so every review means so much!
// Dylan
As part of the Steam Winter Sale, Party Panic will be on sale for 50% off until January 3rd! This is the largest discount Party Panic has ever had, so it's a great time to pick it up and play!
On a different note, the PS4 and Xbox One versions are coming along! I'm working with the great guys at Do-Games (https://do-games.com) to help make it happen as doing both all by myself I decided was a little too much pressure! This will make the process go faster, and having some experts working on it will ensure that everything works great on consoles. There will be more news along with release dates in the near future, so if you've been waiting to play Party Panic on PS4 or Xbox One keep your eyes peeled!
Thanks for all the support so far! Making Party Panic has been a wild wild ride, and I can't wait to see what happens in 2019!
// Dylan
That's right! Party Panic now has a board game mode, and you can download and play it RIGHT NOW!
There are two board game maps currently:
1) The Temple of Goob. This is the "starter" map, and is simple and straightforward, recommended to be played first! Trap items are very useful on this map, so buy them whenever you can!
2) Willy's Pizza Party. Willy loves pizza (more than his children, as we learned in the Trophy Island update). Your goal in this map is to buy pizza from one of the three pizza shops scattered around the map and then return to Willy. He will trade you a trophy for some pizza. The pizza shops will run out of pizza so plan your route carefully!
Check out the update trailer here: https://www.youtube.com/edit?video_referrer=watch&video_id=8dhNrQwCAz4
A board game mode has been the most requested feature since Party Panic hit Steam in Early Access over a year ago, so I hope this satisfies everyones hunger for a board game and everyone has fun with this new game mode.
There are still some translations that are not yet complete for the Board Game mode, but they will bet hot-patched into the game as soon as they're completed (over the next few days or so). Currently the board game is 100% translated to the following languages: English, German, Turkish, Dutch, Italian, Russian.
If you have any suggestions or comments for the current boards, or if you have ideas for new boards let me know! I'm always open to suggestions to make the game even better however I can! These two boards have gone through some pretty substantial testing, but putting a game mode update of this size live to the world some bugs will inevitablypop up... I'll try and squash them as soon as they appear!
What's next? I'm not sure exactly yet. I'd like to make another board game still, and some updates to the Gauntlet are still long overdue, and maybe a few more minigames in early 2018. I'm still looking at porting to consoles too, (xbo, ps4, switch) but that's something that's still a little while away (early 2018 hopefully, though!)
That's right! Party Panic now has a board game mode, and you can download and play it RIGHT NOW!
There are two board game maps currently:
1) The Temple of Goob. This is the "starter" map, and is simple and straightforward, recommended to be played first! Trap items are very useful on this map, so buy them whenever you can!
2) Willy's Pizza Party. Willy loves pizza (more than his children, as we learned in the Trophy Island update). Your goal in this map is to buy pizza from one of the three pizza shops scattered around the map and then return to Willy. He will trade you a trophy for some pizza. The pizza shops will run out of pizza so plan your route carefully!
Check out the update trailer here: https://www.youtube.com/watch?v=8dhNrQwCAz4
A board game mode has been the most requested feature since Party Panic hit Steam in Early Access over a year ago, so I hope this satisfies everyones hunger for a board game and everyone has fun with this new game mode.
There are still some translations that are not yet complete for the Board Game mode, but they will bet hot-patched into the game as soon as they're completed (over the next few days or so). Currently the board game is 100% translated to the following languages: English, German, Turkish, Dutch, Italian, Russian.
If you have any suggestions or comments for the current boards, or if you have ideas for new boards let me know! I'm always open to suggestions to make the game even better however I can! These two boards have gone through some pretty substantial testing, but putting a game mode update of this size live to the world some bugs will inevitablypop up... I'll try and squash them as soon as they appear!
EDIT: Patch 1.3.1 is available now, that *should* fix this issue.
