Defend Earth from an immeasurable alien invasion in GunSuit Guardians, an action-roguelite twin-stick horde survival.
Take to the skies in an advanced aerial combat suit, wield enormous weapons, and upgrade your gear to become an unstoppable force of destruction.
GunSuit Guardians condenses arcade shooter combat with roguelike elements to create a deep, action-packed experience where each run provides a fresh challenge.
It's time to shoot, fly and defend the sky!
https://store.steampowered.com/app/2278830/GunSuit_Guardians/
About
Defend Earth from an immeasurable alien invasion in GunSuit Guardians, an action-roguelite twin-stick horde survival. Take to the skies in an advanced aerial combat suit, wield enormous weapons, and upgrade your gear to become an unstoppable force of destruction. GunSuit Guardians condenses arcade shooter combat with roguelike elements to create a deep, action-packed experience where each run provides a fresh challenge.
Play the demo and add GunSuit Guardians to your Wishlist!
https://store.steampowered.com/app/2278830/GunSuit_Guardians/
Watch the Trailer
[previewyoutube=9TnCFK5AMm8;full][/previewyoutube]
My new game is released after more than 3 years in Early Access. Check it out! https://store.steampowered.com/app/861330/Dungeon_Deathball/
TACTICS, TERROR & TOUCHDOWNS
Dungeon Deathball is a turn-based, tactical death-sport where you desperately try to score touchdowns, outsmart savage beasts and survive a randomly-generated gauntlet of blood, guts and goals.
Lead your team of captives to freedom!
They've been imprisoned for as long as they can remember. Now their only chance of freedom is to survive a series of barbaric trials for the entertainment of bloodthirsty hordes. Win the game and your team will be released, but be warned: the penalty for failure is death.
https://store.steampowered.com/app/861330/Dungeon_Deathball/ Follow me on Steam | Mailing List | Discord | Patreon | Twitter | Facebook | YouTube | Homepage
Dungeon Deathball is touching down!
I've been developing the game in Early Access since July 2018. In those 3 years it has undergone countless changes and improvements based on feedback from players around the world. It's now the biggest, deepest and most complex game I've ever made. And I'm happy to say it's... it's done! Well, apart from a few finishing touches of course.
Dungeon Deathball will transition out of Early Access on 13th October.
I've been busy preparing for release, which includes making a fancy new trailer that you can watch on the Steam page now!
In the meantime, here are some quick things you can do to help the game's chances of success...
Add it to your Wishlist
If you add Dungeon Deathball to your Wishlist then you will be receive an email notification the moment it is released on Steam.
Leave a Review
Already bought Dungeon Deathball in Early Access? Then please remember to leave a review! It really helps to boost the game's visibility and let others know whether it's worth buying.
Follow me on Steam
If you follow me then you'll be updated of all my new game releases and major news updates. --- If you're a Curator here on Steam then please get in touch. I'm happy to send out review copies. That's all for now. See you on launch day! Matt
Hello Switch pilots!
A patch has just been released for Switch 'N' Shoot (version 1.3.5).
As mentioned in the earlier beta notes, this update brings the following changes...
What's new
Fix for blank screen on Linux
A number of Linux users reported a blank screen when starting the game, with audio playing in the background. The game has been rebuilt with a much more recent and stable version of Unity, which brings a bunch of its own fixes over. I gathered feedback from the beta version of this patch. Several players told me that it fixed the issue for them, whilst others told me it did not. If you continue to experience this problem after the update, please try the fix in this discussion thread.
D-pad support for Xbox controllers
This patch adds D-pad support for Xbox One and Xbox 360 controllers, in addition to the existing analogue stick support. Since the beta patch, this has also been improved to work correctly on Linux too. Please let me know if you have any issues with the new version. Thanks! Matt
P.S. Check out my upcoming game Dungeon Deathball. It's nearly finished!
Hey switchers 'n' shooters! I've just updated the game to a much more recent (and stable) version of Unity, which I'm hoping addresses some common problems among Linux users. Version 1.3.5 is now available as a beta. See below for details on how to access it before full release.
