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Update 0.7.15
[ 2016-12-23 19:34:22 CET ] [ Original post ]
Additions
- Gods may occasionally intervene to provide assistance if certain conditions are met.
- In addition to breaking when you can't pay for the recharge, your spells now begin to crack after each cast made without having been recharged. After six cracks the spell will shatter regardless of your experience.
Adjustments
- Some of the rewards for praying at shrines have been slightly adjusted.
- Shrines will sparkle faintly when a god really likes you. Just like in real life.
- Weapons used with the scabbard and a sheathed bow no longer fire arrows in completely random directions.
- Swamp water will poison you.
- Incidentally, the sewers are no longer 100% swamp water. It's much more reasonable now, like 99%.
- Also the sewers no longer have a shop.
- The fade effect on trees and bookcases has been expanded and smoothed.
- Shops in the town will now always appear inside a house.
- Armor costs less to purchase at shops.
- Minor tweaks to some enemy stats.
Bugfixes
- Fixed a bug that caused the perception and mobility stats to not load correctly when continuing a playthrough.
- Rebinding an action to the button used to cancel menu screens will no longer close the controls screen prematurely.
- Lore pages are displayed in the correct order.
- Fixed a bug causing a certain shrine to increase fortitude incorrectly.
- Fixed a bug that caused trees animated using the Animate Plants spell to attack you instead of becoming allies.
- Fixed a bug wherein the magic circle drawn at your feet when casting spells would redraw itself a second time.
- Fixed an issue with the magic circle sometimes not activating when it should.
- Fixed an issue with certain wall and ceiling tiles around the exit portal disappearing.
- Floor tiles in the sewers will no longer go missing.
- The sewers will no longer display red-tinted portals as the sewers don't have a boss fight.
- Boxes should no longer be able to spawn directly on top of smelters.
- Large, unmovable objects are no longer able to be teleported by a nearby teleport trap.
- The memento Faulty Timepiece no longer gets in the way of the slowdown effect created by dodges, parries, and critical hits.
- Enemies won't alert their friends through walls anymore.
- Mimics will always be selectable while in their dormant form.
- Minor visual bugfixes.
[ 2016-12-23 19:34:22 CET ] [ Original post ]
In Celebration of Violence
Julian Edison
Developer
Julian Edison
Publisher
2016-08-12
Release
Game News Posts:
102
🎹🖱️Keyboard + Mouse
Very Positive
(392 reviews)
The Game includes VR Support
Public Linux Depots:
- In Celebration of Violence Linux [302.4 M]
In Celebration of Violence is a fantasy action roguelike of exploration and murder. The combat is methodical and you must on plan your attacks, dodges, blocks, and parries while considering your opponents and the environment. Death is permanent but you can improve your stats and purchase items to aid future lives.
Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.
Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.
The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.
Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.
Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.
There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.
No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.
As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.
Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.
Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.
The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.
Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.
Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.
There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.
No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.
As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.
MINIMAL SETUP
- OS: Tested on Ubuntu 16 only
- Processor: Athlon II X3 @ 3.20GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 5570
- Storage: 350 MB available space
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