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Invisigun Reloaded v1.8.7 Has been released for Steam, itch.io, Nintendo Switch, and iOS Please update to enjoy online crossplay. There have been some issues with the Nintendo Switch release that affected several things during online play, and this patch focuses on fixing that! This should resolve all issues with Land Grab and Carrier, as well as stuttering and hitches that occurred with 3+ players. In general, this optimizes a lot of things under the hood and performance should be more consistent in all areas of the game, including offline multiplayer and the single player journeys. If you have a PC with limited specs, these performance improvements should benefit you as well. On the new features front, this release also includes full Russian localization! As usual, here are the detailed patch notes:
Invisigun Reloaded will be free this weekend on Steam from November 7th - 10th, giving everyone a chance to try out the full game! Add it to your library and jump in the single player campaigns or multiplayer battles with no strings attached. Be sure to hop in the official Discord server to chat with other players organizing matches and talking about the game:
http://discord.gg/invisigun
https://youtu.be/MyslaUwGCf8 This is the biggest Invisigun update to date, and the culmination of 5 years of painstaking blood, sweat, and tears. I left a large chunk of my soul embedded in the code of this game, and it drops on Nintendo Switch & Desktop on August 22nd with full PC crossplay for online multiplayer battles! Im beyond excited, and heres what you can expect
Invisigun Heroes will be at Minefaire this weekend, April 13th-14th at the Los Angeles Convention Center. Come chat with us in the indie game section, enjoy some intense multiplayer battles, and get a sneak peek at the new content on the way later this year. Hope to see you there!
https://youtu.be/wjYl0wN18T8 I'm overjoyed to finally be able to discuss everything that's in been development - but secret - for the past year. This spring (release date TBD), Invisigun Heroes will launch on consoles (Switch, PS4, Xbox One), with a massive amount of new content. The update will go live for all desktop players at the same time. Many more details will emerge in the near future, but here's a quick overview of the new content:
Greetings! This latest patch is all about bug fixes and some big performance gains (if for some reason your computer was struggling to handle it). There are also two new relay servers regions added for non-direct fallback connections: Russia (Moscow), and Russia East (Khabarovsk). There is a huge amount of new content that is very far along, but is still a secret. I promise I'll be able to reveal it soon! As usual, you can always keep up to date with what's coming down the pipe for the next patch here: http://www.sombr.com/pub/SIG/changelog/
The latest patch is now live, with a pretty massive changelog! While most of you will care most about the new features, I'd definitely encourage you to check out all the other updates and fixes. Most notably, you can now edit the match settings without having to leave the player lobby, which should help you keep your group together online. This patch also tremendously improves initial network connections when creating and joining online matches, and a bunch of surrounding edge cases. Alright, on to the shiny stuff!
This is mostly a maintenance update with a bunch of quality-of-life improvements and bug fixes, but there is also a whole new map thanks to a community Cartographer. Enjoy the new Cerebrus map: Chaos Pit.
There is so much in development for the game at the moment, and it's extremely difficult to refrain from spilling the beans on everything. You can trust me that there will be some big announcements in the coming months!
I'm excited to announce that Invisigun was accepted into the MIX indie section for EVO 2018! If you're going to be at EVO, or happen to be in Las Vegas / Mandalay Bay next week, stop by the booth and say hello. There's going to be a solid selection of awesome indie games to try out, so I hope to see some of you there.
More information...
I'm happy to add French and Chinese to the supported languages (see your options screen), thanks to the excellent hard work and attention to detail from Jean Serfati and Kai Shao. That brings the supported languages up to 6 as these two new additions join English, Japanese, Spanish, and Italian. It's exciting to welcome in a new group of players. :)
This update is all about customization and tailoring things to your own preferences!
The v1.6.25 patch is now live! Aside from plenty of bug fixes, the most notable tweaks include changes to Cronus and Proteus to bring them more in balance to the rest of cast, and some quality of life UI improvements. To round it off, check out the 3 all new Cerebrus maps created by community Cartographers, and enjoy 100% Italian localization!
The v1.6.25 patch is now live! Aside from plenty of bug fixes, the most notable tweaks include changes to Cronus and Proteus to bring them more in balance to the rest of cast, and some quality of life UI improvements. To round it off, check out the 3 all new Cerebrus maps created by community Cartographers, and enjoy 100% Italian localization!
To celebrate the one-year anniversary of Invisigun Heroes' launch, it's on sale for a whopping 67% off for one week!
To celebrate the one-year anniversary of Invisigun Heroes' launch, it's on sale for a whopping 67% off for one week!
