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Update 0.7.17

Additions


  • A radial menu (default Q on keyboards, Back on an Xbox controller) has been added to perform some functions including dropping equipment and weapons, opening the map, and... ...wait for it... ...waaaiiit for iiiiit... ...pulling experience towards you.
  • There is a better indication of where a spell is cast (those twirly glowy bits appear on the cursor if it's a targeted spell).
  • Sprint and Unlock Cursor have options in the controls screen to be used as toggles. And there is a sensitivity slider for Unlock Cursor.
(If you happen to experience any controls issues, try resetting them using the "reset to default" button in the controls screen.)

Adjustments


  • Most spells have a small cast time before they activate. Don't complain, enemies have always had cast times.
  • The number of enemies spawned adjusts slightly relative to your level, with level 50 being the average.
  • Taking a hit on a shield with less than 0 stamina will stun a player regardless of damage blocked.
  • The sun's color and intensity blends more smoothly as the hours pass.

Bugfixes


  • Fixed a bug that could cause the upcoming in-demand good sign in The Sanctuary to sometimes incorrectly display the next good if the player returns there without relaunching the game.
  • Some enemy sounds were not scaling with the volume and now they are.
  • Fixed some minor visual issues with the map.
  • Some ground tiles can no longer be removed and leave an empty void in their wake.
  • The menu will no longer switch screens when you try to rebind a shoulder button on a gamepad.
  • Fixed the awkward hitbox on the Bandit Lord's battle axe.


[ 2017-01-16 04:05:27 CET ] [ Original post ]

In Celebration of Violence
Julian Edison Developer
Julian Edison Publisher
2016-08-12 Release
Game News Posts: 102
🎹🖱️Keyboard + Mouse
Very Positive (392 reviews)
The Game includes VR Support
Public Linux Depots:
  • In Celebration of Violence Linux [302.4 M]
In Celebration of Violence is a fantasy action roguelike of exploration and murder. The combat is methodical and you must on plan your attacks, dodges, blocks, and parries while considering your opponents and the environment. Death is permanent but you can improve your stats and purchase items to aid future lives.



Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.

Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.

The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.



Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.

Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.

There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.



No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.

As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.

MINIMAL SETUP
  • OS: Tested on Ubuntu 16 only
  • Processor: Athlon II X3 @ 3.20GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: AMD Radeon HD 5570
  • Storage: 350 MB available space
GAMEBILLET

[ 6132 ]

52.17$ (13%)
16.79$ (16%)
20.72$ (17%)
33.97$ (15%)
32.95$ (18%)
2.78$ (81%)
5.00$ (75%)
50.95$ (15%)
7.62$ (15%)
25.47$ (15%)
1.67$ (16%)
24.87$ (17%)
1.68$ (92%)
1.83$ (8%)
13.79$ (8%)
8.00$ (73%)
2.10$ (92%)
8.39$ (16%)
2.50$ (75%)
16.24$ (35%)
4.95$ (17%)
4.12$ (17%)
1.24$ (79%)
6.69$ (33%)
15.63$ (8%)
4.27$ (79%)
2.51$ (16%)
1.00$ (80%)
20.74$ (17%)
13.73$ (31%)
GAMERSGATE

[ 2625 ]

4.0$ (80%)
8.63$ (28%)
13.04$ (48%)
1.16$ (90%)
20.0$ (50%)
3.0$ (62%)
3.75$ (85%)
15.99$ (20%)
0.54$ (91%)
0.53$ (95%)
5.4$ (82%)
20.0$ (60%)
2.5$ (75%)
0.75$ (85%)
0.85$ (91%)
2.5$ (90%)
0.45$ (85%)
0.45$ (85%)
6.0$ (70%)
4.5$ (70%)
1.0$ (80%)
1.2$ (85%)
7.2$ (64%)
22.5$ (55%)
0.77$ (91%)
1.5$ (85%)
1.17$ (90%)
16.19$ (46%)
0.88$ (82%)
4.94$ (55%)

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