Invisigun Heroes
Sombr Studio Developer
Sombr Studio Publisher
2017-02-08 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(395 reviews)
The Game includes VR Support
Public Linux Depots:- Invisigun Heroes - Linux [255.28 M]
v1.6.114 - Maintenance update Russian relay serversGreetings! This latest patch is all about bug fixes and some big performance gains (if for some reason your computer was struggling to handle it). There are also two new relay servers regions added for non-direct fallback connections: Russia (Moscow), and Russia East (Khabarovsk). There is a huge amount of new content that is very far along, but is still a secret. I promise I'll be able to reveal it soon! As usual, you can always keep up to date with what's coming down the pipe for the next patch here: http://www.sombr.com/pub/SIG/changelog/
New
- NET: Added server region: Russia (Moscow)
- NET: Added server region: Russia, East (Khabarovsk)
Updates
- Performance improvements across the board
- UI: Added a status indicator icon when players are slowed
- GAME: Carrier now bounces off walls
- GAME: Carrier is affected by conveyor belts
- GAME: Proximity doors jammed-open time reduced from 15s to 10s
- AETHER: Pound will affect the carrier
- SELENE: Slight effect added when double and triple jumping
- IRIS: Ability boost changed to leave a trail of fire behind her dashes
Fixes
- IRIS: Fixed an issue that could occasionally cause Iris to overshoot her dash target by a hair (and bump)
- IRIS: Fixed collision issues when dashing into mine carts
- EPI: Fixed hidden indicator for replays and specators when ghost Epi is inside igloos
- UI: Fixed Steam nickname not showing up if host chooses a hero before clients join
- UI: Fixed initial value of planet progress in challenge setup
- UI: Fixed match information not updating in local match lobbies when changing settings
- UI: Hero profile demos will auto correct if they mess up due to framerate or performance issues
- UI: Fixed black screen after dialog dismissal when an online match fails to be created
- UI: Instant replay text is dismissed when skipped quickly
- NET: Fixed unresponsive lobby if a host recreates a match after being disconnected
- GFX: Fixed pixel misalignment sprite wall seams on a bunch of map borders
- GFX: Fixed frozen hero sprites when running while firing
- GAME: Fixed issue where players could occasionally get momentarily stuck against a tile
- GAME: Fixed potential for embers to spawn while the match is not active
- GAME: Fixed meteor falling / impacts while the match is not active
- GAME: Fixed up some mine cart interactions with Iris' dash
- Triple Trouble: Fixed missing center tile for zone control
[ 2019-01-24 23:14:14 CET ] [ Original post ] Invisigun Heroes is a multiplayer, single-screen stealth battle arena with a twist:
everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. Using special abilities and firing your Invisigun will also momentarily give you away. Along with items and powerups, these mechanics reward stealth, trickery, reflex, forethought, deception, bluffing, and awareness. A variety of lovingly-made environments, maps, game modes, and abilities combine for high replayability and a deep path to mastery.
- Compete with up to 4 friends or bots on a single screen
- Mix and match local and online players
- Control your hero using gamepads or the keyboard
- Enjoy hand-crafted pixel art made with care
- Battle your friends using a variety of heroes, each with unique special abilities
- Explore 50 maps spread across 5 planets, each with unique interactivity, hazards, and weather effects
- Choose from a variety of game modes playable on every map for deep replayability
- Customize the game mode conditions with match modifiers
- View hilariously revealing instant replays that expose tactics
- Save instant replays as animated GIFs
- Groove to the custom pulsing, ambient soundtrack composed by Paper Sound
- Survival: last hero standing wins a point each round
- Hunter: every kill earns a point
- Zone Control: maintain control of a small area to score points
- Deadline: most kills within a time limit wins
- Carrier: survive the longest while carrying the token
- Land Grab: claim the most territory on the map to win
MINIMAL SETUP- Memory: 2 GB RAM
- Graphics: OpenGL. 512 MB+ VRAM
- Storage: 475 MB available spaceAdditional Notes: 64-bit required
RECOMMENDED SETUP- Graphics: 2.5 GB VRAMNetwork: Broadband Internet connection
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