▶
Update 0.8.15
[ 2017-05-25 23:23:35 CET ] [ Original post ]
Additions
- Some weapons now deal stacks of bleeding damage that tick every couple seconds.
- There's blood on the walls.
- 7 + 9
Adjustments
- Holding the parry key during a successful parry will keep your weapon out, potentially reflecting any other simultaneous attacks.
- The player's hunger no longer increases while walking around the Sanctuary.
- Equipment in your Notes require fewer equips to view the full description.
- Changed the temperature GUI elements to more accurately reflect the player's temperature.
- Applying ice will no longer immediately remove fire until all heat is gone and vice versa.
- Fire on the ground adjusts size and heat based on remaining strength.
- That same fire has slightly less strength by default and won't spread quite as far.
- Enemies will no longer pick up keys.
- Avatars of Pride and Shame and Rock Crabs will calm down a little after hitting you.
- Containers and chests aren't quite as heavy and can be pushed further.
- Flame enchanted arrows are literally on fire.
- Weapons thrown in a spinning fashion can be held before release similar to bows.
- The player has a little more room to rotate while throwing a weapon like a javelin.
- Bleeding damage text is red.
- Arrows reflected using the blindfold are doubled in damage and power.
- Some particle effects have been adjusted, most notably fire on the ground.
- Stats can no longer have negative values.
- Minor changes to some text.
Bugfixes
- Fixed a bug where enemies could be stuck infinitely reacting to a player making no noise. Don't divide by zero, kids.
- Enemies can't dodge while stunned.
- Extra shrine/memento/spell/item spawns influenced by using certain shrines will reset at death.
- Fixed some ice effects and spells not putting out fire in braziers.
- Fire on the ground will correctly ignite fence posts.
- Allies on fire will no longer charge valiantly toward some enemy a mile away.
- Fixed a bug that could cause fence posts to turn red in later areas after a door is destroyed.
- Fixed a bug that could cause smelters to spawn with their destroyed sprite.
- Potions on a table will pop up and become physically interactive when the table is broken.
- The Conjoined Hearts memento works correctly.
- Ambient colors effect the tops of trees and not just the stump.
- Equipment descriptions in your Notes accurately reflect their count.
- Weapons will always gain the ethereal effect when picking up a skull lantern.
- Fixed some typos.
- Fixed some minor visual sorting bugs.
[ 2017-05-25 23:23:35 CET ] [ Original post ]
In Celebration of Violence
Julian Edison
Developer
Julian Edison
Publisher
2016-08-12
Release
Game News Posts:
102
🎹🖱️Keyboard + Mouse
Very Positive
(392 reviews)
The Game includes VR Support
Public Linux Depots:
- In Celebration of Violence Linux [302.4 M]
In Celebration of Violence is a fantasy action roguelike of exploration and murder. The combat is methodical and you must on plan your attacks, dodges, blocks, and parries while considering your opponents and the environment. Death is permanent but you can improve your stats and purchase items to aid future lives.
Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.
Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.
The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.
Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.
Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.
There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.
No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.
As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.
Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.
Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.
The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.
Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.
Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.
There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.
No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.
As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.
MINIMAL SETUP
- OS: Tested on Ubuntu 16 only
- Processor: Athlon II X3 @ 3.20GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 5570
- Storage: 350 MB available space
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