What's new
Fix for Linux users
If you've been playing on Linux and experiencing a white screen with no game visible, please try downloading the new patch (version 1.3.5) and let me know in the comments or discussions whether or not this patch fixes it.
D-pad support for Xbox One controllers
This patch also includes D-pad support for Xbox One controllers, in addition to the existing analogue stick support.
How to download the Beta
[olist]
P.S. Check out my upcoming game Dungeon Deathball. It's nearly finished!
Hello, friends!
Just a gentle reminder that I have a free Mailing List for all my big game updates.
Enjoy my games?
Want to be first to know when I release new ones?
Want to press your ear directly into the megaphone when I shout into it?
Then please consider subscribing!
(I promise I'll be respectful of your time. I won't spam you too often or shout into the megaphone too loudly.)
Thanks for supporting me and my work!
Matt
The requirements for unlocking two of the 'grindy' achievements have been reduced. This was in response to feedback from several players.
- Ultrahyperdrive - Hyperdrive 125 times (reduced from 250).
- Yakety Sacs - Kill 25 Incubators (reduced from 25).
Hey everyone, my new game is now available on Steam!
Ghost Grab 3000 is a score-based arcade 'bullet hell' with a unique game mechanic...
You can chain together any ghosts that enter your beam, then destroy the entire chain all in one go. The longer your chain, the bigger your score multiplier.
Survive as long as you can and see how you rank on the leaderboards! I hope you like it!
Out now for Windows, Mac and Linux with a 25% launch discount and bundle offers!
https://store.steampowered.com/app/1047580/Ghost_Grab_3000/
Are you ready to GRAB, CHAIN and DESTROY the wretched roaming souls of humanity?
Get your Grapple Beam fully charged... You're gonna need it if you want to survive this arcade apocalypse.
- An endless score-chaser with a unique game mechanic.
- Chain ghosts together and destroy them all at once for huge score multipliers.
- Includes Steam leaderboards, achievements, cloud saves and 8 languages.
Add Ghost Grab 3000 to your wishlist to be reminded when it's released!
https://store.steampowered.com/app/1047580/Ghost_Grab_3000/
Version 1.3.2 is now available. The main change is to address problems that could arise if you switched between Full-Screen modes using Mac OS's maximise button or Alt+Enter. Changes:
- Bug fix: switching full-screen mode using the main OS buttons or Alt+Enter no longer causes problems with the interface. The game will now automatically detect changes made outside the Options menu and adjust accordingly.
- Added consolation credit hotkeys for Arcade version.
- Added "ASS" to the list of naughty names (oops).
My new game Singled Out is now available on Steam!
Check it out! https://store.steampowered.com/app/1144150/Singled_Out/ P.S. If you already own Switch 'N' Shoot you can get it as part of a the Eggsplosive Bundle (15% off) or the Complete Egg Carton Bundle (20% off) with a little discount to say "thanks for supporting me and my work". You make it possible for me to do this full-time, and I'm eternally grateful!
Looking for something a little more portable for the weekend? Visit the Nintendo eShop today and you will find a delicious discount on Switch 'N' Shoot.
Available now on Nintendo Switch!
Support the Flip Grip attachment and portrait mode at the press of a button!
Hey folks! Just a quick update to let you know that I now have a Mailing List!
Please sign up if you'd like to receive free email updates about my games, events and discounts delivered straight to your inbox.
I promise I'll be respectful of your time and not send too many emails.
Thanks! Check out the links below too for more info and ways to follow me!
Matt
My next arcade game is coming to Steam very soon...
Please add it to your Wishlist if you want to be notified when it's released! https://store.steampowered.com/app/1047580/Ghost_Grab_3000/
Version 1.3.1 is now live!
This brings all the new changes over from the recent Nintendo Switch release, plus some newer tweaks and bug fixes.
Here's the full list of changes:
Changes:
- Added language support for Simplified Chinese ().
- Added language support for Japanese ().
- Added language support for Russian ().
- Added language support for Brazilian Portuguese (Portugus Brasileiro).
