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Update 0.9.9

Additions


  • Added two objects to dispense mementos and items.
  • Little waterfalls appear in the Sewers that greatly decrease your poison build up.
  • Inspecting weapons gives a lot more information now.
  • Some extra missing pages have been added.

Adjustments


  • Weapons become enchanted by politely interacting with the enchantment crystal instead of just hitting it.
  • You can move at half speed while casting a spell. Leaving the casting circle will still cancel the spell.
  • Dodging into a wall or any object that halts your movement will end the dodge.
  • Shrines increase their costs a bit more gradually.
  • Shrines grant rewards more often and each tier of reward is checked separately instead of all at once.
  • Shrines to Shield require metal now.
  • Shrines to Brearg require stone now.
  • Adjusted the numbers on most stat-boosting effects.
  • The experience cost to level up doesn't increase quite as sharply.
  • The experience cost to level up has been capped at a paltry 20,160.
  • Perception has a smaller effect when increasing experience drops.
  • Enemies picking up experience now grow at a linear rate instead of exponential.
  • Some rock crabs hide under obsidian rocks.
  • Traps deal more damage with each loop iteration (Dungeons +1, +2, etc).
  • Most objects with fixed costs (such as petrified mementos or spell books) have their cost increased with each loop iteration.
  • Each loop iteration scales the difficulty a little steeper.
  • Shops will display the names of items for sale.
  • Improved the visual cue for becoming hungry or starving.
  • The shovel works on ice now.
  • Players entering the Thousandfold boss fight now lose their armor.
  • Spell books inside libraries are no longer crowded by bookshelves to their immediate left and right.
  • Options in the radial menu are much easier to select when using a controller.
  • Notes are now only saved when transitioning to a new area, to avoid certain issues that could corrupt the save file.
  • If your game crashes (which obviously never happens, psh) it will try to use a backup save to let you continue your run.
  • Minor adjustments to some mementos.
  • Minor adjustments to some spells.
  • Minor graphical GUI adjustments.
  • Minor adjustments to some audio effects.

Bugfixes


  • Fixed a bug that occasionally removed cracks in walls that led to secret rooms.
  • Fixed a crash that could happen at the start of some god fights if communication with Steam gets dicey.
  • The Return to Start button in the options menu correctly works in boss fights.
  • The player character no longer "floats" in place for a while after dodging with high Mobility.
  • The mirror leading to Winter correctly says "Winter" instead of "Tundra".
  • Text over a mirror is no longer obscured by ceiling tiles.
  • The Thunderstorm spell will no longer short circuit if one of its targets becomes unavailable.
  • Options in the radial menu show their text when highlighted using a controller.
  • Players can use a controller to inspect now.
  • Fixed a bug that could cause river generation to short circuit before the river is complete.
  • Fixed a bug causing some previous mementos to not show on the pause screen's current mementos list when continuing a run.
  • Fixed a rare bug that could cause some enemies to remain unresponsive when raised by the Raise Dead spell.
  • Fixed a bug where enemies who were turned into allies during a fight could still be targeted by previous allies.
  • Fixed a bug that caused the glowing eyes of some enemies to update incorrectly.
  • Fixed a bug where enemy mages had trouble redirecting their firewave attack if they lost their original target.
  • Fixed a bug that stopped the floating effect from a levitation potion from properly finishing on certain enemies.
  • Fixed a bug that could cause minor performance issues when using a Cursed weapon.
  • Fixed some typos.
  • Certain boss fights will no longer internally provide a bunch of useless error messages.


[ 2018-01-08 21:55:58 CET ] [ Original post ]

In Celebration of Violence
Julian Edison Developer
Julian Edison Publisher
2016-08-12 Release
Game News Posts: 102
🎹🖱️Keyboard + Mouse
Very Positive (398 reviews)
The Game includes VR Support
Public Linux Depots:
  • In Celebration of Violence Linux [302.4 M]

In Celebration of Violence is a fantasy action roguelike of exploration and murder. The combat is methodical and you must on plan your attacks, dodges, blocks, and parries while considering your opponents and the environment. Death is permanent but you can improve your stats and purchase items to aid future lives.



Large, procedurally generated and interconnected lands range from plains, to swamps, to cities, to dungeons. These lands offer multiple paths to reach the variety of final bosses. Dungeons are a dangerous but rewarding risk. In dungeons you will have to move slowly and be on the lookout for traps and secrets while searching for the exit.

