Howdy folks,
I remember my younger self trying to find the next volume of my favorites underground comics but they usually could not survive long enough to have a third volume. Darker and sharper than mainstream stuff, that punk pieces of art had a hard time during the printed era. The crunchy vibe of that comics were great a source of inspiration for my games.
UBERMOSH aimed for intense close quarters combat. UBERMOSH:BLACK spiced it up with hardcore close quarters. Vol.3 aimed for open field combat. A new AI tree took place (more evasive and smart, because of the new coverless situation), new camera algorithm (in a sprite based game this means that the game screen resolution had to be changed) and a digital swarm haunting the main character, not a sprite swarm block, smart units behaving in a swarm. Some concepts to make the interface cleaner and the initial camera and swarm experiments gave birth to SWARMRIDERS, a swarm shooter minigame that I set free to you, the UBERMOSH community.
The following procedures aimed to make the borderless terrain viable with UBERMOSH combat. I had to make more thug cosmetic models because players will start to see more enemies on screen and I do not want two thugs with the same face at the same ... Vol.3 had to feel like UBERMOSH but with different codes under the hood lots of balancing was necessary.
After the final tweaks, I present you Vol.3.
Thank you all the feedback and support during this journey. Hope you have fun with this new stand-alone expansion and I will be happier if my works can add a bit to your inspiration pool.
Até breve.
UBERMOSH Vol.3 is the second stand-alone expansion of the arcade game UBERMOSH.
Vol.3 brings the UBERMOSH combat to open field: no cover, borderless terrain, wider view and even more enemies. The extra classic thugs will join a digital swarm entity that hunts the character. Achievements are divided in Resilience and Destruction to keep track of your survival and damaging skills. The faster pace, freedom of movement and updated class mods create a hardcore reflex based experience, shaped by community feedback on each volume of the game.