[strike]Edit: As expected, seems like there's a major bug while playing board games online that somehow didn't show up in internal testing. Seems like it's a desync issue, where each player thinks it's a different players turn, spawns the dice block above the wrong player and then causes the game to get stuck because no one can hit the dice block (because it's not above them). If this has happened to you, please let me know. If this hasn't happened to you and you played an online board game all the way to the end without issue, please let me know too, so I can gauge how many people this is affecting, and hopefully narrow it down somehow. So very sorry if you're experiencing this![/strike]
What's next? I'm not sure exactly yet. I'd like to make another board game still, and some updates to the Gauntlet are still long overdue, and maybe a few more minigames in early 2018. I'm still looking at porting to consoles too, (xbo, ps4, switch) but that's something that's still a little while away (early 2018 hopefully, though!)
It's been a while since the last update, but progress is still happening! Since Party Panic launched I've been working on a bunch of bug fixes and trying to fix stray issues, as well as new content and some changes at the request of the players.
It's been a while since the last update, but progress is still happening! Since Party Panic launched I've been working on a bunch of bug fixes and trying to fix stray issues, as well as new content and some changes at the request of the players.
It's been a wild ride. I'm beyond thrilled of how Party Panic has been received so far, and I'm excited to see what everyone thinks of all the new content.
It's crazy to think that just over a year ago Party Panic first entered early access. At that time the game had 10 minigames, the gauntlet, and no online multiplayer, and now it's come so far, with so much more to do..
Let's take a look at what's been added in that year..
-Online Multiplayer (!!!!)
-20 minigames were added (totalling 30 now!)
-Trophy Island
-50+ hats and costumes
-Keyboard and mouse support
-Progression/leveling system with loot-boxes
-25+ Achievements
-Post-game Winner highlights
I'm honestly surprised I managed to get all that done as a solo dev, it was hard work, but it's beyond satisfying to finally see it all come together today as we launch out of Early Access.
https://www.youtube.com/watch?v=ZYgfY5eDsxI
It's been a wild ride. I'm beyond thrilled of how Party Panic has been received so far, and I'm excited to see what everyone thinks of all the new content.
It's crazy to think that just over a year ago Party Panic first entered early access. At that time the game had 10 minigames, the gauntlet, and no online multiplayer, and now it's come so far, with so much more to do..
Let's take a look at what's been added in that year..
-Online Multiplayer (!!!!)
-20 minigames were added (totalling 30 now!)
-Trophy Island
-50+ hats and costumes
-Keyboard and mouse support
-Progression/leveling system with loot-boxes
-25+ Achievements
-Post-game Winner highlights
I'm honestly surprised I managed to get all that done as a solo dev, it was hard work, but it's beyond satisfying to finally see it all come together today as we launch out of Early Access.
https://www.youtube.com/watch?v=ZYgfY5eDsxI
August 7th is the day!!! Mark your calendars, add Party Panic to your wishlist!!! A few months ago I posted in the forums a "Roadmap to Release" thread, outlining the path towards leaving early access and launching Party Panic. During the past year of being in Early Access Party Panic has gone through some major changes, not to mention all the new content added to the game. Can you believe we started with 10 minigames, and now we're up to 30? Or all the hats and costumes, loot boxes, and other things that have been added to the game? There's still a bit left to do, but it's mostly just polishing at this point. Pretty soon (next weekish) I'm going to start sending out pre-release copies of the game for reviewers and lets players. Check out the new trailer: https://www.youtube.com/watch?v=628cGzjg758 Party Panic wouldn't have made it this far if it wasn't for all the support and suggestions from all the players. Party Panic has already exceeded my expectations, and I've very grateful to all of you!! I've been working as hard as I can over the last year and a half, and I'm proud of what Party Panic has become so far. I hope you're all as excited as I am! I want to note that after the game launches August 7th I am still going to be working on Party Panic. It is not the end. More content will be coming in regular updates, but some of that time will be spent working on figuring out how to get Party Panic on consoles and some other things! Only a few more weeks to go!! //Dylan
August 7th is the day!!! Mark your calendars, add Party Panic to your wishlist!!! A few months ago I posted in the forums a "Roadmap to Release" thread, outlining the path towards leaving early access and launching Party Panic. During the past year of being in Early Access Party Panic has gone through some major changes, not to mention all the new content added to the game. Can you believe we started with 10 minigames, and now we're up to 30? Or all the hats and costumes, loot boxes, and other things that have been added to the game? There's still a bit left to do, but it's mostly just polishing at this point. Pretty soon (next weekish) I'm going to start sending out pre-release copies of the game for reviewers and lets players. (If that's you, check out the post here: http://steamcommunity.com/app/506500/discussions/0/1326718197217434117/) Check out the new trailer: https://www.youtube.com/watch?v=ZYgfY5eDsxI Party Panic wouldn't have made it this far if it wasn't for all the support and suggestions from all the players. Party Panic has already exceeded my expectations, and I've very grateful to all of you!! I've been working as hard as I can over the last year and a half, and I'm proud of what Party Panic has become so far. I hope you're all as excited as I am! I want to note that after the game launches August 7th I am still going to be working on Party Panic. It is not the end. More content will be coming in regular updates, but some of that time will be spent working on figuring out how to get Party Panic on consoles and some other things! Only a few more weeks to go!! //Dylan
There's been some really great discussion in the forums this last week about some ideas to make the game feel better as a whole, as well as lots of ideas on how to make the game feel a little more polished and fun! I spent some time fixing some bugs, and had some time to work on adding these suggestions!
