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Update 1.1 - Equipment slots, Custom Party, Two New Minigames!
There's two new minigames in this update. I spent a good couple of weeks trying to prototype new minigames, but I was having trouble coming up with new ideas that felt different enough from the current games. I decided there needed to be a new "action" rather than just move/attack/jump so I decided on making some swimming minigames. I think they turned out pretty stupid.
The first minigame is called Ink or Swim, the goal of the game is simple -- don't fall behind the Octo-goober. If you do, you'll die. There's also some obstacles to avoid that you can get trapped behind!
The second minigame is called Treasure Trove. In this game you have to collect treasure on the sea floor and bring it back to your goal safely. If you hit a zappy-fish your treasure explodes and you get stunned.
One of the biggest requests I was getting was players asking to have equipment slots to have more options when customizing their Goober. Instead of having dedicated slots per equipment type (head, face, shirt, legs, feet, etc) I decided to give each player three equipment slots, where they can equip any three costumes they want. This allows for some neat combiniations, and while lots of the combinations don't "work" (they overlap and look weird), I'm leaving it up to the players to decide - if you want to wear costumes like that I'm not going to stop you!
Here's some more pictures of some combinations - https://imgur.com/a/ZLCDK
The game mode "Single Minigame" has been changed to "Custom Party". When you now select this game mode you're shown a game select UI, where you can disable or enable any of the minigames. If you want to play a specific 5 minigames you can now, or if you want to play all of them but a few you really don't like, you can do that now too!
I haven't looked at consoles yet, but that was next on my todo list, however, there's been a change of plans and I'll be pushing back consoles for a bit while I work on a BOARD GAME mode. This is definitely the most requested game mode, so I'm going to start prototyping this week and see what I can do. I've been thinking about it for a few weeks now and I don't see anything that would be too hard to get working. It's going to be a little bit different from Mario Party, with some small mechanically different things. For example, instead of rolling a dice and moving automatically you will have control of your goober like you do in minigames when you're moving along the board. This will allow you to punch and kick players that you meet along the way, as it wouldn't be Party Panic if you couldn't mericilessly punch other players! The idea for the board game will be centered around the whale, and will most likely be called "Willy's Pizza Party". This board will revolve around collecting pieces of pizza for Willy in exchange for Trophies (the equlivent of Mario Party stars). I'm still thinking up ideas for interesting events on the board game. If you have suggestions, head over to the suggestion thread here: http://steamcommunity.com/app/506500/discussions/0/1333474229060032719/ I'm thinking this board game mode won't take too long, (famous last words) as most of the hard work is already done (minigames), I think it should be pretty easy to get up and running, and then it's just adding stuff to make it interesting. I'm aiming for the end of this month to be done, and December at the latest. Anywho, for a full list of changes in this update check out the patch notes here: http://steamcommunity.com/app/506500/discussions/0/276237094308992996/?ctp=3#c1519260397796307997 //Dylan Meville
[ 2017-10-02 23:23:27 CET ] [ Original post ]
It's been a while since the last update, but progress is still happening! Since Party Panic launched I've been working on a bunch of bug fixes and trying to fix stray issues, as well as new content and some changes at the request of the players.
Minigames
There's two new minigames in this update. I spent a good couple of weeks trying to prototype new minigames, but I was having trouble coming up with new ideas that felt different enough from the current games. I decided there needed to be a new "action" rather than just move/attack/jump so I decided on making some swimming minigames. I think they turned out pretty stupid.
Ink or Swim
The first minigame is called Ink or Swim, the goal of the game is simple -- don't fall behind the Octo-goober. If you do, you'll die. There's also some obstacles to avoid that you can get trapped behind!
Treasure Trove
The second minigame is called Treasure Trove. In this game you have to collect treasure on the sea floor and bring it back to your goal safely. If you hit a zappy-fish your treasure explodes and you get stunned.
Equipment Slots
One of the biggest requests I was getting was players asking to have equipment slots to have more options when customizing their Goober. Instead of having dedicated slots per equipment type (head, face, shirt, legs, feet, etc) I decided to give each player three equipment slots, where they can equip any three costumes they want. This allows for some neat combiniations, and while lots of the combinations don't "work" (they overlap and look weird), I'm leaving it up to the players to decide - if you want to wear costumes like that I'm not going to stop you!
Here's some more pictures of some combinations - https://imgur.com/a/ZLCDK
Custom Party
The game mode "Single Minigame" has been changed to "Custom Party". When you now select this game mode you're shown a game select UI, where you can disable or enable any of the minigames. If you want to play a specific 5 minigames you can now, or if you want to play all of them but a few you really don't like, you can do that now too!
What's next?
