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Please check QUICKERFLAK!

https://store.steampowered.com/app/1836120/QUICKERFLAK Howdy folks, this one was pretty complex to balance! QUICKERFLAK is all about avoiding "gun standoff" during a really really fast gameplay session (avoiding dying together with the enemy you already shoot). To make this gameplay concept viable, the development tripod was "the guns", "enemy AI" and wall covers. Instead of upgradable gear, the flow happened with akimbo guns with "kinda" flak ammo and 26 bullets each... like a dual "Warlock Gun" combo (from UBERMOSH). Enemy AI development started with a perfect and unbeatable AI that can predict movements and make perfect synchrony, then the "creature factor" was added, creating some random imperfections in the reactions, making it more organic and fun to fight to. The lowest tier will "think a bit" before reacting and it is less precise than the higher AI tier, which thinks faster and is closer to perfect reactions, but with some fails to allow it to be beaten. The covers are procedurally generated walls with a hexagonal pattern to avoid perspective issues. You have to go from point A to point B on each map, avoiding being shot during the process. It worked. After that, I started to work on the theme/aesthetics and the winning concept was a cultist that stops to protect the entity and goes away from his defending position to fight the other cultists and stop the awful creature. Maps were dressed in organic shapes, sound effects were carefully crafted to match the flak ammo interactions. The music mixed what I like to call "wet drums" and 3 dimensions B tunned instruments. One "late 90's, early 00's inspired NU Metal guitar distortion, one dimension with B riff with an over-saturated fuzz based on legendary boss FZ-2 and one dimension with experimental synths circuits with a bit of "Mongolian-like" guttural voice somewhere. This is QUICKERFLAK, and I hope you check it, friend, it can be beaten in a minute but took way more than that to make. Many many thanks!


[ 2021-12-07 11:19:52 CET ] [ Original post ]



UBERMOSH Vol.3
Walter Machado
  • Developer

  • Walter Machado
  • Publisher

  • 2016-08-15
  • Release

  • Action Indie Singleplayer
  • Tags

  • Game News Posts 61  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (415 reviews)


  • Review Score

  • https://store.steampowered.com/app/515570 
  • Steam Store

  • The Game includes VR Support



    UBERMOSH Vol.3 Linux [364.98 M]

  • Public Linux depots

  • UBERMOSH Vol.3 is the second stand-alone expansion of the arcade game UBERMOSH.

    Vol.3 brings the UBERMOSH combat to open field: no cover, borderless terrain, wider view and even more enemies. The extra classic thugs will join a digital swarm entity that hunts the character. Achievements are divided in Resilience and Destruction to keep track of your survival and damaging skills. The faster pace, freedom of movement and updated class mods create a hardcore reflex based experience, shaped by community feedback on each volume of the game.
    MINIMAL SETUP
    • OS: Ubuntu 14.04 LTS or compatible
    • Processor: 2.6Ghz+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 1GB
    • Storage: 450 MB available space
    RECOMMENDED SETUP
    • Graphics: 3.0Ghz
    GAMEBILLET

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    4.25$ (83%)
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    3.0$ (70%)

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