There's been some really great discussion in the forums this last week about some ideas to make the game feel better as a whole, as well as lots of ideas on how to make the game feel a little more polished and fun! I spent some time fixing some bugs, and had some time to work on adding these suggestions!
Today's update introduces two new minigames - Plinko Panic, and Tile Bangers, along with refinements to Candy Brawl, Bubble Bumpers, Sumo Balls, Balloon Busters, Faceball, and other misc fixes. Party Panic is now translated to Turkish!
Today's update introduces two new minigames - Plinko Panic, and Tile Bangers, along with refinements to Candy Brawl, Bubble Bumpers, Sumo Balls, Balloon Busters, Faceball, and other misc fixes. Party Panic is now translated to Turkish!
Yes, that's right, people can now disconnect/ragequit mid-game and it won't affect you. So long as the host keeps the game running and doesn't leave, any leavers will be replaced by a bot and the game keeps going like normal! Previously if a player (non-host) left a game while it was still in progress, the entire match would shut down and everyone would have to start over. This was dumb, and frustrating for everyone who just wanted to play. With the changes added in this update this will no longer happen, instead when a player leaves mid-game they are replaced by a bot. If it wasn't for a message in the chat box saying a player left, you probably wouldn't even realize someone left! Hopefully this will make finding, and playing a game a little less frustrating, as now (losers) can rage-quit mid game and it won't affect you! I also found a few bugs with the server browser, specifically if you tried to join a game with the wrong password you would be told the password was wrong, but the server would still accept your connection, causing a ghost player in the room.
Yes, that's right, people can now disconnect/ragequit mid-game and it won't affect you. So long as the host keeps the game running and doesn't leave, any leavers will be replaced by a bot and the game keeps going like normal! Previously if a player (non-host) left a game while it was still in progress, the entire match would shut down and everyone would have to start over. This was dumb, and frustrating for everyone who just wanted to play. With the changes added in this update this will no longer happen, instead when a player leaves mid-game they are replaced by a bot. If it wasn't for a message in the chat box saying a player left, you probably wouldn't even realize someone left! Hopefully this will make finding, and playing a game a little less frustrating, as now (losers) can rage-quit mid game and it won't affect you! I also found a few bugs with the server browser, specifically if you tried to join a game with the wrong password you would be told the password was wrong, but the server would still accept your connection, causing a ghost player in the room. This could also cause players to get stuck on "Joining...", instead now you'll get an error message and things will clean up without getting stuck.
This update should address a major connection bug that players were experiencing that would not allow them to join online games, or allow their friends to join their hosted games. If this sort of error is still occurring for you, please get in contact with me either on the forums or at support@everglowinteractive.com Now onto the cool stuff.
This update should address some major connection bugs that players were experiencing that would not allow them to join online games, or allow their friends to join their hosted games. Please make sure you're playing the latest version of Party Panic to ensure you can connect! If this sort of error is still occurring for you, please get in contact with me either on the forums or at support@everglowinteractive.com Now onto the cool stuff.
