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Update 0.9.7

It's been almost a month since my last update :( sorry for being lazy!

Additions


  • By popular demand: after certain boss fights you now have the option to restart back at the Sanctuary with your current character and a significant difficulty increase. This is an optional and experimental mechanic and I definitely want your feedback on it.
  • Stuff comes out of the Sanctuary graveyard now. Where it goes nobody knows.
  • Mirrors to another area will display the area's name.

Adjustments


  • Players under level 10 who have not killed Shield recently will begin the game in the Sanctuary's training area.
  • The controls written in the Sanctuary's training area are more clear.
  • Hitting a wall will now only interrupt the attack and deal stamina damage based on the weapon's power. It won't stun you unless you're under 0 stamina.
  • Negative stamina reaches to a static -50 now.
  • Dropping below 0 stamina makes you move and attack slightly slower again.
  • The player will briefly pause after dodging now.
  • You can no longer even try to absorb experience when under 0 stamina.
  • Brearg has a new spell.
  • Bosses scale now, though at a slower rate than normal enemies.
  • Enemy magic scales now.
  • Rats only attack the player.
  • Prisoners in the Prison are hostile to everything.
  • Your health and stamina bars will shake when below 0, and the hunger meter will shake briefly when passing certain thresholds.
  • Treasure maps have some graininess to help distinguish tiles.
  • Permanent fires around fire enchantment crystals or Brearg's shrine aren't as strong.
  • The thunderstorm spell seeks out enemies to zap instead of just dropping lightning randomly.
  • The fog of war effect is now dark gray instead of black.
  • Secret adjustment!
  • Minor adjustments to enemy scaling.
  • Added and adjusted some sound effects.
  • Minor GUI visual adjustments.
  • Minor adjustments to some sprites.

Bugfixes


  • Fixed a bug that could cause potions to remain solid, thus blocking the player, when continuing a run.
  • Your sheathed weapon's enchantment will no longer show immediately upon continuing a run.
  • The Experience-Addled Madman correctly has a phantom weapon again.
  • Enemy weapons will no longer occasionally become stuck in the parry state.
  • The character select screen will no longer be partially off screen if playing at a very low resolution.
  • Fixed the red X in treasure maps being sometimes way too far off the mark.
  • The Crystal memento will no longer activate on temporary magic.
  • Fixed some mementos appearing to activate twice.
  • Fixed some typos.


[ 2017-12-10 21:39:09 CET ] [ Original post ]

In Celebration of Violence
Julian Edison Developer
Julian Edison Publisher
2016-08-12 Release
Game News Posts: 102
🎹🖱️Keyboard + Mouse
Very Positive (394 reviews)
The Game includes VR Support
Public Linux Depots:
  • In Celebration of Violence Linux [302.4 M]
In Celebration of Violence is a fantasy action roguelike of exploration and murder. The combat is methodical and you must on plan your attacks, dodges, blocks, and parries while considering your opponents and the environment. Death is permanent but you can improve your stats and purchase items to aid future lives.



Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.

Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.

The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.



Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.

Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.

There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.



No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.

As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.

MINIMAL SETUP
  • OS: Tested on Ubuntu 16 only
  • Processor: Athlon II X3 @ 3.20GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: AMD Radeon HD 5570
  • Storage: 350 MB available space
GAMEBILLET

[ 6084 ]

4.19$ (16%)
8.39$ (16%)
11.69$ (35%)
61.54$ (12%)
17.19$ (14%)
17.19$ (14%)
4.00$ (60%)
37.29$ (25%)
49.64$ (17%)
16.79$ (16%)
16.39$ (18%)
19.99$ (43%)
1.67$ (16%)
4.21$ (16%)
8.39$ (16%)
2.50$ (90%)
4.19$ (16%)
13.79$ (8%)
33.59$ (16%)
26.09$ (13%)
33.59$ (16%)
10.00$ (50%)
21.22$ (15%)
8.25$ (17%)
16.99$ (15%)
13.34$ (11%)
13.34$ (11%)
35.59$ (11%)
16.96$ (15%)
9.90$ (67%)
GAMERSGATE

[ 559 ]

2.7$ (91%)
8.1$ (73%)
0.64$ (87%)
2.25$ (89%)
3.4$ (83%)
0.89$ (87%)
4.05$ (73%)
3.48$ (83%)
3.4$ (83%)
2.55$ (87%)
1.32$ (91%)
0.58$ (92%)
3.0$ (80%)
1.74$ (91%)
4.0$ (80%)
4.2$ (70%)
3.75$ (62%)
7.53$ (50%)
0.85$ (83%)
3.0$ (85%)
7.92$ (74%)
10.35$ (59%)
8.75$ (65%)
1.8$ (85%)
8.16$ (86%)
27.49$ (45%)
0.18$ (91%)
5.31$ (79%)
1.0$ (80%)
18.4$ (54%)

FANATICAL BUNDLES

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5 days, 1 hours, 12 minutes


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HUMBLE BUNDLES

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1 days, 19 hours, 12 minutes


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6 days, 19 hours, 12 minutes

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