Announcement coming!
Big things are around the corner! Low activity will soon be a thing of the past. We are preparing a major marketing campaign, and we aim at having the highest activity in Divided We Fall / Call of Combat history.

Stay tuned for a big announcement next week.
Early Access has provided us with a lot of feedback, here is how we are improving the game to prepare for the future of Divided We Fall.
Gameplay improvements: We are improving the interface for more gameplay clarity, and for those who missed it we have massively revamped a lot of gameplay stuff: grenades, weapons, strategic interface, gunfight controls.
Game modes improvements: We are readjusting game modes, especially respawn, to improve new players experience (open game modes were the best introduction for new players in Call of Combat)
Preparing the release: With a marketing campaign we aim at bringing a lot of new players at once. Our goal is to bring a lot of new players, a lot more than Call of Combat ever had.
Regiment recruits: We are working on improvement with regiment recruit systems, and we're adding more info to regiment description pages like its history, its intentions (whether it's elite or community oriented), so that new players can have more informations when choosing a regiment to join.
Medals & ribbons: We have started working on finally implementing the medals, which is the very last feature that Divided doesn't have compared to Call of Combat.
Surprise...: We have secretely been working on a massively requested feature that will be unveiled at release.
Controls and hotkey settings: We have been working on UI and controls improvements (hotkey menu incoming!).
At the end of the Kickstarter campaign, we declared that we would never surrender, and we have yet to deliver our biggest blow.
[ 2017-09-07 16:21:15 CET ] [ Original post ]