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Update 0.9.9.4 - Two new minigames, minigame refinements, and more!
In Plinko Panic you fight against your friends and collect goober heads falling from above!
Tile Bangers (great name right?) is a mix of two other minigames. In this one you're in a bubble and have to roll over the tiles to active them as your colour, gaining you points, while banging into your opponents!
Candy brawl always stood out to me as one of the less interesting games, so in an attempt to make it more intense I added BOMBS!
The refinements for the other games (Bubble Bumpers, Sumo Balls, Balloon Busters, and Faceball) are all redone with a new, and in my opinion improved, networking model. While it still has issues all these games play much better online as you no longer have to wait for the server to receive your inputs before you see your player move, now you move and it feels responsive. However, there was a tradeoff that had to be made for this responsivenese and that's sometimes you'll see your players 'pop' or jitter a little bit when the server disagrees with where you should be and corrects your position. I'm still working to improve these games more, but having: Responsive controls, minimal lag, responsive collisions, and physics that stay in sync on every players screen is a very hard problem to solve. I'm not sure I can solve all 4 of those things without giving up one. This is a problem every networked physics game has, and these minigames have given me a lot of problems to get working well online, but I'm not giving up! Anyways, I think these physics-based ball minigames play a lot better now online. This version of Party Panic is built on Unity 2017.1b7, and while it's a beta version of unity, it was the first version to expose the physics things I needed to try and improve the game. This beta is very stable, and the only minor issue I've found with it is _sometimes_ one sound effect will randomly play a bit louder than others, but it's infrequent and not really an issue for now. In addition to the minigames, there's also a few other minor things. See the update notes for a full list of changes
[ 2017-06-22 14:04:26 CET ] [ Original post ]
Today's update introduces two new minigames - Plinko Panic, and Tile Bangers, along with refinements to Candy Brawl, Bubble Bumpers, Sumo Balls, Balloon Busters, Faceball, and other misc fixes. Party Panic is now translated to Turkish!
First up, the new minigames!
In Plinko Panic you fight against your friends and collect goober heads falling from above!
Tile Bangers (great name right?) is a mix of two other minigames. In this one you're in a bubble and have to roll over the tiles to active them as your colour, gaining you points, while banging into your opponents!
Refinements
Candy brawl always stood out to me as one of the less interesting games, so in an attempt to make it more intense I added BOMBS!
The refinements for the other games (Bubble Bumpers, Sumo Balls, Balloon Busters, and Faceball) are all redone with a new, and in my opinion improved, networking model. While it still has issues all these games play much better online as you no longer have to wait for the server to receive your inputs before you see your player move, now you move and it feels responsive. However, there was a tradeoff that had to be made for this responsivenese and that's sometimes you'll see your players 'pop' or jitter a little bit when the server disagrees with where you should be and corrects your position. I'm still working to improve these games more, but having: Responsive controls, minimal lag, responsive collisions, and physics that stay in sync on every players screen is a very hard problem to solve. I'm not sure I can solve all 4 of those things without giving up one. This is a problem every networked physics game has, and these minigames have given me a lot of problems to get working well online, but I'm not giving up! Anyways, I think these physics-based ball minigames play a lot better now online. This version of Party Panic is built on Unity 2017.1b7, and while it's a beta version of unity, it was the first version to expose the physics things I needed to try and improve the game. This beta is very stable, and the only minor issue I've found with it is _sometimes_ one sound effect will randomly play a bit louder than others, but it's infrequent and not really an issue for now. In addition to the minigames, there's also a few other minor things. See the update notes for a full list of changes
Patch Notes
- New Minigame - Tile Bangers
- New Minigame - Plinko Panic
- Minigame Changes - Candy Brawl bombs
- Minigame Changes - Faceball online physics
- Minigame Changes - Faceball online physics
- Minigame Changes - Sumoballs online physics
- Minigame Changes - Bubble Bumper online physics
- Minigame Changes - Balloon Busters online physics
- Matchmaking - Connect timeout increased from 15 seconds to 60 seconds
- Matchmaking - While attempting to join a game, the time left until timeout is displayed to the player
- Decreased the frequency in which the goobers would make random sounds from ~25s to ~40s
- New Language - Turkish
[ 2017-06-22 14:04:26 CET ] [ Original post ]
Party Panic
Everglow Interactive Inc.
