The Single Player Update
Single player levels now have music! Upbeat and tailored to each them to compliment the faster game play.
We've gone from 40 rounds down to 30 rounds but there's so much more to kill. Mini bosses almost every 3 rounds instead of 5, 3 major bosses instead of 2, and some new units thrown in between!
Every major boss kill grants you a different kind of upgrade point! In the main menu you can spend these points on extra lives, extra cash, bounty rewards, permanent damage upgrades, range, rate of fire, and more! These points do not carry into multi player.
I've tossed the old in-level upgrade tree in favor for something more fun. Love the Tesla Tower? You can now have up to 8 targets! Acid towers can now tick up to 160% faster! Upgrades are now only capped by the amount of bosses on a map.
Sometimes it's just luck of the draw. Every round could buff enemies in a unique way. They could move faster, be more resistant to damage, or resistant to an element type. Good luck going all in on one tower!
[ 2016-08-28 15:49:47 CET ] [ Original post ]
I've been reading feedback and made some major changes to the single player portion of the game. I hope you enjoy and let me know what you think in the discussion boards. The single player update has been
Music
Single player levels now have music! Upbeat and tailored to each them to compliment the faster game play.
Faster Game Play
We've gone from 40 rounds down to 30 rounds but there's so much more to kill. Mini bosses almost every 3 rounds instead of 5, 3 major bosses instead of 2, and some new units thrown in between!
Persistent Upgrades
Every major boss kill grants you a different kind of upgrade point! In the main menu you can spend these points on extra lives, extra cash, bounty rewards, permanent damage upgrades, range, rate of fire, and more! These points do not carry into multi player.
New Upgrade Tree
I've tossed the old in-level upgrade tree in favor for something more fun. Love the Tesla Tower? You can now have up to 8 targets! Acid towers can now tick up to 160% faster! Upgrades are now only capped by the amount of bosses on a map.
Random Enemy Buffs
Sometimes it's just luck of the draw. Every round could buff enemies in a unique way. They could move faster, be more resistant to damage, or resistant to an element type. Good luck going all in on one tower!
The Single Player Update
Single player levels now have music! Upbeat and tailored to each them to compliment the faster game play.
We've gone from 40 rounds down to 30 rounds but there's so much more to kill. Mini bosses almost every 3 rounds instead of 5, 3 major bosses instead of 2, and some new units thrown in between!
Every major boss kill grants you a different kind of upgrade point! In the main menu you can spend these points on extra lives, extra cash, bounty rewards, permanent damage upgrades, range, rate of fire, and more! These points do not carry into multi player.
I've tossed the old in-level upgrade tree in favor for something more fun. Love the Tesla Tower? You can now have up to 8 targets! Acid towers can now tick up to 160% faster! Upgrades are now only capped by the amount of bosses on a map.
Sometimes it's just luck of the draw. Every round could buff enemies in a unique way. They could move faster, be more resistant to damage, or resistant to an element type. Good luck going all in on one tower!
[ 2016-08-28 15:49:47 CET ] [ Original post ]
I've been reading feedback and made some major changes to the single player portion of the game. I hope you enjoy and let me know what you think in the discussion boards. The single player update has been
Music
Single player levels now have music! Upbeat and tailored to each them to compliment the faster game play.
Faster Game Play
We've gone from 40 rounds down to 30 rounds but there's so much more to kill. Mini bosses almost every 3 rounds instead of 5, 3 major bosses instead of 2, and some new units thrown in between!
Persistent Upgrades
Every major boss kill grants you a different kind of upgrade point! In the main menu you can spend these points on extra lives, extra cash, bounty rewards, permanent damage upgrades, range, rate of fire, and more! These points do not carry into multi player.
New Upgrade Tree
I've tossed the old in-level upgrade tree in favor for something more fun. Love the Tesla Tower? You can now have up to 8 targets! Acid towers can now tick up to 160% faster! Upgrades are now only capped by the amount of bosses on a map.
Random Enemy Buffs
Sometimes it's just luck of the draw. Every round could buff enemies in a unique way. They could move faster, be more resistant to damage, or resistant to an element type. Good luck going all in on one tower!
Domain Defense
Inclusion Studios
Inclusion Studios
2016-07-14
Indie Strategy Singleplayer Coop
Game News Posts 8
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(26 reviews)
http://inclusionstudios.com/
https://store.steampowered.com/app/455960 
The Game includes VR Support
Domain Defense Linux Base Content [636.99 M]
Domain Defense focuses on what makes Tower Defense games great. Each tower is essential to your success and to keep enemies from walking right through. Using modern, stylized graphics each level bring a purpose and looks great. Domain Defense also includes up to four player split screen mode but each player is required to have a non-mouse controller to play.
Levels
- Classic Tower Defense Levels
- VS Mode With An AI Opponent
- Themes including Spring, Winter, and Caverns
- Challenge Modes Including Continuous, Hard Mode, and Tower Limit
- Dynamic Weather Hints at Stronger Enemies On Their Way
Towers
- Each Tower is Unique In It's Abilities
- Splash Damage, Chain Lightning, Acid Poisoning and Ice For Example
- Each Tower Can Be Upgraded Three Times. Choose Wisely Between Damage, Range, and Rate of Fire
- Multiple Targeting Options Including First, Last, Strongest, Weakest, Fastest, and Slowest
Enemies
- Enemies Are As Unique As Towers
- Mini-bosses and Bosses including Healers, Destroyers, and Multipliers
- Each Themed Level Has It's Own Themed Enemies
Versus Multiplayer
- Play Solo Against Three AI Opponents With Mouse or Gamepad
- Up To Four Player Split Screen With AI Opponents Available
- Two Players and Up Require Gamepads for Each Player
Cooperative Multiplayer
- Hardest Levels Domain Defense Has
- Creative Levels That Require Team Work
- Up To Four Player Split Screen
- Two Players and Up Require Gamepads for Each Player
MINIMAL SETUP
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated GPU
- Storage: 2 GB available spaceAdditional Notes: Suggested for Single Player
- Processor: Intel Core i3Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GPU
- Storage: 2 GB available spaceAdditional Notes: Suggested for Split Screen. Multiplayer requires a gamepad per person.
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB