The 1.5.50 patch is now live and the standout new feature is Steam friends support! This means that you can invite or join your friends to online matches, either directly through your Steam friends list, or within the game from the lobby menu. There is also better fallback handling for controllers and gamepads that aren't officially supported, so if your device didn't work before, chances are it will now.
As usual, there are plenty of balance changes as well to address the latest community feedback and input from high-level players. Aether has received the most notable changes, and is more cohesive and focused with care put into his risk/reward ratio. Here are the full patch notes:
New
- NET: Join & invite your Steam friends through the in-game lobby menu or Steam friends list
- GAME: Experimental fallback for unsupported controllers & generic USB gamepads
- GAME: Added an achievement for completing the training
- UI: Your Steam nickname will show at the top left of the title screen
- UI: New lobby chat message: "I'm going to spectate this match."
- PREFS: Set your own data export path in the "config.json" file in the game directory
Updates
- GAME: The shield is only lost when dealt actual damage (not via stuns, Yeti breath, etc)
- GAME: Lower chance of character repetition when choosing random heroes
- GAME: More obvious shocked/soft-stun effect and audio
- GAME: Bubble Suit removed
- NET: Online play requires the latest version if there's an update available
- AETHER: Aether is immobile for 0.3s after a ground pound
- AETHER: Aether's spam cooldown increased from 0.5s to 0.7s
- AETHER: Aether's pound has a circular radius of 2 units from his center
- AETHER: Pound hard stuns for 1.25s
- AETHER: Pound pushback force is uniform
- CARMEN: Destroyed block rubble remains for 3s instead of 0.5s
- PROTEUS: Tagged players are slowed more (multiplier changed from 0.65x to 0.45x)
- PROTEUS: The Scanner Drone can't be self-destroyed while pulse-revealing players
- IRIS: Spam allowed reduced from 3 to 2
- EPI: Epi has an ability cooldown of 2s if the ghost is killed (no self-imposed cooldown)
- UI: "Join Public Match" is now "Quick Match" with an icon update
- UI: Searching for a public match in "Any" region is faster
- UI: More fun title screen news
Fixes
- GAME: Fixed projectiles having no velocity if split while being reflected
- GAME: Fixed controller lockup in lobby when switching from previously chosen player slots
- GAME: Fixed perma-visibility after teleporting while revealed
- GAME: Fixed disappearing revealer if it's pursuing a teleporting player
- GAME: Fixed possibility that a Beast Tamer pit beast could spawn outside the map
- AETHER: Aether no longer gets stunned if walking into a player that he pounded
- EPI: Fixed real Epi teleporting to ghost Epi if inputs are triggered twice in a frame
- UI: Fixed some lobby UI initialization before an online match is created
- UI: Fixed edge cases that could cause a client to be stuck "waiting for host" in the lobby
- UI: Fixed pause menu "Return to Lobby" button for Challenge Mode
- UI: Fixed color & bloom values in field guide
Invisigun Heroes
Sombr Studio
Sombr Studio
2017-02-08
Action Indie Strategy Casual Singleplayer Multiplayer
Game News Posts 35
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(395 reviews)
http://www.sombr.com
https://store.steampowered.com/app/375750 
The Game includes VR Support
Invisigun Heroes - Linux [255.28 M]
Invisigun - Soundtrack
- Compete with up to 4 friends or bots on a single screen
- Mix and match local and online players
- Control your hero using gamepads or the keyboard
- Enjoy hand-crafted pixel art made with care
- Battle your friends using a variety of heroes, each with unique special abilities
- Explore 50 maps spread across 5 planets, each with unique interactivity, hazards, and weather effects
- Choose from a variety of game modes playable on every map for deep replayability
- Customize the game mode conditions with match modifiers
- View hilariously revealing instant replays that expose tactics
- Save instant replays as animated GIFs
- Groove to the custom pulsing, ambient soundtrack composed by Paper Sound
- Survival: last hero standing wins a point each round
- Hunter: every kill earns a point
- Zone Control: maintain control of a small area to score points
- Deadline: most kills within a time limit wins
- Carrier: survive the longest while carrying the token
- Land Grab: claim the most territory on the map to win
- Memory: 2 GB RAM
- Graphics: OpenGL. 512 MB+ VRAM
- Storage: 475 MB available spaceAdditional Notes: 64-bit required
- Graphics: 2.5 GB VRAMNetwork: Broadband Internet connection
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