Invisigun Reloaded v1.8.7 Has been released for Steam, itch.io, Nintendo Switch, and iOS Please update to enjoy online crossplay.
There have been some issues with the Nintendo Switch release that affected several things during online play, and this patch focuses on fixing that! This should resolve all issues with Land Grab and Carrier, as well as stuttering and hitches that occurred with 3+ players. In general, this optimizes a lot of things under the hood and performance should be more consistent in all areas of the game, including offline multiplayer and the single player journeys. If you have a PC with limited specs, these performance improvements should benefit you as well.
On the new features front, this release also includes full Russian localization! As usual, here are the detailed patch notes:
New
New localization: Russian
Updates
GAME: Performance optimizations
GAME: Faster startup
GAME: Framerate locked at 60fps to prevent timing drifts
GAME: Vsync disabled and setting removed due to sync timing issues
UI: Adjusted some button target visuals for clarity
UI: Much improved UI performance in online lobbies
UI: Warning when time-based modes are almost over is more clear
JOURNEY: Aether's boss shows shields on all body segments instead of just the head
JOURNEY: Regen shield time on Carmen stage 6 increased from 0.5s to 0.75s
Fixes
UI: Fixed letterboxing shadows in middle of screen
UI: Localization corrections
UI: Fixed some text labels' display in Japanese
UI: Fixed offset scrolling positions in options menus
UI: Possible fix for blank interface elements (sanity checks when data loading on startup)
INPUT: Fixed some instances where control would be lost
NET: Fix for some disconnection cases when returning to the lobby after a match
NET: Fixed degrading network performance as a match progresses
NET: Fixed online stuttering and hitches after the first round
NET: Fixed incorrect shot style being set on clients
NET: Fixed freezing that can occur in Zone Control and Carrier modes
NET: More accurate framerate-independent timers for online modes
GFX: Fixed Selene's jump shadow showing in the wrong location for 1 frame
GFX: Fixed Phoebe instantly showing at her teleport destination for 1 frame
IRIS: Fixed being able to dash over Djaan-Khe's traps
EPI: Fixed not triggering footstep effects if activating ability midway to the next tile
DJAAN-KHE: Fixed not triggering footstep effects if activating ability midway to the next tile
Invisigun Heroes is a multiplayer, single-screen stealth battle arena with a twist: everyone’s invisible! Predictable grid-based movement ensures that you know where you are, but other players don’t. Vigilance is key as environmental tells such as footprints and other disturbances will point out careless cadets. Using special abilities and firing your Invisigun will also momentarily give you away. Along with items and powerups, these mechanics reward stealth, trickery, reflex, forethought, deception, bluffing, and awareness. A variety of lovingly-made environments, maps, game modes, and abilities combine for high replayability and a deep path to mastery.
Compete with up to 4 friends or bots on a single screen
Mix and match local and online players
Control your hero using gamepads or the keyboard
Enjoy hand-crafted pixel art made with care
Battle your friends using a variety of heroes, each with unique special abilities
Explore 50 maps spread across 5 planets, each with unique interactivity, hazards, and weather effects
Choose from a variety of game modes playable on every map for deep replayability
Customize the game mode conditions with match modifiers
View hilariously revealing instant replays that expose tactics
Save instant replays as animated GIFs
Groove to the custom pulsing, ambient soundtrack composed by Paper Sound
Survival: last hero standing wins a point each round
Hunter: every kill earns a point
Zone Control: maintain control of a small area to score points
Deadline: most kills within a time limit wins
Carrier: survive the longest while carrying the token
Land Grab: claim the most territory on the map to win
MINIMAL SETUP
Memory: 2 GB RAM
Graphics: OpenGL. 512 MB+ VRAM
Storage: 475 MB available spaceAdditional Notes: 64-bit required
RECOMMENDED SETUP
Graphics: 2.5 GB VRAMNetwork: Broadband Internet connection