It took two years to make melee work nicely in QUICKERFLAK. The sequel gets the hunter mass from the RUTHLESSMOD, new enemy classes, and now you can rank up to SSS if you connect with the flow of FLAK+Melee.
https://store.steampowered.com/app/2799110/QUICKERFLAK_2/
If you are into game development, the melee weapon was inspired by the "Chinese Sword Breaker/Long Kabutowari," which is shaped like a sword but is a strong blunt weapon that attacks with a stamina-based "turbo trigger" (based on old aftermarket "turbo gamepads" that have a turbo trigger that clicks super fast), allowing you to counter flak ammo for a brief time.
I will be back soon with more content!
Many, many thanks!
UBERMOSH Vol.3 is the second stand-alone expansion of the arcade game UBERMOSH.
Vol.3 brings the UBERMOSH combat to open field: no cover, borderless terrain, wider view and even more enemies. The extra classic thugs will join a digital swarm entity that hunts the character. Achievements are divided in Resilience and Destruction to keep track of your survival and damaging skills. The faster pace, freedom of movement and updated class mods create a hardcore reflex based experience, shaped by community feedback on each volume of the game.