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Update 0.7.11

Additions


  • Goods, a smelter, and a grindstone have been added to the starting area.
  • Weapons yet to be unlocked in the starting area display their silhouette.
  • Achievements yet to be even partially unlocked will display a faint icon on the achievement screen.
  • The bookcase in the starting area will be empty if no missing pages have been found.
  • Just in case you needed another reason to burn down the forest (which obviously you didn't), falling trees now damage whatever they fall on, even other trees.
  • Behold my haiku:
  • Sprinting kicks up dust.
  • The diary is labelled.
  • Bushes now rustle.

Adjustments


  • Stamina drained while sprinting has been halved. I am a generous dev.
  • The starting area has been redesigned. Some things have moved, some have not.
  • The small tutorial area has been improved to allow players to practice dodging and parrying.
  • Updated some bosses, namely those found after the town and marsh areas.
  • The lowest you can decrease your speed using the scroll wheel is 25% (up from 10%).
  • Quickly changing direction while sprinting will cause the player to stop sprinting.
  • Weapons, unlike other objects, will drop goods when destroyed in the starting area.
  • I should really come up with a name for the starting area. But even in my code it's just called "StartingArea".
  • A subtle indicator will appear if the player has insufficient supply goods, experience, keys, or surges to perform an action.
  • Standing in water while on fire will remove the fire quicker.
  • Rain and snow remove fire quicker.
  • The blacksmith begins with one less surge.
  • Effects attached to an enchanted weapon will fade out smoothly when sheathed instead of immediately disappearing.

Bugfixes


  • Arrows fired from traps will no longer disappear if the trap is activated again while the arrow is in the air.
  • It is no longer possible to accidentally end up with negative experience when starting a new character.
  • Attempting to fire two arrows when only one wood is available will only fire one arrow instead of one getting stuck on your bow.
  • Fixed a bug causing fire to still be dangerous for a couple seconds after it dies.
  • Fixed a bug causing the map to continuously treat movable objects like chests as new objects.
  • Fixed a bug that made the poison applied to a weapon last forever.
  • Fixed a bug wherein the blacksmith's unlocked weapon didn't work properly until sheathed and redrawn.
  • Brearg's flailing hands attack will now properly hit the player.
  • Fixed a bug causing rain, snow, and certain atmospheric effects to not display.
  • A completed achievement on the left and right edges of the achievement screen now influences the correct neighboring achievements.


[ 2016-12-05 01:58:31 CET ] [ Original post ]

In Celebration of Violence
Julian Edison Developer
Julian Edison Publisher
2016-08-12 Release
Game News Posts: 102
🎹🖱️Keyboard + Mouse
Very Positive (392 reviews)
The Game includes VR Support
Public Linux Depots:
  • In Celebration of Violence Linux [302.4 M]
In Celebration of Violence is a fantasy action roguelike of exploration and murder. The combat is methodical and you must on plan your attacks, dodges, blocks, and parries while considering your opponents and the environment. Death is permanent but you can improve your stats and purchase items to aid future lives.



Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.

Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.

The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.



Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.

Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.

There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.



No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.

As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.

MINIMAL SETUP
  • OS: Tested on Ubuntu 16 only
  • Processor: Athlon II X3 @ 3.20GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: AMD Radeon HD 5570
  • Storage: 350 MB available space
GAMEBILLET

[ 6132 ]

1.00$ (80%)
9.74$ (25%)
0.79$ (92%)
13.19$ (12%)
2.51$ (16%)
50.97$ (15%)
4.20$ (79%)
33.96$ (15%)
2.47$ (17%)
8.39$ (16%)
16.52$ (17%)
26.09$ (13%)
59.39$ (1%)
16.79$ (16%)
21.99$ (12%)
12.98$ (74%)
3.90$ (70%)
16.97$ (15%)
4.19$ (16%)
21.10$ (65%)
6.67$ (78%)
7.46$ (17%)
5.87$ (16%)
15.99$ (20%)
1.80$ (91%)
4.50$ (70%)
2.00$ (80%)
4.12$ (17%)
5.89$ (41%)
1.26$ (87%)
GAMERSGATE

[ 2625 ]

0.87$ (71%)
0.9$ (91%)
18.69$ (40%)
1.5$ (85%)
1.2$ (85%)
5.22$ (74%)
5.0$ (80%)
10.44$ (74%)
4.13$ (62%)
20.99$ (40%)
1.0$ (80%)
5.52$ (72%)
1.88$ (62%)
10.13$ (59%)
4.19$ (30%)
7.0$ (65%)
9.99$ (50%)
1.2$ (80%)
1.74$ (71%)
0.51$ (83%)
5.1$ (66%)
0.88$ (91%)
0.84$ (83%)
8.8$ (65%)
1.0$ (80%)
0.45$ (85%)
2.5$ (75%)
10.0$ (80%)
6.37$ (36%)
5.78$ (66%)

FANATICAL BUNDLES

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8 days, 21 hours, 5 minutes


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11 days, 21 hours, 5 minutes


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HUMBLE BUNDLES

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17 days, 15 hours, 5 minutes

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