Developer
Everglow Interactive Inc.
Publisher
2017-08-07
Release
Game News Posts:
31
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(2778 reviews)
The Game includes VR Support
Public Linux Depots:
- Party Panic Linux [522.01 M]
Available DLCs:
- Party Panic - Soundtrack
Party Panic is a crazy local-multiplayer party game for 1-4 players. Compete against your friends in 15+ rapid fire minigames, go head-to-head in the Deathmatch, or race through the brutal Gauntlet. You'll laugh, you'll cry, it's stupid. Grab your friends, pick your characters and get partying in this exciting and panic filled game!
Are you ready to punch your friends in the face?
Are you ready to chase exploding chickens?
Are you ready to run away from stupid (and hungry) whales?
Are you ready to play football with your face?
If you answered yes to any of these questions you might be ready for the stupidest party game ever!
Are you ready to punch your friends in the face?
Are you ready to chase exploding chickens?
Are you ready to run away from stupid (and hungry) whales?
Are you ready to play football with your face?
If you answered yes to any of these questions you might be ready for the stupidest party game ever!
- 15+ crazy minigames!
Over 15 unique minigames! Run, jump, and punch your way to first place! Feed zombies, chase exploding chickens, play football with your face! More minigames coming in future updates (total of 25 planned)
- Deathmatch
Battle to the death in this classic split-screen game mode. Pick up weapons like bombs, snowballs, and giant hammers and K.O. your friends! Will you be the last one standing when the time runs out?
- The Gauntlet
Race your friends through the deadly and brutal obstacle course that is the Gauntlet. Can you be the first to make it through the giant swinging axes, spike traps and more?
- CPU Players
Party Panic is a hoot when playing with your friends on the couch, but sometimes this isn't an option. CPU Players are available to guarantee it's always a party, even when your friends are not around!
- Silly hats!
Everyone knows all great games let you wear hats. Silly hats only. Wear a pot on your head, become a fierce viking, or an ancient pharaoh. Or just stick your head in a piece of bread. Whatever works. ᕕ( ᐛ )ᕗ
- Lovable (but slightly deranged) characters
In Party Panic you play as a Goober. You're a goofy goober. I'm a goofy goober. We're all goofy goobers. They're a little bit crazy though (probably from all the blunt force trauma to the head.) They like to scream randomly. Like a lot.
- Built-in drinking game!
Enable it on the options screen to turn the party into a party. Or don't, I'm not the boss of you!
- Original (awesome) soundtrack
Party Panic sounds like a party. Literally.
- Can I play the game alone?
Yes. The game can be played with one player against AI, although the more human players you have the more fun the game is! All the party minigames are built around 4 players, any unused player slots will be filled with AI so you're always playing with 4 players. Deathmatch requires two players to play as there is currently no AI to play against, and while you can play the Gauntlet alone, it's still needs AI as well. Deathmatch and Gauntlet AI is the first thing on my to-do list, and will be added with the first update ASAP.
- Will the game have online multiplayer?
No. Party Panic is best played with your friends in person, and is built around that idea. While online would be really cool, it's a huge technical challenge for a single-developer.
- Do I have to use a controller?
Yes. Being built around the couch-multiplayer idea, most minigames require an analog stick + 4 buttons, and the Deathmatch and Gauntlet modes require two analog sticks + 4 buttons. Trying to use dual-stick styled controls on a keyboard just doesn't work. Any usb or wireless controller should work.
- What languages?
Party Panic already has support for English, Spanish, German, French, and Japanese. More languages will be added slowly over the course of development. If you want to see a specific language leave a message on the forums!
- Achievements?
Soon!
MINIMAL SETUP
- OS: Ubuntu 14.04Memory: 4 GB RAMGraphics: Dedicated GPU RecommendedStorage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Dedicated GPU Recommended
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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