Hey switchers & shooters!
Recently I've been collaborating with DSM Arcade to bring Switch 'N' Shoot to the barcades of Iowa in the form of an actual real coin-op arcade cabinet.
The project required some changes making to the game, and I decided it was time to do something I'd been wanting to do for a while:
A full code rewrite.
What you see in the gif above is the game running in 100% new code, and it's a heckuva lot more smooth than the previous version (you can't see the benefit in the gif which is capped at 25 FPS, but in-game it makes a world of difference and easily surpasses 60 FPS).
BORING TECHNICAL STUFF: The old codebase was created with a visual scripting plugin. It's a somewhat bloated middleware plugin, and I've learned a lot about coding in C Sharp since its messy beginnings. So now the game is coded fully in C Sharp and I've been able to get a lot closer to the nitty-gritty engine details to really optimise how it runs. The frame rate is a lot smoother as a result, and I've been able to fix a whole bunch of bugs that were gnawing at the back of my mind.
I hope you'll keep your eyes peeled for the update coming soon. I'm excited to get it out there but I need to make sure it's absolutely bug free before I do. I don't want to destroy the leaderboards you've all been blasting away at.
Some little things you can do to help me out in the mean time:
1. Leave a review on the store page.
2. Tell a friend about the game or gift them a copy.
It really does help a lot.
Thanks!
Matt
@crowbarska