- Added colour palette unlock system (based on the furthest Sector you have reached).
- Added 7 new colour palettes to unlock, with 8 presets per palette.
- Palette swap menu overhauled.
- Player ship colour changes if you set the background to the same colour (and vice versa) so you can't accidentally hide the ship and menu text.
- Added more options for random name generator.
- Gameplay pop-up text is now positioned near the area of focus (e.g. "Power-up!" text is positioned above where you caught the power-up).
- Added icon to go straight to Extras menu from 'game over' screen.
- Stat values are now capped (at ridiculously large values) to avoid save file issues on Switch.
- Added an option to disable the 'arcade cabinet' border artwork.
- Added sound effect and visual warnings when laser walls and bosses appear.
- Added sound effect when 'Back' is pressed in menus.
- Added sound effect when power-ups appear.
- Added sound effect when shield-dropper alien appears.
- Application is now built for 64-bit OS.
- TATE Mode now supports both portrait orientations.
- Added developer links on shutdown.
- Web links are now opened in the Steam Overlay.
Bug fixes:
- Certain elements now display at the right orientation in TATE Mode (stars, screen shake and screen-wipe).
- Final score text no longer sits too high up.
- A default icon is now automatically highlighted in all menus.
- Buttons cannot be spammed during transitions when you instigate a level load.
- The correct icon is now selected when you press 'down' from the 'Back' icon in the Extras menu.
- You can now skip the leaderboard display animation again, to speed up game restart (this was added, then broke).
- 'Quit' button now works correctly again.
- Audio with randomised pitch no longer interferes with audio with fixed pitch.
- Keyboard/controller menu input no longer breaks if you deselect all icons with the mouse.
- Game window now fits correctly on super-widescreen displays.
- Fixed some text not being localised in certain languages.
- Remapping the 'Quit' button now works properly.
I hope you enjoy this update! Please remember to:
Version 1.3 is hitting Steam very soon!
New features include:
- new colour palette unlock system (with 7 all-new retro colour palettes to choose from).
- language support for Russian, Brazilian Portuguese, Chinese, and Japanese.
- many more little improvements and bug fixes.
Available on Nintendo eShop:
https://www.nintendo.com/games/detail/switch-n-shoot-switch/
Thanks for supporting my little game! I wouldn't have been able to bring it to new platforms without the support of my awesome Steam players. You're awesome.
Please remember to leave a review on Steam!
I'm very happy to announce that...
Switch 'N' Shoot is coming to Nintendo Switch on 10th April 2019!
Pre-purchase is available NOW on Nintendo eShop with a 15% discount.
Check out the new trailer here.
Ghost Grab 3000 is a frantic spook-em-up with bullet hell gameplay and a unique 'Grapple Beam' mechanic!
It's coming soon to Steam, so be sure to add it to your Wishlist to be notified when it gets released!
https://store.steampowered.com/app/1047580/Ghost_Grab_3000/
Meanwhile... watch this space (or my Twitter) for some more BIG NEWS coming on Thursday...
Fixed boss disappearing off the screen edges sometimes, resulting in tech hang.
2018 has been a wild ride! Thank you so much to everyone who has supported me this year. I truly can't express how grateful I am for the privilege of making indie games full-time.
I'm excited about what 2019 will bring. You can expect to see Switch 'N' Shoot on more platforms, a full release of Dungeon Deathball, and more projects bubbling to the surface.
Both of my games are on sale for a little while.
Please consider supporting my solo game development, sharing my games with a friend and please remember to leave a review on Steam!
https://store.steampowered.com/app/498470/Switch_N_Shoot/
https://store.steampowered.com/app/861330/Dungeon_Deathball/
Extra savings if you buy them together in the Egg Carton bundle:
https://store.steampowered.com/bundle/7332/The_Egg_Carton/
Have an awesome Winter break! I will see you on the other side!
- Matt
Fixed screen being messed up when changing between monitors with different orientations.
Version 1.2.1
Fixed screen being messed up when switching between full-screen and TATE modes.
