Name | UBERMOSH Vol.3 | ||
Developer | Walter Machado | ||
Publisher | Walter Machado | ||
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Release | 2016-08-15 | ||
Steam | 0,39€ 0,39£ 0,49$ / 61 % | ||
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Controls | Keyboard Mouse Full Controller Support | ||
Players online |  2  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  20,000 .. 50,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | UBERMOSH Vol.3 Linux [364.98 M] |
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https://store.steampowered.com/app/1836120/QUICKERFLAK |
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Open Beta development has a chaotic and fascinating beauty, weeks ago I sent some of the AccrO footage to quadcopter groups and pilots and received some weird but astonishing fun suggestions, that I translated into new obstacles that are being inserted in the growing map. Two that I like to mention now are the "psychedelic geode" and the "knife-edge loop". I am testing more ideas and it would be awesome to receive your ideas for ludicrous obstacles! Many thanks for the awesome support! |
The Open Beta is launching today! |
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https://store.steampowered.com/app/1181000/UBERMOSHOMEGA/ |
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How UBERMOSH would be if it was made today? That's a question I am always answering with each new volume, inserting new stuff, testing players ideas, checking for feedback... |
Howdy folks, since update 1.4 (UBERMOSH Vol.7) that inserted a bit of "soil hue variability" to keep your eyes fresh and, for fresh ears, it allowed the tracks to play the Classic version and the Darkmix version (low tunned and with levels to match an old, mahogany oiled, speaker cabinet), some players asked for the Darkmix tracks to be released. |
It is not just about development, I play UBERMOSH Vol.7, for fun, a lot. Shredded it during Closed Alpha, Early Access, 1.0, 1.1...1.2.....and finally I came with the Dark Mix Update. The game was made following players' feedback, and some elements still surprise me, like the thugs A.I. and how awesome is it to test new ways to use the powers. |
Four thousand hours of GMS, eight hundred of Black Ink, two thousand hours of Fl Studio and, a few hundred hours of other software since the first volume. |
Early this year, the ASCENSION concept was inserted on the UBERMOSH series. The main quest was to create the experience of the character getting stronger, ascending thru enlightenment. |
Howdy folks, Early Access Updated, version 0.5, and 5 of 6 characters are playable right now. |
What fuels a game developer? In my case, I can say that a mix of motivation, resources, and feedback... and it is working pretty nice on UBERMOSH Vol.7 Early Access. |
4 hours ago, Vol.7 launched, and for my luck, the beauty of Early Access with the Awesome UBERMOSH Community support started. Veterans of the mosh start sending priceless feedback about combat, balance, expectations, and a ton of insights for the next updates. |
"The Colony is expanding, the Saints of New Ultakaar in their path to Ascension (and to bring us Enlightenment) can call a... UUUBERMOSHH!!" |
Howdy folks, after a busy week working on the next project and double checking the players' feedback on the latest games launched (WARPZONE DRIFTER and UBERMOSH:SANTICIDE) I finally cooked the "PULP" bonus track, created following the "Hiper-Saturated Fuzz and Brazilian drums" of the ARCADE PULP bundle (TTV2+SANTICIDE+DRIFTER). If you check inside the "eggs" folder, it should be there for these 3 games (some of the titles I released contains an Easter Egg folder inside the game files with bonus stuff "c:\ProgramFiles(x86)\Steam\stamapps\common\GAME_NAME", it started inside UBERMOSH:WRAITH when players asked for the covers). Now I will return to the community hub to answer the "unanswered yet" questions. |
How personal can a game be? |
Howdy folks, it's been a long time, ...it took over a year since Vol. 5 to process all players gameplay feedback and ideas, think the next step of UBERMOSH lore, create the new content, balance and playtest everything. |
Howdy folks, I keep revisiting all the games I launched adding compatibility updates when needed, performance updates when possible and music every time I find a new beat that fits the game universe. UBERMOSH OST started with 7 tracks, has 15 now and it keeps expanding. Today I launched SWARMRIDER OMEGA OST, with the heavier and faster track versions of the classic SWARMRIDERS OST with 2 new tracks "Combustor" and "Trespass", Combustor goes following the lowtunned 180/360 bpm tracks of the OMEGA versions and Trespass aims for a microtonal texture experience. The classic SWARMRIDERS got the ULTAKAAR microtonal track a few time ago and the MORTALITY track can be found inside UBERMOSH OST folder since the Vol.5 launch. I am still working on more stuff and excited to show it as soon as possible. |
Howdy folks, I keep revisiting and updating all stuff I launched over time. During the previous 2 weeks I made a "legacy update" doing some tweaks on the games to improve compatibility with the latest versions of Windows and brand new processors. |
Howdy folks, |