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v1.4.11 Update - full Linux support, bot improvements, and online fixes

The 1.4.11 update is now live! While this is mostly a maintenance update, there are a few notable things going on.

100% Linux


Linux users now have full online feature parity, which mostly means connections work properly when joining and hosting (for NAT traversal and/or relay servers). Also, a nasty black-screen bug for some Linux distributions when running in fullscreen is fixed. Thanks to all the Linux users for your patience, bug reports, and log files which helped tremendously!

Online sync fixes


Many positional and synchronization issues have been fixed when playing online, and this is especially noticeable at higher lag values. The last patch introduced a regression which unfortunately affected a lot of this, so it's all good now.

Bot improvements


The AI has been improved in many areas for bot traversal, navigation maps and pathfinding, decision making, and specific ability rules. Their development is an organic process, however, so I hope to continue to improve them with each future patch. Here's the full changelog:

New


  • NET: You can search and join active LAN matches from the join menu

Updates


  • BOTS: Phoebe is smarter about potentially teleporting a shot into herself
  • UI: Added flag icons in region selections and lobby host info
  • UI: Added locale icons in options
  • UI: Some join UI layout adjustments

Fixes


  • NET: Fixed online case where Phoebe could fail to drop a portal where she teleports from
  • NET: Full online functionality restored on Linux, including NAT punch for direct connections
  • NET: Fixed some online connectivity issues on all platforms
  • NET: Fixed shots going through ghost Epi for remote players
  • NET: Fixed player positioning sync issues online
  • NET: Fixed some ability activations during teleportations with latency
  • GFX: Fixed case that generated incorrect blast barrier colors
  • GFX: Fixed black screen issue that occurs on some Linux configurations in fullscreen
  • GFX: Fixed some y-sorting issues with training room tiles
  • BOTS: bots properly navigate Arenae's changing trigger walls
  • BOTS: bots properly navigate around mine carts
  • BOTS: Carmen won't try placing blocks while inside an igloo
  • BOTS: Proteus won't try deploying a drone while inside an igloo
  • BOTS: Phoebe won't try and place a teleporter inside an igloo
  • BOTS: Ronin won't try and slash Yeti breath
  • UI: Fixed scene transitions when spamming back/exit
  • AUDIO: Made metal surface footstep sounds more distinguishable from concrete
  • MISC: Fixed possibility for blizzards to remain active into the next round
  • MISC: Fixed scanner drone tags remaining in Proteus' profile demo


[ 2017-07-11 19:46:39 CET ] [ Original post ]



Invisigun Heroes
Sombr Studio
  • Developer

  • Sombr Studio
  • Publisher

  • 2017-02-08
  • Release

  • Action Indie Strategy Casual Singleplayer Multiplayer
  • Tags

  • Game News Posts 35  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (395 reviews)


  • Review Score

  • http://www.sombr.com
  • Website

  • https://store.steampowered.com/app/375750 
  • Steam Store

  • The Game includes VR Support



    Invisigun Heroes - Linux [255.28 M]

  • Public Linux depots

  • Invisigun - Soundtrack
  • Available DLCs

  • Invisigun Heroes is a multiplayer, single-screen stealth battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. Using special abilities and firing your Invisigun will also momentarily give you away. Along with items and powerups, these mechanics reward stealth, trickery, reflex, forethought, deception, bluffing, and awareness. A variety of lovingly-made environments, maps, game modes, and abilities combine for high replayability and a deep path to mastery.


    • Compete with up to 4 friends or bots on a single screen
    • Mix and match local and online players
    • Control your hero using gamepads or the keyboard
    • Enjoy hand-crafted pixel art made with care
    • Battle your friends using a variety of heroes, each with unique special abilities
    • Explore 50 maps spread across 5 planets, each with unique interactivity, hazards, and weather effects
    • Choose from a variety of game modes playable on every map for deep replayability
    • Customize the game mode conditions with match modifiers
    • View hilariously revealing instant replays that expose tactics
    • Save instant replays as animated GIFs
    • Groove to the custom pulsing, ambient soundtrack composed by Paper Sound


    • Survival: last hero standing wins a point each round
    • Hunter: every kill earns a point
    • Zone Control: maintain control of a small area to score points
    • Deadline: most kills within a time limit wins
    • Carrier: survive the longest while carrying the token
    • Land Grab: claim the most territory on the map to win
    MINIMAL SETUP
    • Memory: 2 GB RAM
    • Graphics: OpenGL. 512 MB+ VRAM
    • Storage: 475 MB available spaceAdditional Notes: 64-bit required
    RECOMMENDED SETUP
    • Graphics: 2.5 GB VRAMNetwork: Broadband Internet connection
    GAMEBILLET

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