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V1.3.14 update - Bubble Suit, Resistance, and more!

Version 1.3.14 is now live with 2 new powerups: Bubble Suit and Resistance. There's a bunch of other updates and fixes to come along with this, so please enjoy these lengthy patch notes. Have fun! :)

New


  • New powerup: Bubble Suit
  • New powerup: Resistance
  • Connection strength indicators added to player lobby
  • New player lobby UI layout

Updates


  • Credits music track updated to match final release
  • Removed "Exporting replay" net message
  • 'custom_phrases.txt' is now stored in ~/Invisigun Heroes/
  • Custom phrases has its own options panel with more clear instructions
  • SFX adjustments in options plays shot sound for reference
  • Any player can export a replay GIF (not just the winner)
  • Replay is viewable during GIF export
  • Removed Ability Recharge powerup (unbalanced)
  • Pressing submit again will locally dismiss your lobby message right away
  • Split shot is limited to a stock count on pickup, but stacks with no cap
  • Base resolution changed to match aspect ratio of 16:9 (screen options will be reset)
  • Better sprite sorting for composite objects (powerups, security cameras, minecarts)
  • Builder blocks at spawn positions will be destroyed if a player respawns into them
  • Added version update warning when hosting a match
  • Run speed initial multipler increased from 1.25 to 1.4
  • Run speed max multiplier increased from 1.5 to 1.65

Fixes


  • GE: Fixed some options resetting when returning to match setup (bots, etc)
  • Text indicating bots will join only show up on appropriate number of lobby slots
  • Fixed respawning of final sudden death players that are dead when it starts
  • Fixed NAT punchthrough for direct online connections with Mac hosts
  • Fixed some pixel scaling artifacts on ready indicators
  • Ping calculations and connection strength UI are finally fixed!
  • Fixed UI transition issue in Field Guide when spamming Back button
  • Fixed issue preventing Selene from double-jumping in close proximity to a projectile
  • Fixed pausing & resuming of some long sounds when the game is paused
  • Fixed slow down / speed up replay input labels for keyboard players
  • Fixed real Epi getting hit by Yeti breath and ghost Epi shots
  • Fixed Aether's windup effect playing when he's inside an igloo
  • Fixed a few igloo sprite clipping issues
  • Fixed dismissing a dialog in lobby also applying input to player selectors right after
  • Fixed shield appearing for a single frame when activating Ghost Epi
  • Fixed input spamming issues with lobby chat messages
  • Fixed Epi visibility when disabling Ghost during lightning
  • Fixed real Epi's shield showing up for one frame when visible Ghost is deactivated
  • Fixed real Epi being revealed if deactivating a Ghost under a Scanner Drone
  • Fixed lobby chat messages sometimes not hiding
  • Fixed replay hidden indicators inside igloos when players are visible
  • Fixed ready indicator UI glitch on initial visibility
  • Fixed builder block creation audio cue inadvertently playing in some cases
  • Fixed network port resetting to 7777 for IP games after playing matchmaker games


[ 2017-05-13 07:36:25 CET ] [ Original post ]



Invisigun Heroes
Sombr Studio
  • Developer

  • Sombr Studio
  • Publisher

  • 2017-02-08
  • Release

  • Action Indie Strategy Casual Singleplayer Multiplayer
  • Tags

  • Game News Posts 35  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (395 reviews)


  • Review Score

  • http://www.sombr.com
  • Website

  • https://store.steampowered.com/app/375750 
  • Steam Store

  • The Game includes VR Support



    Invisigun Heroes - Linux [255.28 M]

  • Public Linux depots

  • Invisigun - Soundtrack
  • Available DLCs

  • Invisigun Heroes is a multiplayer, single-screen stealth battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. Using special abilities and firing your Invisigun will also momentarily give you away. Along with items and powerups, these mechanics reward stealth, trickery, reflex, forethought, deception, bluffing, and awareness. A variety of lovingly-made environments, maps, game modes, and abilities combine for high replayability and a deep path to mastery.


    • Compete with up to 4 friends or bots on a single screen
    • Mix and match local and online players
    • Control your hero using gamepads or the keyboard
    • Enjoy hand-crafted pixel art made with care
    • Battle your friends using a variety of heroes, each with unique special abilities
    • Explore 50 maps spread across 5 planets, each with unique interactivity, hazards, and weather effects
    • Choose from a variety of game modes playable on every map for deep replayability
    • Customize the game mode conditions with match modifiers
    • View hilariously revealing instant replays that expose tactics
    • Save instant replays as animated GIFs
    • Groove to the custom pulsing, ambient soundtrack composed by Paper Sound


    • Survival: last hero standing wins a point each round
    • Hunter: every kill earns a point
    • Zone Control: maintain control of a small area to score points
    • Deadline: most kills within a time limit wins
    • Carrier: survive the longest while carrying the token
    • Land Grab: claim the most territory on the map to win
    MINIMAL SETUP
    • Memory: 2 GB RAM
    • Graphics: OpenGL. 512 MB+ VRAM
    • Storage: 475 MB available spaceAdditional Notes: 64-bit required
    RECOMMENDED SETUP
    • Graphics: 2.5 GB VRAMNetwork: Broadband Internet connection
    GAMEBILLET

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    3.0$ (92%)
    13.59$ (32%)
    14.99$ (40%)
    0.56$ (81%)
    3.0$ (50%)
    8.79$ (56%)

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