New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | UBERMOSH Vol.3 | |
Developer | Walter Machado | |
Publisher | Walter Machado | | |
Tags | Action Indie Singleplayer | | |
Release | 2016-08-15 | |
Steam | 0,39€ 0,39£ 0,49$ / 61 % |
News | 51 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  2  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/515570  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  20,000 .. 50,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 0 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 0 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | UBERMOSH Vol.3 Linux [364.98 M]
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LINUX STREAMERS (0)
QUICKER UPDATE |
Steam Early Access is pretty magical. I have some buddies trying it here in Brazil, and the nicest folks are playing the same game thousands of kilometers away, with similar feedback guiding this update.
We have a new enemy class that moves with lightning speed and cirurgical precision, like a zoomed spider, a vampire in movies, a chess queen with long movements, or a mutted banshee with a flak cannon. To deal with it, you have your melee "sword breaker" with limited stamina, a full-auto Flak cannon, and the human factor, which finds gaps to solve stuff in your own way.
It moved from 2 to 5+1 enemy classes (from QQF1 to QQF2) to test your reflexes and combat awareness.
The texture maps and surfaces were polished to add performance, and the protagonist death animations were tweaked to look nicer.
The level generation was tuned following player feedback.
It is a nice time to SSS it!
Many thanks!
https://store.steampowered.com/app/2799110/QUICKERFLAK_2/
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[ 2024-02-29 18:00:36 CET ] [ Original post ] |