TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Stardew Valley 

 

Developer

 ConcernedApe 

 

Publisher

 Chucklefish 

 

Tags

 

RPG 

 

Simulation 

 

Singleplayer 

Release

 2016-02-26 

 

Steam

 11,19€ 8,79£ 11,99$ / 20 % 

 

News

 40 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 23394 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/413150 

 

How long to Beat

Main Story

 51 Hours 

 

Main Story + Extras

 79 Hours 

 

Completionist

 145 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 2,000,000 .. 5,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2658  

Average playtime (last 2 weeks)

 352 

Median playtime (forever)

 2168 

Median playtime (last 2 weeks)

 452 

Public Linux depots

 Stardew Valley Linux [659.51 M] 




LINUX STREAMERS (74)
eyeofmidasgamingonlinuxgomezaddamsshexdsl
biffditcoq_noirozonedtwcmdr_jimpy371
ivoriesablazeSpektrum01gregorlorenzblastermaster77
dontgivenofoxgewalker_fragforcegmyakgorsakcouchrebellen
archtoastyzioperliadalanephitejnf
physixcatpalamardeadcarpet1quellus
itskochonveritasedumluckyjacobstvdraconicrose
sir_diealotalotkurabloodlustlucasdias_linuxdapardoh
theonelazyladgreydmiyukazyualnatriumchlorid
ameangeckoanisan_sgjujut8ellinuxgamer
musteliveimclassylionitsjustmarisCPU_Blanc
AtomicOrange13outermostghostpfckrutoniumsociedadepinguim
tomcrentesomelinuxgamerme_at_nathantslapinator__
hewmuexodrifter_codespace0x25adrian_learns
monsieurpljimpy3visualvengeancexyrillplays
st0uffffjustjankekydrostvdiogenesofmiami
kaophimebofinwo_vertikarltorrenezzi10
daarkblood_officialcounterpillowgmanprime500xanarobot
pdiasskygamesakzel94




1.6.4 Patch

hey bobo, hope you've been enjoying the update so far


Here is the latest patch, which includes some new content, as well as a bunch of balance changes, quality of life features, translation improvements, and bug fixes.


[h2]Stardew Valley 1.6.4[/h2]

New content & features

Added 20 new alternate mine layouts, which can start appearing after reaching the bottom of the mines.
Added 20 new volcano mines layouts, which can appear after youve unlocked the shortcut between the caldera and the volcano entrance.
Added fish frenzies.
Added a special cutscene after youve helped your new neighbors grow their family to the max.
Added 4 new fairy styles.
You can now place 8 additional non-fish items into fish tanks.
Raccoon shop now includes a trade for mystery boxes and golden mystery boxes.
Vinegar can now be poured onto trees to stop them from ever growing moss.
Shaving enchantment now causes tree-specific drops: (fern fiddlehead fern, mushroom red mushroom, mahogany hardwood)


Translation changes

Many edits and improvements to the Chinese version ()
Edits to the Russian, Portuguese, Hungarian, Turkish, and Korean translations.
Changed the Chinese fonts to make them more appealing and readable.
Changed Hungarian number spacing character from a comma to a period.
Some improvements to Russian font.


Balance changes

When you load a save, youll now unlock missed Steam achievements if needed (e.g. achievements gained while playing offline).
Added mini-shipping bin as an expensive Qi gem shop purchase.
Added more variety, and improvements, to Skull Cave treasure chests.
Life elixirs now only restores health, and energy tonics now only restore energy.
Wild seed spots are now rarer, but yield more seeds.
Doubled the Iridium Golems chance to drop iridium.
The monsters in the volcano entry level are now randomized each day.
Using a treasure totem indoors no longer works. This prevents them from being wasted.
Going down a level in the mines now makes you invulnerable for 1 second.
Increased raccoon mystery box reward from 4 to 5.
Farming experience now contributes to mastery experience at a 50% rate.
Ice orb will no longer freeze a spider while it is in the air jumping.
Removed red snapper from winter fishing quest pool, and sardines from the summer quest pool.
You will no longer get calico rating points from going down the normal mines.
Golden mystery boxes now have a small chance to yield an auto petter.
Slightly reduced chance to find mystery boxes.
Mine barrels and coal carts will now refresh at the start of each year.
The order of mystery box rewards is now randomized per-player instead of per-save.


Visual improvements

Qi club coins now show up in the shop menu.
Various map edits and fixes.
Removed Marus glasses from all beach portraits for consistency.
Improvements to signage in some non-english languages (i.e. Chinese, French, and Russian)


Quality of life changes

Added a 1.2-second delay after dropping an item, before its picked back up by the same player.
Napalm rings are now non-destructive on the farm and inside the slime hutch (i.e. the explosion will only damage monsters).
Added ctrl + right-click as an alternate toolbar drop hotkey.
Receiving a special notification (e.g. first geode message) will no longer cancel out player actions such as eating or warping.
Flopping fish no longer fall back into fish ponds.
Crab pots now have a short time period after harvesting from them during which they cant be removed (750ms).
The Junimo bundle menu now only highlights items that can actually be placed in the selected bundle.

Other changes

Minor optimizations.
Added two inappropriate names to the list to exclude from the name generator.
You can no longer give gifts to NPCs during green rain year 1 (prevents incongruous attitudes). This also prevents a portrait issue with Demetrius.

Gameplay fixes

Fixed disappearing pets bug.
Fishing splash zones and ore pan points are now removed overnight.
The prize ticket machine now consumes your ticket when you get the reward, rather than when you first press the button.
For the purposes of perfection, the level 100 mines stardrop now has a more robust way to check if its been acquired.
Fixed Monster Compendium not actually doubling all loot.
Fixed geodes no longer dropping on the farm in normal circumstances.
Fixed rare crash when spawning items overnight.
Fixed player colliding with stuff during event cutscenes.
Fixed pre-1.6 forged weapons having reduced stats.
Fixed not being able to put a torch on the sprinkler you get as a CC reward.
Fixed various bugs/crashes related to building a cabin.
Fixed wild seeds in garden pots putting their final crop in the top-left corner of the map instead of the pot.
Fixed lost and found chests (from night market and elsewhere) not working anymore in 1.6.
Fixed a duplication bug with the lost and found chests.
Fixed slime hutch floors reverting to the default after reloading a game.
Fixed malformed casino shop red fireworks ID.
Fixed pet adoption catch-all case only working with the animal catalogue, and only applying in year 2 specifically, rather than for any year 2 or beyond.
Fixed use legacy randomization option applied inconsistently when loading a save, which caused weird issues like broken green rain days.
Fixed the case where you could permanently miss the ancient seed recipe if you grabbed the ancient seed packet but not the associated recipe, and then closed the museum rewards menu. Missing recipes will also be restored upon loading a file.
Fixed issue with duplicated animals & building interiors from pre ~1.3 saves.
Fixed end tables not being rotateable.
Fixed an issue where empty barns/coops could not be removed by Robin on old saves.
Fixed slime egg incubators letting you reclaim the egg before it hatches.
Fixed farmhouse placement bounds to match the object placement restrictions around it.


Multiplayer fixes

Synced some NPC Gift data in other languages.
Fixed fireworks (and possibly other sprites) drawing behind stuff in multiplayer.
Fixed Build a Silo quest not being completed for farmhands.
Fixed Raccoon quest not being removed for all players.
Fixed double trinket issue when a farmhand disconnects/reconnects.
Fixed double and/or missing derby participants sprite issue in multiplayer.


Display text and localization fixes

Many edits and fixes in translation text.
Fixed a text parsing error for Asian languages which caused them to incorrectly wrap in some cases.
Fixed spacing issues in Asian languages.
Fixed several localization issues
Fixed Russian line break issue.
Fixed events not consistently handling gender-dependent text.


Cosmetic fixes

Adjusted the draw order of basic objects so that debris will not be drawn underneath them as often.
Placeable grass now offsets vertically a little if it would clip through a front-layer tile.
Fixed seasonal world map not working for non-English players.
Fixed flying monsters not being draw above things on the farm & volcano.
Fixed reward icon in completed quest menu being visually offset.
Fixed georges TV clipping with farmer during green rain.
Fixed movies not showing layered sprites (e.g. the eyeball in Mysterium).
Fixed Qi club coins drawn below the lightmap.
Fixed Qi coin overlay drawn during minigames.
Fixed crane game audio not stopping when the game is forcefully closed.
Fixed some tooltip padding issues.
Fixed movie theater display issues on the world map.
Fixed repeated dialogue selection sound if a control was plugged in but you are using a mouse.
Fixed quest reward icon input offset issue.
Fixed Joja Warehouse roof drawing above the weather (and possibly other similar cases).
Fixed various map tile issues.
Fixed a visual issue with a shadow in the farm house.
Fixed able to swap two chests of the same type.
Fixed machines sometimes wobbling when theyre not processing anything.


There are also some changes for modded players and mod authors, if those are of interest to you, check the full patch notes here or here.

Thank you for playing Stardew Valley!

-Ape stardrop


[ 2024-04-18 22:08:40 CET ] [ Original post ]