A couple of weeks ago, we created a new beta system that is super easy to use. You simply have to start a new room and select the game version from there. We had introduced a new suppression system, and added a new grenade mechanic.
Today we have pushed a new way to use firearms and we have greatly improved the usability of the sniper. See full change log here or read details below.

Sniper rework
You can now play with the reworked sniper which has a completely reworked interaction, it will have three modes:
- unscoped: crap accuracy, decent aiming time
- scoped: high accuracy, slow aiming
- Scout mode: you will be able to define a sweeping angle that the sniper will cover automatically (press F4 to enable, and draw an arc with the mouse)
For this update, we will include one sniper per player in the beta branch so that you can play with it.
We will next revamp the SMG and LMG, meanwhile their modes will have only one option.
New firearm interaction
We're also adding two new ways to use firearms:
- Timed shot:
hold the mouse down on the target to prevent your soldier from shooting when his aim is ready (great for timing shots when waiting for an enemy to go out of cover)
- Emergency shot:
double click on enemy to shoot instantly with an hit chance penalty (great for overcoming traps in corners)(edited)
I will write this in the Steam anouncement as well.
Ah, and we've also finally added a button to reload your gun manually!
Stay tuned for the rest of the weapons updates coming in a couple of weeks!
[ 2017-03-23 17:14:33 CET ] [ Original post ]