The Cronus Update is now live (v1.6.1), with perhaps the most exciting content addition so far: a brand new hero! With the new Bomber ability, you can deploy a moving target and lock it in to call in a lethal airstrike. Cronus is all about area denial, flushing out opponents, and flanking while they are preoccupied. Here's the full patch teaser:
https://www.youtube.com/watch?v=bKJIS1QdzQU
[quote]Addicted to military science, Cronus was a protégé of the great Tactical General Lunarra. "Keep your eyes on the skies, boys."[/quote]
In addition to a new hero, enjoy the new planet Cerebrus with 7 new maps! This planet contains maps created by Kickstarter backers who donated at the Cartographer tier, and they were allowed to freely mix and match pieces from different worlds. Expect a little zaniness.
Last but not least, the game is 100% localized for Latin American Spanish (ES-419). I'm looking forward to new cadets. :)
The Cronus Update is now live (v1.6.1), with perhaps the most exciting content addition so far: a brand new hero! With the new Bomber ability, you can deploy a moving target and lock it in to call in a lethal airstrike. Cronus is all about area denial, flushing out opponents, and flanking while they are preoccupied. Here's the full patch teaser:
https://www.youtube.com/watch?v=bKJIS1QdzQU
[quote]Addicted to military science, Cronus was a protg of the great Tactical General Lunarra. "Keep your eyes on the skies, boys."[/quote]
In addition to a new hero, enjoy the new planet Cerebrus with 7 new maps! This planet contains maps created by Kickstarter backers who donated at the Cartographer tier, and they were allowed to freely mix and match pieces from different worlds. Expect a little zaniness.
Last but not least, the game is 100% localized for Latin American Spanish (ES-419). I'm looking forward to new cadets. :)
In a few days, the Cronus update will drop - a brand new hero, the planet Cerebrus to house the new Kickstarter backer-created maps, and full Spanish localization! Stay tuned...
In a few days, the Cronus update will drop - a brand new hero, the planet Cerebrus to house the new Kickstarter backer-created maps, and full Spanish localization! Stay tuned...
Grab it now! This update includes 2 all new powerups (Cluster Shot & Guardian), as well as more game updates, fixes, and spooky content for this spooky season. Thanks to everyone for their continued feedback and support.
The 1.5.50 patch is now live and the standout new feature is Steam friends support! This means that you can invite or join your friends to online matches, either directly through your Steam friends list, or within the game from the lobby menu. There is also better fallback handling for controllers and gamepads that aren't officially supported, so if your device didn't work before, chances are it will now.
As usual, there are plenty of balance changes as well to address the latest community feedback and input from high-level players. Aether has received the most notable changes, and is more cohesive and focused with care put into his risk/reward ratio. Here are the full patch notes:
I'm happy to announce that the latest patch is now live! There are many important balance changes, updates, improvements, and bug fixes contained here, so please peruse the full changelog below if you're interested in all the details.
It's time for another BIG patch, once again bringing more fixes, map adjustments, balance tweaks, and two huge new features: Spectator support and Streamer instance support. I'm extremely excited about these in particular because they allow for exciting and unique match perspectives for viewers of live streams.
The 1.4.11 update is now live! While this is mostly a maintenance update, there are a few notable things going on.
After a long period of hard work, I'm happy to release the 1.4 patch. The primary focus of the patch was to balance some abilities, but there are a slew of bug fixes and some cool new features as well!
Version 1.3.14 is now live with 2 new powerups: Bubble Suit and Resistance. There's a bunch of other updates and fixes to come along with this, so please enjoy these lengthy patch notes. Have fun! :)
I've been working hard since the last release on a ton of updates, including some exciting community-focused features. Thanks to everyone who offered suggestions and helped with the ongoing alpha tests!
We'll be exhibiting Invisigun Heroes at the SXSW Gaming festival in Austin, from March 16th to 18th. It's nominated for a Gamer's Voice award in the multiplayer category, so come check us out at booth 1832 and vote! :)
We'll be out of town for a week or so, so if you have any support questions or immediate needs, please check the official wiki or the discord channel. Thanks!
Version 1.2.0 is now live, with TONS of map adjustments and layout changes based on community feedback (as well as some bug fixes and continuous general improvements). The goals were to address any map balance issues, dead zones, and problem areas, and I hope you enjoy all the changes. :)
The 1.1.1 patch is now live! This includes a huge list of matchmaking improvements, updates, and bug fixes, with way too many to list here. You can view the full release notes below or just visit the "Changelog" menu within the game's title screen. Thanks for your patience and support. :)
There is an issue with the current build that is severely limiting the potential to join open matches that are not full or haven't started yet. This is one of the main reasons that people can have trouble joining online matches. If a match is full of players or has already started, it is not properly being delisted from the matchmaker, which means it is returned as a valid match to join when searching. This is the highest priority at the moment and I'm working on getting it resolved asap. Thanks for your patience!
Version 1.0.1 has an issue with public and private servers for Linux, and the fix is beyond my control as it relies on a 3rd party tool. I am working with them to identify the issue and will have it up and running as soon as possible. Please note that everything else in the Linux build works properly - full local features, and direct IP connections for online play - and Windows and OS X are unaffected by this. Thanks for your patience. :)
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