- Fixed screen being messed up when switching between full-screen and TATE modes.
The next big update is here, adding language support for French, Italian, German and Spanish, several new features and an overhauled interface!
Read on for the full list of changes...
Languages
Version 1.2 adds full language support for French Italian, German and Spanish. I also intend to add support for Brazilian Portuguese, Russian, Japanese and Simplified Chinese in future updates. A huge thank you goes out to the kind people who helped to localise Switch 'N' Shoot! You're all awesome! If you want to contribute to localisation or suggest corrections to existing text, please add comments to this spreadsheet: https://docs.google.com/spreadsheets/d/1PxbcHXlSPdk3HJPlddzZQiqAVxTBwxWD7FNZIH6uob4/edit?usp=sharing
TATE Mode
Shmup connoisseurs will be familiar with this term. But for the benefit of everyone else, TATE Mode means the game can be played in a 'portrait' orientation. So, if you prefer, you can rotate your entire monitor 90 degrees and have the game adjust to fit. If you want the authentic arcade experience in your home, this is the way to play! Simply hit F10 at any time while playing to toggle between normal and TATE modes, or change it in the Options menu.
Overhauled Interface
In the process of adding new fonts that support the full Latin character set, I made some disturbing discoveries about the state of my current GUI (graphical user interface). In short, it was a mess of high- and low-resolution assets all jumbled up. Some drastic changes had to be made. So now the entire GUI has been updated with a more 'pixel perfect' version, resulting in a cleaner, sharper, tidier look to the low-res pixel art. There are also numerous improvements to the layout and flow of menus and improved feedback during gameplay.
Colour Presets
In addition to the existing Palette Swap feature, you can now press F5 or F6 to cycle back and forth through a number of colour presets, hand-picked by yours truly to look all cool and retro.
More colour palette features are planned for the future too!
Full Changelist
- Complete overhaul of interface and menus to render at low resolution, and to be more tidy and 'pixel perfect'.
- Added support for French, Italian, German and Spanish languages.
- Integrated TATE Mode into the game. You can toggle it in the Options menu or by pressing F10.
- Combined 'PLUS+' menu and 'OPTIONS' menu into one single 'EXTRAS' menu.
- Added link to Extras menu from Game Over screen.
- Changed the 'weapon power' bar icon to be more visible.
- Added text to make it more clear when you power up/down, hyperdrive, and get/lose a shield.
- Added a sound effect when you get a new High Score.
- Added dithered fade-off effects at the sides of the playing space.
- High Score table now shows 10 scores instead of 5.
- Tweaked some of the random name generation system and blocked more naughty words.
- Added several new lines of dialogue.
- Removed Facebook/Twitter links and added a single 'developer' link.
- Sped up the level-load animation.
- All interface elements now use your chosen colour palette.
- Added the ability to cycle through colour presets at any time using F6 hotkey (or F5 to go to the previous one).
I'm very excited to announce the launch of my new Patreon!
https://www.patreon.com/mattglanville
If you like my work, please consider chipping in a little each month to help me keep doing what I do.
In return, you'll get exclusive access to early versions of my games, development blogs, Unity tutorials and access to the private Discord.
Thank you!
Switch 'N' Shoot is 2 years old!! Wow, they grow up so fast.
In those 2 years the game has seen a complete rewrite of its entire code base from scratch, toured a bunch of shows in the UK and US, and found a physical home in DSM Arcade's amazing arcade cabinets. (Wanna buy one? Get in touch! https://www.dsmarcade.com/)
To celebrate this wild ride, here's a the biggest discount yet.
If you've been enjoying the game all this time, please remember to leave a review on Steam, as it really genuinely supports me and helps me to continue making indie games.
Or, why not tell a friend who will also love the game, or gift them a copy?? :D
Matt
Switch 'N' Shoot is coming to EGX next weekend!
You'll be able to find it in the Leftfield Collection and, yes, the special one-button arcade cabinet will be there in the flesh, courtesy of DSM Arcade.
