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Update v1.2.0 - Tons of map adjustments

Version 1.2.0 is now live, with TONS of map adjustments and layout changes based on community feedback (as well as some bug fixes and continuous general improvements). The goals were to address any map balance issues, dead zones, and problem areas, and I hope you enjoy all the changes. :)

Updates


  • Reduced the contrast in some city floor tiles
  • Added "Mechanics" section to the Field Guide
  • Improved respawn logic to prevent spawning near players
  • Adjusted audio center point offset in Hero Profiles and Field Guide
  • Added Blast Barriers to the Field Guide
  • Added Soft Stun to the Field Guide
  • Added Hard Stun to the Field Guide
  • Added Ability Cooldown to the Field Guide

Map Updates


  • Layout adjustments to Lock Down
  • Layout adjustments to Big Brother
  • Layout adjustments to The Warehouse
  • Layout adjustments to Urban Garden
  • Major layout adjustments to Quadriplex
  • Quadriplex renamed to Teleplex
  • Layout adjustments to Convey-or-Die
  • Layout adjustments to Plutonium Pass
  • Layout adjustments to Quarantine
  • Layout adjustments to Overstalked
  • Layout adjustments to Sand Trap
  • Layout adjustments to The Wine Cellar
  • Layout adjustments to The Walls are Alive
  • Layout adjustments to Cerebral Prison
  • Layout adjustments to X-Claim
  • Layout adjustments to Shifty Eyes
  • Layout adjustments to The Crate Divide
  • Layout adjustments to Abandoned Mine
  • Layout adjustments to Red Rob's Border
  • Layout adjustments to Carte Blanche
  • Reduced max embers on Fire Carter from 10 to 6
  • Layout adjustments to Ring of Fire
  • Layout adjustments to Firewall
  • Layout adjustments to Ruins
  • Layout adjustments to Choke Point
  • Layout adjustments to Let it Go
  • Layout adjustments to Snow Country for Cold Men
  • Layout adjustments to Snow Your Enemy
  • Layout adjustments to Snovergrown
  • Layout adjustments to Taken Atoll
  • Layout adjustments to Edward's Snowed In
  • Layout adjustments to Trailmazer
  • Layout adjustments to Tunnel Vision
  • Layout adjustments to Cold Town
  • Layout adjustments to The Long Run

Fixes


  • Fixed hidden electricity animations on Invisiguns in UI scenes
  • Fixed issue with teleporter not repeatedly working if landing on it with Selene
  • Fixed instant death when shooting next to a falling sand pile (online)
  • Fixed another issue allowing Phoebe to teleport the sides of split shots
  • The replay indicator is hidden while a player is teleporting
  • Fixed Iris' dash trail being visible inside igloos
  • Fixed scanner drone seeking audio not playing on remote clients
  • Fixed push-back on Carmen's block causing a tile bump behind the player
  • Added missing tile bump audio cues in Field Guide
  • Fixed Yeti entering/exiting sound in Field Guide when not in focus
  • Fixed Real Epi not being able to collect powerups where he stands
  • Fixed Epi's profile demo


[ 2017-03-08 23:37:58 CET ] [ Original post ]



Invisigun Heroes
Sombr Studio
  • Developer

  • Sombr Studio
  • Publisher

  • 2017-02-08
  • Release

  • Action Indie Strategy Casual Singleplayer Multiplayer
  • Tags

  • Game News Posts 35  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (395 reviews)


  • Review Score

  • http://www.sombr.com
  • Website

  • https://store.steampowered.com/app/375750 
  • Steam Store

  • The Game includes VR Support



    Invisigun Heroes - Linux [255.28 M]

  • Public Linux depots

  • Invisigun - Soundtrack
  • Available DLCs

  • Invisigun Heroes is a multiplayer, single-screen stealth battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. Using special abilities and firing your Invisigun will also momentarily give you away. Along with items and powerups, these mechanics reward stealth, trickery, reflex, forethought, deception, bluffing, and awareness. A variety of lovingly-made environments, maps, game modes, and abilities combine for high replayability and a deep path to mastery.


    • Compete with up to 4 friends or bots on a single screen
    • Mix and match local and online players
    • Control your hero using gamepads or the keyboard
    • Enjoy hand-crafted pixel art made with care
    • Battle your friends using a variety of heroes, each with unique special abilities
    • Explore 50 maps spread across 5 planets, each with unique interactivity, hazards, and weather effects
    • Choose from a variety of game modes playable on every map for deep replayability
    • Customize the game mode conditions with match modifiers
    • View hilariously revealing instant replays that expose tactics
    • Save instant replays as animated GIFs
    • Groove to the custom pulsing, ambient soundtrack composed by Paper Sound


    • Survival: last hero standing wins a point each round
    • Hunter: every kill earns a point
    • Zone Control: maintain control of a small area to score points
    • Deadline: most kills within a time limit wins
    • Carrier: survive the longest while carrying the token
    • Land Grab: claim the most territory on the map to win
    MINIMAL SETUP
    • Memory: 2 GB RAM
    • Graphics: OpenGL. 512 MB+ VRAM
    • Storage: 475 MB available spaceAdditional Notes: 64-bit required
    RECOMMENDED SETUP
    • Graphics: 2.5 GB VRAMNetwork: Broadband Internet connection
    GAMEBILLET

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    5.25$ (85%)
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    0.64$ (87%)
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    3.0$ (80%)
    10.49$ (48%)

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