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I've released a new game on Steam!
Dolores Entertainment is working on porting ICoV to the Switch and PS4, and maybe XBone and Vita. It's still pretty early so there aren't a lot of details. They will also be handling translation to Spanish, Italian, French, Japanese, and Chinese. And some bug-fixing. Publisher stuff. They emailed me and I had already played a couple of the games in their library so why not. Their timeframe would put the release around late 2019, early 2020. The PC version will receive any updates, such as localization. I'm excited for it because they do all the hard work at basically no risk to me. As much as I love ICoV, the code is a mess. I'm afraid to change the map system in case boars start shooting arrows. My dream for the future is to make a well organized sequel with mods and blackjack. I don't envy the work they've got coming :P Ask any questions you may have. If I don't know the answer (I'm pretty hands off on this) then I'll ask Dolores. brearg
A little patch to fix a couple issues that players brought to my attention.
Just a wee patch to fix some bugs. Have a nice day :D
His name is Chernobog and we think he's a shepherd/corgi/pit mix and he's the best.
You may not have noticed this, but he's super fucking cute.
BONUS: His big sister stoked that he stole her crate.
Apologies for being slow to respond on social media and such but this is my excuse.
It was brought to my attention that I never reset the leaderboards when the game officially left Early Access. It completely slipped my mind, so I'm doing it now. The score and largest enemy leaderboards have been reset. I'm sorry if that is an issue for anyone; your old scores are frozen in time and still visible on the leaderboards page. Happy slaying.
It was brought to my attention that I never reset the leaderboards when the game officially left Early Access. It completely slipped my mind, so I'm doing it now. The score and largest enemy leaderboards have been reset. I'm sorry if that is an issue for anyone; your old scores are frozen in time and still visible on the leaderboards page. Happy slaying.
This is a big one.
This is a big one.
The official In Celebration of Violence Wiki, hosted by Gamepedia. As a brand new wiki, it is woefully incomplete and in need of editors. Even if it's a small contribution, please consider adding any information you can. Anyone who has played this game and thought "I don't understand" (so, everybody) would greatly appreciate it. Thank you in advance to any and all contributors :)
The official In Celebration of Violence Wiki, hosted by Gamepedia. As a brand new wiki, it is woefully incomplete and in need of editors. Even if it's a small contribution, please consider adding any information you can. Anyone who has played this game and thought "I don't understand" (so, everybody) would greatly appreciate it. Thank you in advance to any and all contributors :)
One more week!
One more week!
Heads up y'all, Tomorrow at around noon I'll release update 0.9.11 (The truth comes out: I did 0.9.11). It's a small update but any saved runs from 0.9.10 will be deleted as they are no longer compatible with the 0.9.11 format. Shouldn't be a big deal. If you're in the middle of a good run you can finish it offline before updating. Nothing else should be affected. If in 0.9.11 you have an old playthrough from 0.9.10 or before that wasn't removed, don't hit Continue because it won't work.
I made a little stealth update (and then ruined it with this announcement) that just fixed a couple bugs. Mostly focused on a new bug that allowed you to continue a run immediately after finishing it. I normally wouldn't say anything for something so small, but I also increased the difficulty of looping after +1 so I felt I should let you know. Anyway, carry on. Onedle plus onedle.
I have chosen Sheesh's Miasma and lordvahk97's Martyr as the winners of the recent character competition. The Martyr also resembles Watermelon's Gladiator character.
The Miasma has been renamed to Doctor. He has a memento unique to him that causes all healing to build up the poison meter instead, and health is slowly restored when actually afflicted with poison. He can also convert blood slimes into allied acidic oozes.
The Martyr has generally poor stats, but excels when at low health. He carries everyone's favorite memento (Rat Tail) as well as two new mementos that significantly slow the time to bleed out and greatly increase damage, dexterity, and speed while bleeding.
These characters will be included in Update 0.9.10 which is set to release this week (probably Friday).
I went through each suggestion multiple times, weighed the pros and cons, and tweaked possibilities. Thank you so much Watermelon, Sheesh, Gun_Shy, lordvahk97, redlid, stupidyou3, King, Nebu, TuneCat, RainyLime, and Sir Pib for participating :)
Hi, thanks for coming by :D If you have any questions or comments before your purchase (One of us! One of us!) feel free to drop by the discussion forums or the discord server. If you're shy you can also email me at jujaedison@gmail.com. I'm generally pretty responsive and the players are all friendly and helpful. And a happy non-denominational Yuletide season to you all!
(There was an issue where I mixed up the difficulty and everything was suuuper hard but that should be all fixed now. Crisis averted kinda!)
It's been almost a month since my last update :( sorry for being lazy!
This is a pretty boring update, but it organized some mechanics under the hood so I like it.
My city has been on fire. I'll be back to work in probably a few days but until then responses and patches will be slow or non-existent. Thanks for your patience :)
This and more hard hitting social commentary coming soon.
Just a little update, mostly focused on adjusting the difficulty curve.
And the person responsible for it has been sacked. And I'm sure it still needs work. Please continue to give me feedback, I take it all under consideration. Thank you :) Also wik.
Here's a small update, mostly to fix a bug but with a few other changes along for the ride.
In Celebration of Violence got a little more popular over the last few days and it's completely gone to my head so watch me fail to test something important and ruin it all with this patch :D
I needed to get a patch out that fixes some pretty bad performance issues caused by the last update, mostly noticeable in dungeons or the labyrinth area. The build I used already had a couple other changes so enjoy this partial update.
Hey gang! Been a few weeks, but here's a little update. I got distracted by life for a bit, but it's all good now. I'm getting close to an official release so I wanted to reiterate that everyone should please feel free to participate in the discussions to improve In Celebration of Violence :)
Apologies for the slower update, I have excuses I swear! "But Julian, " you ask, "what about update 0.8.18?" Don't talk to me about 0.8.18.
This little guy is half of a larger update to deal with some bugs.
Just a small update to deal with some debilitating bugs that needed fixing. Enjoy :D
Because I'm one of those cool down to earth devs that does relatable shit like that. Fellow kids.
Tiny update today to deal with some little fixes that were bothering me.
"Nay!"
Hello my ten players! I've been slow to update, so here I am confirming that I'm still alive. Recently I've been working on version 0.8 which will be adding some new content around the starting area. Subsequent iterations of 0.8 will add more content in general. Unfortunately in the last couple weeks I have had less time to work for various reasons and "I develop a video game you've never heard of in a genre that sounds made up" doesn't get me out of social obligations. I'm moving closer towards official release so there likely won't be a slew of new mechanics. I'll be adding some content and updating visuals and audio, but I'd like to spend most of my time removing bugs, adjusting the difficulty at various stages of play, technical improvements to the UI, and improving existing features like magic and boss fights. Please feel free to keep commenting, I try to read everything. Thanks :) ːbreargː
Just a little update today.
[strike]EDIT: Hold up! Something went wrong it'll be up for real in 15 minutes! Damn, that was close. For a minute there all the descriptions for every memento were laid bare. Would have been mass panic had I not heroically reverted to the last patch.[/strike] Haha what? Everything is cool. I'm a professional.
This update was supposed to go out three days ago but I'm an idiot and created a bug that I then spent an obscene amount of time fixing. :|
I had to patch a bug and it was easier to just let a few changes from the next update come along so here's a little half-update.
Another small update. I've been working on some bigger mechanics so this patch is mostly a few small bugfixes and a little update to the graphics.
Just a small update today.
Hi everybody! Sorry for my delay with the next update, there was a family emergency. And by family emergency I mean dog emergency which is so much worse. But everything is all good now so I want to make sure you know that I'll release a new update in the next few days. Update 7.0 will include trading cards, some new mementos (those buffs that everyone calls artifacts but dammit I wrote "mementos" in the code and I'm sticking to it) and other small adjustments and bugfixes. Also potentially leaderboards, not sure if that will make it. Thanks for your patience :)
I am aware that I missed my chance for patch 0.6.6.6.
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