This update is the "Quality of life" update mentioned in the last announcement. This update brings improvements, changes, and bug fixes to non-gameplay related things like a new server browser, in game chat, better keyboard controls and UI, and optimizations all over.
This update is the "Quality of life" update mentioned in the last announcement. This update brings improvements, changes, and bug fixes to non-gameplay related things like a new server browser, in game chat, better keyboard controls and UI, and optimizations all over.
For the sake of transparency, I want to explain what's going on with Party Panic and the plan for moving forward out of Early Access and into Release. I want to make Party Panic the best game I possibly can, and I'm still working as hard as I can. It's hard work and some days it feels like there's a lot of weight on my shoulders to deliver, but I have some big things prepared for the full Release, and the time leading up to it. Currently, the live version of Party Panic is from Feb 11th, nearly 3 months have gone by without any updates to main version. This is because I shifted gears to work on a new game mode for Party Panic that got bigger and bigger as I worked on it, but in that process of creating something that (I think) is really cool, I kind of neglected the rest of the game. This new game mode is very close to being done. May was set to be the "Pre-Release planning" month for Party Panic, where I would nail down dates, get in contact with marketing/promotional people and prepare for a big launch June 1st the best I can. I was right on track to meet that date, but as I was nailing down the details there was an issue that I (somehow) overlooked. Everyone knows that every Summer Steam has a huge sale, and we're quickly coming up to this sale. Last year the Summer Sale was the last week in June, and went until the first week of July. There are some complications with releasing Party Panic any time in June for a few reasons. 1) Developers must wait 30 days between sale/discounts. This is part of the problem. If I want to release Party Panic AND be included in the Summer Sale Party Panic needs to be released 37 days BEFORE the Summer Sale, or 30 days after. 37 days before would mean that I would need to release the in less than 14 days, which is absolutely impossible as that's not enough time to get release promo/marketing ready, and finalize the remaining things in the game. 30 days after the the Summer Sale brings us to the end of July.. Which means unless I do something there will have been no updates to Party Panic for 6 months. This is unacceptable. 2) There is the option to release a few days before the Summer Sale, but this seems like suicide for Party Panic's visibility, as Party Panic would get completely lost in the chaos, and can in no way complete with last years AAA GOTY on sale for 90% off or whatever other crazy deals there will be. So all in all, there's some really unfortunate timing that I wasn't aware about that means I can't/shouldn't release Party Panic June 1st, when I had hoped. After thinking about this problem for all of last week, I think I've come up with a solution I'm happy (mostly) with, and hopefully you guys will be happy with as well. Here's a breakdown of the roadmap as I see it, as I work towards the release of Party Panic. ---------- [May] [7th-14th] Prepare an update for Party Panic, with all the "quality of life" fixes and improvements I've made over the last few months. This will NOT include any new content, but will have things like a new server browser, matchmaking/find me a game, in game chat, UI improvements, Controller/keyboard improvements. All these things are already complete, I just need to clean up a few things. [14th-31st] Work on new minigames and content. There have not been any new minigames for the entirety of the time I've been working on the new game mode. I'm not happy with this, and I know a lot of people were looking forward to new minigames. During this time I'm going to come up with at least two new minigames that will be added to the game. Along with new hats, and an exclusive hat that will ONLY be UNLOCKED if you played the game while in Early Access. [June] [1st-14th] One more minigame, and revisions to old minigames to try and improve the networked physics in the ball games and bumper cars. [End of June] Steam Summer Sale. Party Panic will be available at a discounted price. This will be the current version of the game PLUS the Quality of Life changes mentioned earlier PLUS a few new minigames and some new hats and gauntlet things. I will also begin planning marketing/promotional things. [July] [Beginning of July] Steam Summer Sale. Probably going to have to use this time for tech support/bug fixes from the (hopefully) huge influx of new players coming from the Sale. [7th-21st] Release Prep. New trailer, finalizing content, localization, achievements, etc. [July 29th] One year anniversary of Party Panic being on Steam. Launch window, and launch discount. The game will launch with two new minigames bringing the total up to 30, and the new game mode 'Adventure Island'. That is the plan, some things may change slightly as unexpected things do come up. I want to make Party Panic the best game I can and I think this plan is the best course of action moving forward and gives me a few more weeks to add more content and polish to the current minigames, the new minigames, and the new game mode. Thanks for understanding the situation and all the support so far! If you have any questions, comments, ideas or anything head over to the discussions post about this here: http://steamcommunity.com/app/506500/discussions/0/1333474229060032719/ //Dylan
