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Update 0.8.24
[ 2017-08-30 23:50:31 CET ] [ Original post ]
Additions
- Weapons, equipment, and most pickups have a subtle color-coded marker above them.
- There's a new enemy that has a chance to appear near shops and is very shy.
- The character select screen has embers. Yeah I know that was last update but now it's official.
- There's bloom now. Don't worry, you can turn it off in the options menu.
- Arrows have a new trail behind them.
- Some things twinkle.
Adjustments
- The base player movement speed has been increased slightly.
- The base player stamina regeneration has been increased.
- Shields are better and more reliable in general.
- Quitting from the menu during a playthrough will no longer cause you to lose all your experience.
- Mirrors that appear after a boss will no longer have a black accent if you have a black key. Instead they have a keyhole icon.
- The dungeons have less traps.
- There's a notification when you use a silver key to open a chest or door.
- An animation now plays whenever you gain a surge, such as after a boss fight or from a pickup.
- Pop-up text is smaller.
- Mementos that provide a flat bonus to a stat or resistance now just tell you what they do.
- The Egg memento slows the game briefly when it activates.
- Flies have a longer range.
- Flies attack faster, especially when there are a lot of them.
- Flies are a little more organized.
- The Lord of the Flies achievement reward no longer activates when gaining fruit flies (the little black ones).
- Insanity now slows stamina regeneration and adds some effects that feel substantially more like you're going insane.
- The Charge spell doesn't shake the camera anymore.
- Regeneration potions only work on creatures that can bleed.
- The embered enchantment has been slightly improved.
- The glacial enchantment has been toned down. It's still basically cheating, but less so.
- Lessened the visual effect of fiery and blazing enchantments.
- Enemies will run slightly slower when chasing the player.
- Most enemy archers are a little slower to fire.
- Spiders have calmed down a bit.
- Minor adjustments to some memento's visual effects, such as those that affect surges.
- Minor adjustments to some sprites.
- Minor adjustments to the tileset.
Bugfixes
- Shields will work correctly when the player has armor.
- Fixed some wall sprites updating incorrectly around cracked walls.
- Fixed an issue where cracked walls above the player may not be discovered.
- Fixed some cases where black lines may appear near walls.
- Stunning yourself on a wall will no longer send particles from your weapon flying.
- Arrows fired constantly from walls will no longer retain any fire or particles when their position is reset.
- Fixed a bug where upgraded weapons from chests were better than the same level weapon upgraded via grindstone or coin.
- Upgraded weapons will correctly improve the damage, power, and speed of sprinting attacks as well.
- Fixed a scripting error that could cause embered enchantments to not be colored correctly.
- Surges will no longer hit corpses.
- The Wheel of a Ship memento no longer activates on objects that can't be pushed.
- Fixed the Banana Peel memento activating multiple times on one enemy.
- The Memories of a Forgotten Kingdom boss correctly has increased resistances while the nearby pillars are still intact.
- Obelisk has more head room.
- The particles from said pillars will dissipate if the boss dies before the pillars.
- Particles from a weapon swing will no longer appear under everything else.
- The fire on a weapon with the blazing enchantment will only change directions while the weapon is equipped.
[ 2017-08-30 23:50:31 CET ] [ Original post ]
In Celebration of Violence
Julian Edison
Developer
Julian Edison
Publisher
2016-08-12
Release
Game News Posts:
102
🎹🖱️Keyboard + Mouse
Very Positive
(392 reviews)
The Game includes VR Support
Public Linux Depots:
- In Celebration of Violence Linux [302.4 M]
In Celebration of Violence is a fantasy action roguelike of exploration and murder. The combat is methodical and you must on plan your attacks, dodges, blocks, and parries while considering your opponents and the environment. Death is permanent but you can improve your stats and purchase items to aid future lives.
Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.
Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.
The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.
Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.
Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.
There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.
No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.
As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.
Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.
Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.
The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.
Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.
Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.
There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.
No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.
As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.
MINIMAL SETUP
- OS: Tested on Ubuntu 16 only
- Processor: Athlon II X3 @ 3.20GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 5570
- Storage: 350 MB available space
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