Invisigun Heroes
Sombr Studio Developer
Sombr Studio Publisher
2017-02-08 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(397 reviews)
The Game includes VR Support
Public Linux Depots:- Invisigun Heroes - Linux [255.28 M]
v1.5 - The Spectator Streamer UpdateIt's time for another BIG patch, once again bringing more fixes, map adjustments, balance tweaks, and two huge new features: Spectator support and Streamer instance support. I'm extremely excited about these in particular because they allow for exciting and unique match perspectives for viewers of live streams.
Spectator Mode
Simply join a lobby and don't choose a hero, and you'll be spectating that match! Spectators can choose to view the game as the players do - but also through a new visibility mode that shows invisible players as silhouettes.
Streamer Instance
Activate the "eye" button on the title screen to launch a second copy of Invisigun alongside the first - and it has a completely unique set of preferences. Coupled with spectator mode, this lets you participate in matches in the first game while streaming a separate spectator copy for your viewers in the second game. Public matches are time-delayed to prevent abuse, while private matches are real-time.
For an in-depth overview of a common streaming + spectating setup, check out LEmental's detailed overview here: http://steamcommunity.com/sharedfiles/filedetails/?id=1107056480
This hopefully opens up a whole new world of sharing the game's action with others, and I hope you enjoy the slew of other updates with the patch. Here's the full changelog:
New
- NET: Spectator mode with visibility options! Simply join a lobby without a hero.
- NET: Streamer mode lets you launch a 2nd game copy from the title screen with its own persistent preferences
- UI: Rock paper scissors added to the lobby chat messages :)
- UI: More game preferences are available in the match pause menu
- UI: More game preferences are available in the training pause menu
- UI: You can bring up the options/pause menu in online matches, but the match keeps running
Updates
- UI: Fullscreen and window sizes change immediately rather than after exiting options
- UI: Inputs are processed only if the game is in focus
- UI: Notice when instant replays begin
- UI: Miscellaneous UI presentation updates (logo, Invisigun)
- UI: Most vertical menus now wrap around when selecting items
- UI: Outlined some small labels for readability
- GFX: Hero profile demos show silhouettes for invisible players
- EPI: Real Epi matches the animations and facing direction of Ghost Epi 1:1
- GAME: Proximity doors shots to jam reduced from 4 to 3
- GAME: Proximity doors jam time increased from 8s to 15s
- MISC: Guest Edition preferences are separate from full edition - some prefs may be reset
Map Updates
- Pacmanesque: layout adjustments around the center
- Split Decision: reduced the size of the sand pits
- The Woods: positioning adjustments of boundary light shafts
- The Thicket: Side paths created along left and right borders
- Jungle Tomb: Entrances added to left and right edges of center
- Edward's Snowed In: Removed snow patches under bushes and blocks
- Carte Blanche: Removed top and bottom center mine carts
- Chamber of Time: Removed center light shafts at left and right boundaries
- X-Claim: Reversed polarity of two trigger walls to open up quadrant dynamics
- Crypt Creeper: Opened up area surrounding powerups a bit
- The Crate Divide: Opened up left and right channels a bit
- The Great Hall: Trigger switches add to top and bottom centers
- Dual Tracks: Moved spawn points out of the way of mine carts
- Red Rob's Border: Created nooks in the top and bottom center regions
Fixes
- UI: Fixed character images sometimes over-tinting in lobby selectors
- NET: Fixed timing edge case that could stall a match if a client disconnects
- EPI: Revealer will continue to reveal both Real and Ghost Epi for its duration
- IRIS: Fixed her dash trail sprites sometimes facing the wrong way
- AETHER: Fixed not being able to ground pound sand piles
- RONIN: Fixed not being able to slash sand piles
- PHOEBE: Fixed sorting of portal counter label with other objects
- MAPS: Fixed up some collision issues with neon signs on Arx-515 border walls
- MAPS: Fixed some doubled-up tiles on Crypt Creeper that caused extraneous bumping
- MISC: Much more efficient memory allocation of video buffers, less resource churn
- MISC: Fixed interaction between Split Shots and Resistance
- MISC: Firing when walking halfway off a portal will not cause you to teleport again
- GAME: Fixed shots not colliding with their owners after being resisted
[ 2017-08-12 09:47:43 CET ] [ Original post ] Invisigun Heroes is a multiplayer, single-screen stealth battle arena with a twist:
everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. Using special abilities and firing your Invisigun will also momentarily give you away. Along with items and powerups, these mechanics reward stealth, trickery, reflex, forethought, deception, bluffing, and awareness. A variety of lovingly-made environments, maps, game modes, and abilities combine for high replayability and a deep path to mastery.
- Compete with up to 4 friends or bots on a single screen
- Mix and match local and online players
- Control your hero using gamepads or the keyboard
- Enjoy hand-crafted pixel art made with care
- Battle your friends using a variety of heroes, each with unique special abilities
- Explore 50 maps spread across 5 planets, each with unique interactivity, hazards, and weather effects
- Choose from a variety of game modes playable on every map for deep replayability
- Customize the game mode conditions with match modifiers
- View hilariously revealing instant replays that expose tactics
- Save instant replays as animated GIFs
- Groove to the custom pulsing, ambient soundtrack composed by Paper Sound
- Survival: last hero standing wins a point each round
- Hunter: every kill earns a point
- Zone Control: maintain control of a small area to score points
- Deadline: most kills within a time limit wins
- Carrier: survive the longest while carrying the token
- Land Grab: claim the most territory on the map to win
MINIMAL SETUP- Memory: 2 GB RAM
- Graphics: OpenGL. 512 MB+ VRAM
- Storage: 475 MB available spaceAdditional Notes: 64-bit required
RECOMMENDED SETUP- Graphics: 2.5 GB VRAMNetwork: Broadband Internet connection
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