There will also be a competition to win a T-shirt! (or, if you're not up to the challenge, they will also be on sale for the very first time)
I'll be there in person for the entire event, which runs from Thursday 20th until Sunday 23rd September 2018. Come and say hi!
This update is a COMPLETE rewrite of the game's code.
It's ridiculous.
In the last year and a half I've been learning how to script in C Sharp. During that time, I've rewritten the entire code-base of Switch 'N' Shoot, so it now uses 100% C Sharp instead of a third-party visual scripting tool. This means I'm able to get a lot closer to the nitty-gritty logic and optimise things more effectively. I hope you'll notice the huge upgrade in how smoothly the game runs, as well as a bunch of improvements and additions. If you like it, please remember to leave a review and tell a friend -- as a solo indie developer I rely entirely on word of mouth. Thank you!!
Arcade version
Switch 'N' Shoot has also been hitting barcades in the U.S. recently, courtesy of awesome indie game cabinet creator DSM Arcade. Check them out! I overhauled the code for this special arcade version, and it made sense to carry it over to the PC and mobile versions too.
Changes in v1.1 from v1.0
Here's a complete rundown of everything that's changed. Huge thanks to everyone who helped test the beta! Changes & Improvements:
- Rewrote like... 95% of the code.
- All objects now move much more smoothly.
- Spawning/despawning of aliens and bullets heavily optimised (using an object pooling system).
- After a Boss is killed, the next wave begins a little later (to give you a moment to readjust).
- Automatic TATE mode (full screen portrait) if your resolution is taller than it is wide, for the authentic arcade feel at home!
- You can now skip the 'high score table reveal' sequence to get back to playing quicker.
- The background colour changes to a dimmed version of the alien colour when you die, instead of always being red.
- Many more possibilities and improvements for random name generator.
- Smart text box fitting for sentences that didn't quite fit.
- 'Aliens Missed' stat is increased when alien self destructs, not when it starts self destruct sequence (because you could still kill them with a Shield in this state).
- Boss attack pattern is a little more balanced (not truly random any more, uses a pooled attack list instead).
- Shield Dropper alien is now rendered in front of the Boss so it's easier to see.
- Moved weapon power bar to the top of the screen for better visibility.
- Sharper fonts.
- Added new Boss music.
- Added new Plus menu music.
- All music volume balanced to be slightly quieter.
- Added pitch randomisation to all SFX and speech.
- Music fades in and out when it changes between screens.
- Fixed bug where the first alien would always spawn in same position.
- Fixed sprite render order on Boss.
- Fixed Boss' vomit beam not animating.
- Fixed Boss' eye not flashing when hit.
New game coming soon!
And finally, while I've got your attention... I have a new game coming to Steam very soon, so please add DUNGEON DEATHBALL to your wishlist:
Thanks! Matt @crowbarska
The latest beta testing version is available for Windows, Mac and Linux!
If you are a Mac or Linux user in particular, I would hugely appreciate an extra pair of eyes and some feedback on the state of the new build. This is a big update and I am just one solo developer with a limited capacity to test on a wide range of hardware. For details on how to access the beta version in your Steam client, see the previous post. Changes in 1.1.6:
- Automatic TATE mode (full screen portrait) if your resolution is taller than it is wide, for the authentic arcade feel at home!
- You can now skip the 'high score table reveal' sequence to get back to playing quicker.
- The background colour changes to a dimmed version of the alien colour when you die, instead of always being red.
- Fixed bug where beating the top score didn't put your score in first place.
- Fixed Quit button not being changed when you remap it.
The major update I mentioned in my previous post is now live in beta form.
This means you can opt-in if you want to help test it, otherwise things stay as normal and your version of Switch 'N' Shoot remains unchanged. If you want to get a preview of the new version, the steps are below. This is currently available for Windows users only, but Mac and Linux versions are coming soon. Please remember that this is a beta, so it may contain bugs. If you find any, please report them to me by leaving a comment anywhere on the Steam page or on Twitter!