Elements interact with each other and the environment. Fire reacts to the temperature, weather, and any flammable objects, especially people. Electricity will arc towards entities and is especially dangerous around water. The chances of rain or snow adjust organically to the area’s climate and can become both a hindrance and an advantage.

The shrines of multiple gods litter the land. Players can choose to pray to shrines they come across to receive a variety of favors, bonuses, and items. One must choose carefully though; every god has a different price and some become displeased when their rival is the subject of worship. Some gods may also become angered by actions the player takes while adventuring, such as destroying foliage or killing civilians.



Scores of weapons, items, spells, and mementos are scattered throughout the world to find. One may acquire a powerful enchanted ballista early into one life, only for the next to yield nothing more than a couple of wooden clubs.

Mementos represent objects remembered from past lives and change the rules of gameplay. You may discover a memento that summons spiders from enemy corpses, improves your stats while on fire, or reverses the effects of death.

There are multiple paths to victory. One could be nimble and stealthy, charge in waving a hammer, raise an army of undead, harness a variety of spells, manipulate enemies into traps or flames, amass resources to acquire the most powerful items, or simply play it safe with a sword and a shield. The various characters simply offer different starting points, every decision is your own.



No life is predetermined for success. The cheery graphics disguise a brutal and unyielding experience. Unforeseen obstacles will need to be dealt with in real time and even a regular enemy will be deadly if you’re not careful. To reach the end, players will need to demonstrate that they are able to consistently overcome these obstacles. Failure can halt or even reverse progress.

As you accumulate experience, discover schematics, and defeat bosses you can become permanently better prepared to tackle future challenges. The choices and advantages a player has at the beginning of a playthrough will dramatically increase as they play. New characters, items, and bonuses are unlocked in ways that are only hinted at during gameplay.

MINIMAL SETUP
  • OS: Tested on Ubuntu 16 only
  • Processor: Athlon II X3 @ 3.20GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: AMD Radeon HD 5570
  • Storage: 350 MB available space
GAMEBILLET

[ 5944 ]

16.39$ (18%)
26.39$ (12%)
8.89$ (11%)
12.74$ (15%)
3.00$ (50%)
6.80$ (60%)
4.22$ (15%)
33.96$ (15%)
16.97$ (15%)
7.11$ (11%)
4.24$ (15%)
16.59$ (17%)
22.24$ (11%)
16.10$ (15%)
12.27$ (18%)
40.04$ (11%)
4.22$ (15%)
33.96$ (15%)
4.44$ (11%)
13.57$ (15%)
1.00$ (90%)
12.27$ (18%)
16.97$ (15%)
12.27$ (18%)
17.79$ (11%)
50.96$ (15%)
16.79$ (16%)
19.79$ (1%)
33.95$ (15%)
17.19$ (14%)
GAMERSGATE

[ 1567 ]

7.2$ (64%)
20.0$ (50%)
8.91$ (70%)
1.5$ (85%)
1.5$ (90%)
7.5$ (75%)
6.4$ (60%)
0.75$ (85%)
5.0$ (75%)
16.5$ (67%)
6.0$ (70%)
2.25$ (77%)
6.25$ (75%)
1.5$ (81%)
4.0$ (90%)
1.75$ (75%)
17.5$ (50%)
0.75$ (85%)
1.35$ (89%)
14.4$ (64%)
2.5$ (75%)
1.5$ (70%)
8.84$ (66%)
16.0$ (60%)
14.99$ (50%)
6.0$ (60%)
2.0$ (80%)
6.0$ (80%)
2.85$ (90%)
0.56$ (81%)
MacGamestore

[ 1755 ]

5.99$ (80%)
21.49$ (14%)
1.19$ (88%)
61.49$ (23%)
2.29$ (85%)
18.99$ (37%)
13.99$ (7%)
35.99$ (10%)
13.49$ (10%)
20.99$ (16%)
1.19$ (76%)
1.19$ (94%)
33.56$ (16%)
0.69$ (30%)
93.99$ (6%)
7.94$ (21%)
59.49$ (8%)
16.99$ (32%)
40.69$ (10%)
2.99$ (88%)
1.19$ (85%)
49.99$ (17%)
11.98$ (70%)
4.99$ (75%)
25.99$ (7%)
67.19$ (16%)
18.49$ (8%)
23.99$ (20%)
1.19$ (88%)
25.49$ (15%)

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