v1.6.81 - new map, updates, squashed bugs
[ 2018-08-30 00:26:12 CET ] [ Original post ]
This is mostly a maintenance update with a bunch of quality-of-life improvements and bug fixes, but there is also a whole new map thanks to a community Cartographer. Enjoy the new Cerebrus map: Chaos Pit.
There is so much in development for the game at the moment, and it's extremely difficult to refrain from spilling the beans on everything. You can trust me that there will be some big announcements in the coming months!
New
- New Cerebrus map: Chaos Pit
Updates
- SYSTEM: This update will require DirectX 11 or OpenGL on Windows (DirectX 9 won't be supported)
- GAME: Player visibility time after using their ability now includes the brief spam window time
- UI: Ability recharge bar flashes during the short post-cooldown spam window time
- UI: Game base resolution changed from 484x272 to 480x270 (resolution preferences will be reset)
- UI: Some Chinese localization edits
- UI: Improved progress scene performance
- UI: Optimized screen fading transitions
- UI: When exiting the lobby, you can choose to go back to match setup or the title screen
Fixes
- EPI: Fixed edge case that could cause ghost Epi's position to be out of sync online
- GAME: Fixed edge case that could cause a downward spiral if save data is corrupt
- GAME: Cronus bombs' soot shouldn't affect players with Silent Steps
- GAME: Fixed potential for minecarts to bump objects on opposite side of a shot hitting them
- UI: Fixed error that prevented all victory phrases from showing up (custom or default)
- UI: Fixed loss of UI focus if spamming save/cancel buttons in options sub panels
- UI: Fixed timing edge case that could cause the cooldown indicator to not show online
- UI: Fixed edge case that could leave a dialog box onscreen
- NET: Fixed edge case that leaves the client in lobby-limbo if the host disconnects
- NET: Fixed remote clients not skipping tips screen when playing consecutive online matches
- NET: Handled some edge cases when there is no internet connection present
Invisigun Heroes
Sombr Studio
Sombr Studio
2017-02-08
Action Indie Strategy Casual Singleplayer Multiplayer
Game News Posts 35
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(395 reviews)
http://www.sombr.com
https://store.steampowered.com/app/375750 
The Game includes VR Support
Invisigun Heroes - Linux [255.28 M]
Invisigun - Soundtrack
Invisigun Heroes is a multiplayer, single-screen stealth battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. Using special abilities and firing your Invisigun will also momentarily give you away. Along with items and powerups, these mechanics reward stealth, trickery, reflex, forethought, deception, bluffing, and awareness. A variety of lovingly-made environments, maps, game modes, and abilities combine for high replayability and a deep path to mastery.
- Compete with up to 4 friends or bots on a single screen
- Mix and match local and online players
- Control your hero using gamepads or the keyboard
- Enjoy hand-crafted pixel art made with care
- Battle your friends using a variety of heroes, each with unique special abilities
- Explore 50 maps spread across 5 planets, each with unique interactivity, hazards, and weather effects
- Choose from a variety of game modes playable on every map for deep replayability
- Customize the game mode conditions with match modifiers
- View hilariously revealing instant replays that expose tactics
- Save instant replays as animated GIFs
- Groove to the custom pulsing, ambient soundtrack composed by Paper Sound
- Survival: last hero standing wins a point each round
- Hunter: every kill earns a point
- Zone Control: maintain control of a small area to score points
- Deadline: most kills within a time limit wins
- Carrier: survive the longest while carrying the token
- Land Grab: claim the most territory on the map to win
MINIMAL SETUP
- Memory: 2 GB RAM
- Graphics: OpenGL. 512 MB+ VRAM
- Storage: 475 MB available spaceAdditional Notes: 64-bit required
- Graphics: 2.5 GB VRAMNetwork: Broadband Internet connection
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