Here's how to get the beta:
1. restart Steam if it's already running. 2. right-click Switch 'N' Shoot in your game list and select "Properties". 3. go to "Betas" tab. 4. from the drop-down menu, select "public_beta". Steam should then download the new version automatically. If you change your mind and want to revert to the main branch, follow the same steps but in step 4 select "NONE" instead. I'll post a full change-list when this version goes fully public, but the main changes are:
- Rewrote like... 95% of the code.
- All objects now move much more smoothly.
- Spawning/despawning of aliens and bullets heavily optimised (using a pool system).
- After a Boss is killed, the next wave begins a little later (to give you a moment to readjust).
- Many more possibilities and improvements for random name generator.
- Couple of new music tracks.
- Bug fixes.
Hey switchers & shooters!
Recently I've been collaborating with DSM Arcade to bring Switch 'N' Shoot to the barcades of Iowa in the form of an actual real coin-op arcade cabinet.
The project required some changes making to the game, and I decided it was time to do something I'd been wanting to do for a while:
A full code rewrite.
What you see in the gif above is the game running in 100% new code, and it's a heckuva lot more smooth than the previous version (you can't see the benefit in the gif which is capped at 25 FPS, but in-game it makes a world of difference and easily surpasses 60 FPS).
BORING TECHNICAL STUFF: The old codebase was created with a visual scripting plugin. It's a somewhat bloated middleware plugin, and I've learned a lot about coding in C Sharp since its messy beginnings. So now the game is coded fully in C Sharp and I've been able to get a lot closer to the nitty-gritty engine details to really optimise how it runs. The frame rate is a lot smoother as a result, and I've been able to fix a whole bunch of bugs that were gnawing at the back of my mind.
I hope you'll keep your eyes peeled for the update coming soon. I'm excited to get it out there but I need to make sure it's absolutely bug free before I do. I don't want to destroy the leaderboards you've all been blasting away at.
Some little things you can do to help me out in the mean time:
1. Leave a review on the store page.
2. Tell a friend about the game or gift them a copy.
It really does help a lot.
Thanks!
Matt
@crowbarska
> RECEIVED HIGH PRIORITY MESSAGE.
> OPENING MESSAGE...
FAO: ALL SWITCH PILOTS
It has been brought to the academy's attention that a number of Switch Pilots have been involved with the distribution of contraband entertainment products - commonly referred to as "Steam Trading Cards" - among other decorative trinkets, posters, etc.
The full list comprises:
> MOVED MESSAGE TO RECYCLE BIN.
> EMPTIED RECYCLE BIN.
Your good admiral expresses deep concern regarding the trading or display of aforementioned items and wishes to make clear that their use is to be strictly limited to personal use in personal time. Anyone caught trading any of these items will receive a disciplinary and/or a smacked bottom.
Signed,
Admiral Odessa
Switch 'N' Shoot is now available on Steam!
So fire up your Switch Craft and get your trigger finger ready (remember: one button means you only need one trigger finger).
A sincere note
Making this game has been full of ups and downs and a lot of hard work, but I'm so excited to finally be releasing it to the world. My gratitude goes out to everyone who voted on Greenlight and supported the game during Early Access. It quite literally would not be here without you. Thank you! I hope you have fun, share your scores and tell a friend if you like it! - Matt P.S. Early release is the new delayed release.
I am very pleased to announce that Switch 'N' Shoot is leaving Early Access and getting its full Steam release on 18th October!
The game is currently about 1/3 off, but it will go up to full price on release. So if you consider yourself a cheapskate, now would be a great time to snap it up.
Undecided?
Take a look at what the players are saying (spoiler: as I write this 100% of the reviews are positive. Definitely not bragging, just trying to help you make an informed decision).
Already got it?
Help the unenlightened make that decision by sharing your thoughts in a review!
Not interested?
Well, you can't please everyone I suppose. But I hope you find something more to your liking.
This update 'hyperdrives' the following 'exciting' features into the game:
- Added controller support for Quit/Back function (not that you'd ever want to stop playing). By default, it uses "START" on an Xbox 360 controller, which is "joystick button 7", so if you're using a different controller or using a Mac it may be mapped to a different button. Luckily, this patch also features...