It's been about 2 months since the last announcement, and I've been busy! Lots of stuff has been slowly added to Party Panic but I want to outline a few of the big things. Party Panic has a newly designed website - http://partypanicgame.com/ Party Panic also now has 15 achievements! Keyboard controls were reworked with better defaults, and proper mouse mapping. This makes Party Panic really easy to play with a keyboard and mouse now. See this thread for more info: http://steamcommunity.com/app/506500/discussions/0/343787920134109178/ There are now 25 minigames in Party Panic. The new minigames are:
With this update Party Panic now has true online multiplayer! You can now join any public games and play against random people on the internet! Rooms are sorted automatically, so the first rooms to show up will have the best connection. Party Panic still has a quite small playerbase, so oftentimes there may not be anyone else looking for a game, but at least you can now try :) NOTE: Party Panic uses direct connections between players for online multiplayer, limited only by their individual speeds. Your experience playing online may vary depending on the hosts and all connected players internet speeds. There's also a few new minigames bringing the total up to 23. The new minigames are:
Party Panic now has 20 minigames!! Check out all the recent updates below!
Hey guys, just an update of what's been happening the last two weeks. It's pretty crazy the exposure Party Panic has seen on youtube already, with some HUGE channels uploading let's plays and having lots of fun with the game. I still can't believe it. Absolutely crazy!! After the online update quite a few bugs were found and patched, along with a few other things. Here's a full list.
THE BIGGEST REQUEST FROM PLAYERS IS HERE - ONLINE MULTIPLAYER IS DONE! If you own Party Panic already you should be seeing an update now! https://www.youtube.com/watch?v=XAA0KsvouZ0 After three long months it's finally here, go get it, grab some friends and punch them in the face! (In the game of course). Like always throw feedback my way, or if you have any issues. I've tested it pretty thoroughly, but bugs do tend to slip through
Just a quick announcement: I can't believe it. Online is complete!! It's currently going through the final stages of testing to make sure it's as bug free as possible. In approximately 12 hours from the time of this announcement you will be able to download the update and play online! There will be a more complete announcement at that time, with a complete log of everything that has changed, along with updates to the store page and video to reflect these changes. GET HYPED. SOON YOU WILL BE ABLE TO PUNCH YOUR FRIENDS IN THE FACE FROM ACROSS THE WORLD, THANKS TO THE MAGIC OF THE INTERNET!!!! // Dylan
Patch #2! There were some issues with the difficulty of the Ai, this patch introduces a fix to this. There are now three difficulty levels which can be set in the Options menu to control the AI difficulty. Easy, Normal, and Hard. The "old" AI would fall somewhere between Normal and Hard. There are still some lingering strings that need to be translated, that should come in an update in a few days. Here's a complete list of changes
After a long night of additions, fixes and tweaking, The first patch is out! There is now an "AI Settings" option in the Options menu. It is recommended to leave this set to "NORMAL", but if you wish to play without bots filling the empty player slots for whatever reason, now you can! In the (near) future options will be added to this setting, specifically an "EASY" and "HARD" AI difficulty and refined AI across all the minigames using these settings. Here's a complete list of changes
It's happening! Party Panic is set to be available in Early access July 29th, at 12:00am PDT.
I hope everyone is as excited as I am to finally get Party Panic in the hands of players. I've been working on this game as hard as I can for nearly 8 months straight, and there's lots left to do, but the game has already come so far! I'm looking forward to hearing feedback from everyone, good and bad. The more feedback I get from you guys, the better I can try and make the game!
Soon everyone will be able to Party, Panic, and punch each other in the face. GOOD OLD FASHIONED FUN!
SOOOOON!!
// Dylan
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