I haven't looked at consoles yet, but that was next on my todo list, however, there's been a change of plans and I'll be pushing back consoles for a bit while I work on a BOARD GAME mode. This is definitely the most requested game mode, so I'm going to start prototyping this week and see what I can do. I've been thinking about it for a few weeks now and I don't see anything that would be too hard to get working. It's going to be a little bit different from Mario Party, with some small mechanically different things. For example, instead of rolling a dice and moving automatically you will have control of your goober like you do in minigames when you're moving along the board. This will allow you to punch and kick players that you meet along the way, as it wouldn't be Party Panic if you couldn't mericilessly punch other players! The idea for the board game will be centered around the whale, and will most likely be called "Willy's Pizza Party". This board will revolve around collecting pieces of pizza for Willy in exchange for Trophies (the equlivent of Mario Party stars). I'm still thinking up ideas for interesting events on the board game. If you have suggestions, head over to the suggestion thread here: http://steamcommunity.com/app/506500/discussions/0/1333474229060032719/ I'm thinking this board game mode won't take too long, (famous last words) as most of the hard work is already done (minigames), I think it should be pretty easy to get up and running, and then it's just adding stuff to make it interesting. I'm aiming for the end of this month to be done, and December at the latest. Anywho, for a full list of changes in this update check out the patch notes here: http://steamcommunity.com/app/506500/discussions/0/276237094308992996/?ctp=3#c1519260397796307997 //Dylan Meville
[ 2017-10-02 23:23:27 CET ] [ Original post ]
Party Panic
Everglow Interactive Inc.
Developer
Everglow Interactive Inc.
Publisher
2017-08-07
Release
Game News Posts:
31
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(2778 reviews)
The Game includes VR Support
Public Linux Depots:
- Party Panic Linux [522.01 M]
Available DLCs:
- Party Panic - Soundtrack
Party Panic is a crazy local-multiplayer party game for 1-4 players. Compete against your friends in 15+ rapid fire minigames, go head-to-head in the Deathmatch, or race through the brutal Gauntlet. You'll laugh, you'll cry, it's stupid. Grab your friends, pick your characters and get partying in this exciting and panic filled game!
Are you ready to punch your friends in the face?
Are you ready to chase exploding chickens?
Are you ready to run away from stupid (and hungry) whales?
Are you ready to play football with your face?
If you answered yes to any of these questions you might be ready for the stupidest party game ever!
Are you ready to punch your friends in the face?
Are you ready to chase exploding chickens?
Are you ready to run away from stupid (and hungry) whales?
Are you ready to play football with your face?
If you answered yes to any of these questions you might be ready for the stupidest party game ever!
- 15+ crazy minigames!
Over 15 unique minigames! Run, jump, and punch your way to first place! Feed zombies, chase exploding chickens, play football with your face! More minigames coming in future updates (total of 25 planned)
- Deathmatch
Battle to the death in this classic split-screen game mode. Pick up weapons like bombs, snowballs, and giant hammers and K.O. your friends! Will you be the last one standing when the time runs out?
- The Gauntlet
Race your friends through the deadly and brutal obstacle course that is the Gauntlet. Can you be the first to make it through the giant swinging axes, spike traps and more?
- CPU Players
Party Panic is a hoot when playing with your friends on the couch, but sometimes this isn't an option. CPU Players are available to guarantee it's always a party, even when your friends are not around!
- Silly hats!
Everyone knows all great games let you wear hats. Silly hats only. Wear a pot on your head, become a fierce viking, or an ancient pharaoh. Or just stick your head in a piece of bread. Whatever works. ᕕ( ᐛ )ᕗ
- Lovable (but slightly deranged) characters
In Party Panic you play as a Goober. You're a goofy goober. I'm a goofy goober. We're all goofy goobers. They're a little bit crazy though (probably from all the blunt force trauma to the head.) They like to scream randomly. Like a lot.
- Built-in drinking game!
Enable it on the options screen to turn the party into a party. Or don't, I'm not the boss of you!
- Original (awesome) soundtrack
Party Panic sounds like a party. Literally.
- Can I play the game alone?
Yes. The game can be played with one player against AI, although the more human players you have the more fun the game is! All the party minigames are built around 4 players, any unused player slots will be filled with AI so you're always playing with 4 players. Deathmatch requires two players to play as there is currently no AI to play against, and while you can play the Gauntlet alone, it's still needs AI as well. Deathmatch and Gauntlet AI is the first thing on my to-do list, and will be added with the first update ASAP.
- Will the game have online multiplayer?
No. Party Panic is best played with your friends in person, and is built around that idea. While online would be really cool, it's a huge technical challenge for a single-developer.
- Do I have to use a controller?
Yes. Being built around the couch-multiplayer idea, most minigames require an analog stick + 4 buttons, and the Deathmatch and Gauntlet modes require two analog sticks + 4 buttons. Trying to use dual-stick styled controls on a keyboard just doesn't work. Any usb or wireless controller should work.
- What languages?
Party Panic already has support for English, Spanish, German, French, and Japanese. More languages will be added slowly over the course of development. If you want to see a specific language leave a message on the forums!
- Achievements?
Soon!
MINIMAL SETUP
- OS: Ubuntu 14.04Memory: 4 GB RAMGraphics: Dedicated GPU RecommendedStorage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
- Memory: 4 GB RAM
- Graphics: Dedicated GPU Recommended
- Storage: 500 MB available spaceAdditional Notes: OpenGL 3.2+
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