Invisigun Heroes
Sombr Studio Developer
Sombr Studio Publisher
2017-02-08 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(397 reviews)
The Game includes VR Support
Public Linux Depots:- Invisigun Heroes - Linux [255.28 M]
1.6.25 update - 3 new maps, Italian localization, ability tweaks, bug fixes!
The v1.6.25 patch is now live! Aside from plenty of bug fixes, the most notable tweaks include changes to Cronus and Proteus to bring them more in balance to the rest of cast, and some quality of life UI improvements. To round it off, check out the 3 all new Cerebrus maps created by community Cartographers, and enjoy 100% Italian localization!
New
- Localization: Italian
- New Cerebrus map: Summit
- New Cerebrus map: Yinyang
- New Cerebrus map: Polar Express
Updates
- CRONUS: Bombs no longer show nearby player indicator
- CRONUS: Bomb impact area powers up the longer the target is left out
- CRONUS: Bombs briefly show the impact area when a target is marked
- PROTEUS: Scanner drone shocks tagged players 2 times instead of 3
- PROTEUS: Scanner drone re-deploy cooldown also applies to self-destruction
- UI: Simplified lobby host info; better readability and presentation
- UI: "Join Code" is now known as a "Join Key"
- UI: Post-round scoreboard shows Steam nicknames
- UI: Post-match stats table headers changed to icons for localization space
- UI: Reduced controller vibration in some UI scenes
- GFX: Better tile transitions in maps with very different adjacent surface types
- GFX: Improved Selene's victory pose sprite
Fixes
- CRONUS: Fixed an issue where the center bomb tiles spawned simultaneously instead of staggered
- CRONUS: Fixed bomb trails damaging scanner drones by touching their scan radius
- GAME: Fixed revealer carrying over to the next round
- CARRIER: Fixed carrier ball interactions while players are teleporting
- UI: Fixed being able to quickly back out of scenes while they are transitioning in
- UI: Fixed "Player Disconnected" popups when remote clients try to join an active match
- UI: Fixed spam cooldown indicator still visible when a player dies
- UI: Fixed blank lobby region flag when joining a match in "ANY" region
- UI: Fixed flag icon showing in lobby when connected via IP
- UI: Long controller names are truncated in lobby player selectors
- GFX: Fixed pit beasts sorting issues with sand piles
- GFX: Fixed y-sorting of Beast Tamer coins
- GFX: Fixed y-sorting of some fence posts on Ice Prison
- GFX: Fixed map objects showing proper bump FX over network
- SFX: Fixed music fade out when exiting challenge mode
[ 2018-02-28 00:54:17 CET ] [ Original post ] 1.6.25 update - 3 new maps, Italian localization, ability tweaks, & bug fixes!
The v1.6.25 patch is now live! Aside from plenty of bug fixes, the most notable tweaks include changes to Cronus and Proteus to bring them more in balance to the rest of cast, and some quality of life UI improvements. To round it off, check out the 3 all new Cerebrus maps created by community Cartographers, and enjoy 100% Italian localization!
New
- Localization: Italian
- New Cerebrus map: Summit
- New Cerebrus map: Yinyang
- New Cerebrus map: Polar Express
Updates
- CRONUS: Bombs no longer show nearby player indicator
- CRONUS: Bomb impact area powers up the longer the target is left out
- CRONUS: Bombs briefly show the impact area when a target is marked
- PROTEUS: Scanner drone shocks tagged players 2 times instead of 3
- PROTEUS: Scanner drone re-deploy cooldown also applies to self-destruction
- UI: Simplified lobby host info; better readability and presentation
- UI: "Join Code" is now known as a "Join Key"
- UI: Post-round scoreboard shows Steam nicknames
- UI: Post-match stats table headers changed to icons for localization space
- UI: Reduced controller vibration in some UI scenes
- GFX: Better tile transitions in maps with very different adjacent surface types
- GFX: Improved Selene's victory pose sprite
Fixes
- CRONUS: Fixed an issue where the center bomb tiles spawned simultaneously instead of staggered
- CRONUS: Fixed bomb trails damaging scanner drones by touching their scan radius
- GAME: Fixed revealer carrying over to the next round
- CARRIER: Fixed carrier ball interactions while players are teleporting
- UI: Fixed being able to quickly back out of scenes while they are transitioning in
- UI: Fixed "Player Disconnected" popups when remote clients try to join an active match
- UI: Fixed spam cooldown indicator still visible when a player dies
- UI: Fixed blank lobby region flag when joining a match in "ANY" region
- UI: Fixed flag icon showing in lobby when connected via IP
- UI: Long controller names are truncated in lobby player selectors
- GFX: Fixed pit beasts sorting issues with sand piles
- GFX: Fixed y-sorting of Beast Tamer coins
- GFX: Fixed y-sorting of some fence posts on Ice Prison
- GFX: Fixed map objects showing proper bump FX over network
- SFX: Fixed music fade out when exiting challenge mode
[ 2018-02-28 00:54:17 CET ] [ Original post ] Invisigun Heroes is a multiplayer, single-screen stealth battle arena with a twist:
everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. Using special abilities and firing your Invisigun will also momentarily give you away. Along with items and powerups, these mechanics reward stealth, trickery, reflex, forethought, deception, bluffing, and awareness. A variety of lovingly-made environments, maps, game modes, and abilities combine for high replayability and a deep path to mastery.
- Compete with up to 4 friends or bots on a single screen
- Mix and match local and online players
- Control your hero using gamepads or the keyboard
- Enjoy hand-crafted pixel art made with care
- Battle your friends using a variety of heroes, each with unique special abilities
- Explore 50 maps spread across 5 planets, each with unique interactivity, hazards, and weather effects
- Choose from a variety of game modes playable on every map for deep replayability
- Customize the game mode conditions with match modifiers
- View hilariously revealing instant replays that expose tactics
- Save instant replays as animated GIFs
- Groove to the custom pulsing, ambient soundtrack composed by Paper Sound
- Survival: last hero standing wins a point each round
- Hunter: every kill earns a point
- Zone Control: maintain control of a small area to score points
- Deadline: most kills within a time limit wins
- Carrier: survive the longest while carrying the token
- Land Grab: claim the most territory on the map to win
MINIMAL SETUP- Memory: 2 GB RAM
- Graphics: OpenGL. 512 MB+ VRAM
- Storage: 475 MB available spaceAdditional Notes: 64-bit required
RECOMMENDED SETUP- Graphics: 2.5 GB VRAMNetwork: Broadband Internet connection
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