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Update 0.7.8
[ 2016-11-12 18:33:06 CET ] [ Original post ]
Additions
- Two new shrines.
- Praying at shrines influences the chance of particular shrines, items, and mementos spawning.
- The Thousandfold shrine in the starting area is now only available depending on your progress opening his boss fight.
- Some new lore pages.
- If you happen to lose your weapons you can always punch. But I wouln't suggest it.
- The surge icon near the top left will flash when the player is bleeding out.
Adjustments
- The first areas after the start are slightly easier.
- Parries start quicker, have a slightly larger window of success, and take slightly longer overall.
- Failed parries cost extra stamina.
- Opening books of magic will spawn some dangerous crystals now.
- The Criminal character is improved a wee bit.
- Taking a hit with power under 10 will no longer stun (same goes for enemies).
- Tiny slimes' power reduced to under 10.
- Doubled the maximum quantity of goods that shops can hold.
- Changed wording in describing surges to include the word "heal".
- Fire, poison, and ice resistances will affect the duration an entity is burning, poisoned, and freezing.
- By default, you will burn longer.
- The sprites of pickups such as experience or meat are sorted in relation to other sprites.
- The significance of a god's favor during certain boss fights has been slightly decreased.
- Bandits are somewhat slower.
- Boars are a little easier to deal with.
- Sliiightly less boars will spawn.
- Having no weapons will correctly show a blank space in the bottom right.
- Minor GUI adjustments.
Bugfixes
- Finally fixed the bug causing some boss' armor bar to not show.
- Arrows already stuck in the player can't catch on fire anymore.
- Electricity from lightning infused weapon will only hit each affected enemy once.
- Fixed a bug that could cause iron chests to not spawn anything.
- Mimics no longer occasionally retain a chest's selection outline when attacking or dead.
- The selection outline on thrown weapons won't be briefly visible after thrown.
- Fixed an issue that made some purchasble weapons in the starting area difficult to select.
- Sconces won't float in the air if the wall they were on is destroyed.
- Neutral enemies can pick up experience again.
- Fixed an issue causing boars to sometimes not deal any damage after lunging.
- Flies and orbitals should correctly snap to the player's position after a transition.
- The player's temperature is no longer static while in the starting area.
- Fixed the memento Tortoise Shell from occasionally not activating.
[ 2016-11-12 18:33:06 CET ] [ Original post ]
In Celebration of Violence
Julian Edison
Developer
Julian Edison
Publisher
2016-08-12
Release
Game News Posts:
102
🎹🖱️Keyboard + Mouse
Very Positive
(392 reviews)
The Game includes VR Support
Public Linux Depots:
- In Celebration of Violence Linux [302.4 M]
In Celebration of Violence is a fantasy action roguelike of exploration and murder. The combat is methodical and you must on plan your attacks, dodges, blocks, and parries while considering your opponents and the environment. Death is permanent but you can improve your stats and purchase items to aid future lives.
Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.
Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.
The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.
Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.
Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.
There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.
No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.
As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.
Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.
Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.
The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.
Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.
Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.
There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.
No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.
As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.
MINIMAL SETUP
- OS: Tested on Ubuntu 16 only
- Processor: Athlon II X3 @ 3.20GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 5570
- Storage: 350 MB available space
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