- Added option to remap Quit/Back to a different button. This supports 2 separate bindings at a time (one for keyboard/mouse, one for controller/joystick).
- Reduced the requirement for 'Ultrahyperdrive' achievement from 500 to 250.
- Reduced the requirement for 'Yakety Sacs' achievement from 100 to 50.
- Added "Steamworks . NET" to credits list.
- Updated my personal default high score. Beat that.
The latest patch addresses the following issues:
- Fixed crash on game start on Linux.
- Added Achievements button to Extras menu.
- Fixed screen shake continuing if you die when the laser walls are active.
- Fixed some 'external link' GUI buttons remaining highlighted after selecting them.
Beta version 0.18.5 is live & adds support for Steam Achievements & Stats!
View the list of all 16 achievements here. Stats and achievements are updated when you hit Game Over to avoid annoying distractions when you're in the zone. You can view your stats by heading to the PLUS+ menu from the title screen. As a bonus, if you've been playing the earlier builds, your stats should be preserved and automatically uploaded to the Steam servers when you next play. This update marks the last major changes to the game, which means it's on track to leave Early Access in October as originally planned! There are some final tweaks and bug fixes I'd like to make before then. Stay tuned and follow @crowbarska on Twitter for the latest news.
Time to start unlocking those chevos!
Please note that stats and achievements may be reset before final release, but I'll try to avoid this if possible.
Beta version 0.18.4 is live & adds support for Steam Leaderboards!
Go and check them out if you don't believe me. Your scores will be posted automatically whenever you hit Game Over (you've been seeing that quite a lot, right?). There are two leaderboards:
- Best Score
- Sector Reached
Now go and work your way to the top, pilot!
Please note that the leaderboards may be reset before final release, but I'll try to avoid this if possible.
I've just released another patch with the following fixes:
- Fixed web links not opening on Linux.
- Fixed full screen setting not being read correctly on Mac and Linux (it now checks actual screen state instead of PlayerPrefs).
- Fixed some keyboard/controller menu navigation not moving to the expected icon.
Hi everyone! Thanks for all your support in the first few days on Steam. I really am so grateful that you took the time to check out my little game. I've just released the first Steam patch which contains these changes:
- Fixed resolution and border art breaking when you start the game in windowed mode. (If you continue to experience problems, you may need to delete all 3 "Screenmanager" settings in the registry to reset it. Drop a comment below if you're unsure how to do this. Alternatively, you can delete all save data from the Options menu BUT you will lose all your high scores with this method.)
- You can now press Escape to back out to the title screen, or quit the game if you're already on the title screen.
- Dialogue now displays faster in menus.
- Mac version now runs without the menu bar and dock. I'd appreciate feedback from Mac users about what works best for you.
Switch 'N' Shoot
Matt Glanville
Matt Glanville
2016-10-17
Action Indie Casual Singleplayer
Game News Posts 41
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(121 reviews)
http://switchnshoot.space/
https://store.steampowered.com/app/498470 
The Game includes VR Support
Switch 'N' Shoot - Linux [94.07 M]
Switch 'N' Shoot is an arcade shoot-em-up with a twist...
You only have one button which turns your ship and fires your guns at the same time.It's simple, fast, challenging and annoyingly addictive.
How many alien badbutts can you take out before you become stardust?
(Come on. Your friend only scored 7. You're at least a 12.)
FEATURES
- Save the world with just one button.
- Fail instantly. Retry even instantly-er.
- Upgrade your lasers and hyperdrive into oblivion.
- 8-bit pixel art & beautiful border illustration by Paul Duffield.
- Crunchy sounds and music.
- Palette swap to please your eyeballs.
- Silly random name generator.
HOW TO PLAY
- Press any button to SHOOT.
- Press any button to SWITCH direction.
- (yes, they are both tied to the same any button...)
- OS: Ubuntu 12.04 or later / SteamOS
- Processor: 1.6 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: A reasonably modern graphics card
- Storage: 148 MB available spaceAdditional Notes: Supports most input devices
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