Hi All,
Big update from us with regards to the update line up!
Lets dive into what's changed recently!
Update Notes:
Server Core Upgrade!
We have updated the server core to a much later version of the original core, allowing us to improve the current functionality moving into a more stable and featured version.
New versions come with more features from previous versions and can also allow us to improve code reducing overhead and improving in game / lobby experience!
Lobby Updates!
We have performed a minor update to the lobby, reviewing the current setup and understanding that the lobby could be a bit too much, we decided to remove some elements to make it more clear and clean to remove confusion for new players.
- Removed Regiment List
- Removed Tournament List
- Modified how the server list shows
- Modified so it now shows if it's a bot or player based server
- Modified the bottom bar which is now displaying at the top
Small updates for the Lobby at current, we are working on a new and fancier looking lobby. This will take some time to complete as it will be a rewrite to the current one being used now. Game Design Updates We are in the process of performing some minor changes to the game itself, displaying the map at the bottom right rather then the left side and moving some of the user interface to different area's. It's not a massive update but its a start and we find that moving this around will help attract new players and also show to our current user base that we are working on it where time is available to us. Other News So regiments aren't gone however we are looking to remove/disable them during the low levels of players, having everyone playing as a general group will help build relationships with players and ideally this would then lead to regiments. Rank at the moment we feel should be expressed through game time and experience. We feel having regiments at this stage would just overrule players in which don't have their own regiment or want to progress this at that time. MP's and Councils We are now reviewing current MP's and Council members to bring the active in front of inactive. We understand that not everyone has full focus on this game due to the loss of attention over the main release. However we feel in order to bring the community to an active state we will need to review the state of these two groups. We will be seeking new Council members and MP's going forward once we have gone through our current members in these groups. New Dev's So you may have seen there is a "New Dev" Discord group, this new group is to show new contributors in this project who are actively looking to improve this game. Kading Crew We all know the below two who have been the life and blood of this game from day one, We are still working with them and they are also assisting where they have time to help us get more updates out and to discuss ideas and plans to better improve!
- Florian (Game Code, Network Code all things code)
- Antoine (Main Game Core, Animations, Designs, GFX anything Unity)
- Vankerkom (Experience in multiple languages from C# to Java)
- Myself (Hitman Alex) Main focus is getting everything to a good order, while also working on understanding Unity to improve in game design.
Divided We Fall
KAVA Game Studio
KAVA Game Studio
2017-10-03
Action Indie Strategy
Game News Posts 33
🎹🖱️Keyboard + Mouse
Mixed
(245 reviews)
http://dividedwefall.co
https://store.steampowered.com/app/495580 
The Game includes VR Support
Divided We Fall Linux [1.18 G]
Divided We Fall: Officer Edition
Command your squad through WW2, form well thought-out battlefield tactics and executive them effectively to ensure your path to victory.
Hone your skills in fast paced 1 vs 1 real-time battles, or join battles with up to 10 soldiers per side, each will require a great amount of planning, co-operation and teamwork.
Become a commander by being the highest ranked player of a team, devise an overall battle plan for your team and assign weapons to your soldiers through an in-game board interface.
To achieve victory as a commander on the battlefield, you must make effective use of terrain to provide cover for your troops, create deadly kill zones and ambush the enemy. Success hinges on the tactics formed during the planning phase, the effective teamwork between each other and the individual execution of the chosen tactics during combat.
Forge strong bonds of brotherhood in this intense multiplayer combat, for Divided We Fall…
Key Features:
● Intense real-time battles where teamwork is the key to victory
● Close quarter combat with tactical manoeuvring and ambushes
● Squad-based action combined with team play that has a clear military chain of command
● Compete with your clan via ranking systems, leaderboards and competitions
● Command your fire team successfully and strive to become a general
● Use the World War II terrain to your advantage; provide cover for your troops and create deadly kill zones and ambushes.
- OS: Linux 64-bit
- Processor: Dual Core 2GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Nvidia GTX8800. Intel 4000 or equivalent
- Storage: 2 GB available space
- OS: Linux 64-bit
- Processor: Quad Core 2.5GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GTX260 or equivalent
- Storage: 1 GB available space
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