UBERMOSH:OMEGA is the last volume of the arcade series UBERMOSH... and UBERMOSH is where I "live" since 2015... creating stuff, coding, drawing, playing...
After the "1.5 update" I started to work on the next "not-Ubermosh" stuff...
It was pretty "flowy" developing ...and my mind flashed with a new "Brainclap Stacking" for UBERMOSH:OMEGA.
Adding a new layer to a game that already works pretty nice is a huge step. It forces the re-balance of all the powers, characters, the creation of new sounds for the improved Brainclap, new smoke codes and, new tools for the enemies to counter that new power.
After a lot of work, the new Brainclap Stacking worked... more fun, and way prettier.
For the OMEGA volume, now we have smarter thugs. How smarter? The way they move and how they fight is looking more "veteran-humanoid-like". Smarter flanking, better trigger timing..., less predictable, and they will react a bit more aggro after some blood painted the ground.
Still OMEGA, but so far from 1.0 that I like to call it a REDUX (updated version with some core elements re-made).
I hope you enjoy it as much as I do.
Many many thanks for the awesome support!
https://store.steampowered.com/developer/waltermachado
UBERMOSH Vol.3 is the second stand-alone expansion of the arcade game UBERMOSH.
Vol.3 brings the UBERMOSH combat to open field: no cover, borderless terrain, wider view and even more enemies. The extra classic thugs will join a digital swarm entity that hunts the character. Achievements are divided in Resilience and Destruction to keep track of your survival and damaging skills. The faster pace, freedom of movement and updated class mods create a hardcore reflex based experience, shaped by community feedback on each volume of the game.